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Enable NRT in TestMultiplayerRoomManager

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Dan Balasescu 2024-11-21 21:03:12 +09:00
parent cc59434ea4
commit 209380cbac
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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using osu.Game.Online.API.Requests.Responses;
@ -28,10 +26,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
public IReadOnlyList<Room> ServerSideRooms => requestsHandler.ServerSideRooms;
public override void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
public override void CreateRoom(Room room, Action<Room>? onSuccess = null, Action<string>? onError = null)
=> base.CreateRoom(room, r => onSuccess?.Invoke(r), onError);
public override void JoinRoom(Room room, string password = null, Action<Room> onSuccess = null, Action<string> onError = null)
public override void JoinRoom(Room room, string? password = null, Action<Room>? onSuccess = null, Action<string>? onError = null)
=> base.JoinRoom(room, password, r => onSuccess?.Invoke(r), onError);
/// <summary>