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Fix mouse wheel disable not working during gameplay

This commit is contained in:
Dean Herbert 2024-12-20 16:31:06 +09:00
parent bdd417c1a1
commit 5d17014698
No known key found for this signature in database
4 changed files with 53 additions and 26 deletions

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Game.Configuration;
@ -58,7 +56,11 @@ namespace osu.Game.Tests.Visual.Navigation
// First scroll makes volume controls appear, second adjusts volume.
AddRepeatStep("Adjust volume using mouse wheel", () => InputManager.ScrollVerticalBy(5), 10);
AddAssert("Volume is still zero", () => Game.Audio.Volume.Value == 0);
AddAssert("Volume is still zero", () => Game.Audio.Volume.Value, () => Is.Zero);
AddStep("Pause", () => InputManager.PressKey(Key.Escape));
AddRepeatStep("Adjust volume using mouse wheel", () => InputManager.ScrollVerticalBy(5), 10);
AddAssert("Volume is above zero", () => Game.Audio.Volume.Value > 0);
}
[Test]
@ -80,8 +82,8 @@ namespace osu.Game.Tests.Visual.Navigation
private void loadToPlayerNonBreakTime()
{
Player player = null;
Screens.Select.SongSelect songSelect = null;
Player? player = null;
Screens.Select.SongSelect songSelect = null!;
PushAndConfirm(() => songSelect = new TestSceneScreenNavigation.TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
@ -95,7 +97,7 @@ namespace osu.Game.Tests.Visual.Navigation
return (player = Game.ScreenStack.CurrentScreen as Player) != null;
});
AddUntilStep("wait for play time active", () => !player.IsBreakTime.Value);
AddUntilStep("wait for play time active", () => player!.IsBreakTime.Value, () => Is.False);
}
}
}

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@ -33,8 +33,5 @@ namespace osu.Game.Overlays.Volume
// forward any unhandled mouse scroll events to the volume control.
return volumeOverlay?.Adjust(GlobalAction.IncreaseVolume, e.ScrollDelta.Y, e.IsPrecise) ?? false;
}
public bool OnScroll(KeyBindingScrollEvent<GlobalAction> e) =>
volumeOverlay?.Adjust(e.Action, e.ScrollAmount, e.IsPrecise) ?? false;
}
}

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@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Overlays.Volume;
namespace osu.Game.Screens.Play
{
/// <summary>
/// Primarily handles volume adjustment in gameplay.
///
/// - If the user has mouse wheel disabled, only allow during break time or when holding alt. Also block scroll from parent handling.
/// - Otherwise always allow, as per <see cref="GlobalScrollAdjustsVolume"/> implementation.
/// </summary>
internal class GameplayScrollWheelHandling : GlobalScrollAdjustsVolume
{
private Bindable<bool> mouseWheelDisabled = null!;
[Resolved]
private IGameplayClock gameplayClock { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
}
protected override bool OnScroll(ScrollEvent e)
{
// During pause, allow global volume adjust regardless of settings.
if (gameplayClock.IsPaused.Value)
return base.OnScroll(e);
// Block any parent handling of scroll if the user has asked for it (special case when holding "Alt").
if (mouseWheelDisabled.Value && !e.AltPressed)
return true;
return base.OnScroll(e);
}
}
}

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@ -15,7 +15,6 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Threading;
@ -28,7 +27,6 @@ using osu.Game.Graphics.Containers;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Overlays.Volume;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
@ -89,8 +87,6 @@ namespace osu.Game.Screens.Play
private bool isRestarting;
private bool skipExitTransition;
private Bindable<bool> mouseWheelDisabled;
private readonly Bindable<bool> storyboardReplacesBackground = new Bindable<bool>();
public IBindable<bool> LocalUserPlaying => localUserPlaying;
@ -229,8 +225,6 @@ namespace osu.Game.Screens.Play
return;
}
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
if (game != null)
gameActive.BindTo(game.IsActive);
@ -254,7 +248,6 @@ namespace osu.Game.Screens.Play
InternalChildren = new Drawable[]
{
new GlobalScrollAdjustsVolume(),
GameplayClockContainer = CreateGameplayClockContainer(Beatmap.Value, DrawableRuleset.GameplayStartTime),
};
@ -271,6 +264,7 @@ namespace osu.Game.Screens.Play
dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, gameplayMods, Score, ScoreProcessor, HealthProcessor, Beatmap.Value.Storyboard));
var rulesetSkinProvider = new RulesetSkinProvidingContainer(ruleset, playableBeatmap, Beatmap.Value.Skin);
GameplayClockContainer.Add(new GameplayScrollWheelHandling());
// load the skinning hierarchy first.
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
@ -899,16 +893,6 @@ namespace osu.Game.Screens.Play
});
}
protected override bool OnScroll(ScrollEvent e)
{
// During pause, allow global volume adjust regardless of settings.
if (GameplayClockContainer.IsPaused.Value)
return false;
// Block global volume adjust if the user has asked for it (special case when holding "Alt").
return mouseWheelDisabled.Value && !e.AltPressed;
}
#region Gameplay leaderboard
protected readonly Bindable<bool> LeaderboardExpandedState = new BindableBool();