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Move "global" scroll-adjusts-volume to a per-screen component-based implementation
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parent
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commit
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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays.Volume;
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@ -59,13 +60,12 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Test]
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public void TestAltScrollNotBlocked()
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{
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bool scrollReceived = false;
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TestGlobalScrollAdjustsVolume volumeAdjust = null!;
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AddStep("add volume control receptor", () => Add(new VolumeControlReceptor
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AddStep("add volume control receptor", () => Add(volumeAdjust = new TestGlobalScrollAdjustsVolume
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue,
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ScrollActionRequested = (_, _, _) => scrollReceived = true,
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}));
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AddStep("hold alt", () => InputManager.PressKey(Key.AltLeft));
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@ -75,10 +75,21 @@ namespace osu.Game.Tests.Visual.UserInterface
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InputManager.ScrollVerticalBy(10);
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});
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AddAssert("receptor received scroll input", () => scrollReceived);
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AddAssert("receptor received scroll input", () => volumeAdjust.ScrollReceived);
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AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft));
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}
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public partial class TestGlobalScrollAdjustsVolume : GlobalScrollAdjustsVolume
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{
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public bool ScrollReceived { get; private set; }
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protected override bool OnScroll(ScrollEvent e)
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{
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ScrollReceived = true;
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return base.OnScroll(e);
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}
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}
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private partial class TestOverlay : OsuFocusedOverlayContainer
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{
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[BackgroundDependencyLoader]
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@ -1,8 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Volume;
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@ -11,7 +10,14 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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public partial class TestSceneVolumeOverlay : OsuTestScene
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{
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private VolumeOverlay volume;
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private VolumeOverlay volume = null!;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs(volume = new VolumeOverlay());
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return dependencies;
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}
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protected override void LoadComplete()
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{
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@ -19,12 +25,10 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddRange(new Drawable[]
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{
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volume = new VolumeOverlay(),
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new VolumeControlReceptor
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volume,
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new GlobalScrollAdjustsVolume
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{
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RelativeSizeAxes = Axes.Both,
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ActionRequested = action => volume.Adjust(action),
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ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise),
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},
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});
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@ -57,7 +57,6 @@ using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.OSD;
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using osu.Game.Overlays.SkinEditor;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Overlays.Volume;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens;
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@ -980,12 +979,6 @@ namespace osu.Game
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AddRange(new Drawable[]
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{
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new VolumeControlReceptor
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{
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RelativeSizeAxes = Axes.Both,
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ActionRequested = action => volume.Adjust(action),
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ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise),
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},
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ScreenOffsetContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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@ -1432,6 +1425,19 @@ namespace osu.Game
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switch (e.Action)
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{
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case GlobalAction.DecreaseVolume:
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case GlobalAction.IncreaseVolume:
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return volume.Adjust(e.Action);
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case GlobalAction.ToggleMute:
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case GlobalAction.NextVolumeMeter:
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case GlobalAction.PreviousVolumeMeter:
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if (!e.Repeat)
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return true;
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return volume.Adjust(e.Action);
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case GlobalAction.ToggleFPSDisplay:
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fpsCounter.ToggleVisibility();
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return true;
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40
osu.Game/Overlays/Volume/GlobalScrollAdjustsVolume.cs
Normal file
40
osu.Game/Overlays/Volume/GlobalScrollAdjustsVolume.cs
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@ -0,0 +1,40 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Overlays.Volume
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{
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/// <summary>
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/// Add to a container or screen to make scrolling anywhere in the container cause the global game volume to be adjusted.
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/// </summary>
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/// <remarks>
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/// This is generally expected behaviour in many locations in osu!stable.
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/// </remarks>
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public partial class GlobalScrollAdjustsVolume : Container
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{
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[Resolved]
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private VolumeOverlay? volumeOverlay { get; set; }
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public GlobalScrollAdjustsVolume()
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{
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RelativeSizeAxes = Axes.Both;
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}
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protected override bool OnScroll(ScrollEvent e)
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{
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if (e.ScrollDelta.Y == 0)
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return false;
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// forward any unhandled mouse scroll events to the volume control.
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return volumeOverlay?.Adjust(GlobalAction.IncreaseVolume, e.ScrollDelta.Y, e.IsPrecise) ?? false;
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}
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public bool OnScroll(KeyBindingScrollEvent<GlobalAction> e) =>
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volumeOverlay?.Adjust(e.Action, e.ScrollAmount, e.IsPrecise) ?? false;
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}
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}
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@ -1,57 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Overlays.Volume
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{
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public partial class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
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{
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public Func<GlobalAction, bool> ActionRequested;
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public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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switch (e.Action)
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{
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case GlobalAction.DecreaseVolume:
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case GlobalAction.IncreaseVolume:
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return ActionRequested?.Invoke(e.Action) == true;
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case GlobalAction.ToggleMute:
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case GlobalAction.NextVolumeMeter:
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case GlobalAction.PreviousVolumeMeter:
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if (!e.Repeat)
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return ActionRequested?.Invoke(e.Action) == true;
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return false;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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protected override bool OnScroll(ScrollEvent e)
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{
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if (e.ScrollDelta.Y == 0)
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return false;
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// forward any unhandled mouse scroll events to the volume control.
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ScrollActionRequested?.Invoke(GlobalAction.IncreaseVolume, e.ScrollDelta.Y, e.IsPrecise);
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return true;
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}
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public bool OnScroll(KeyBindingScrollEvent<GlobalAction> e) =>
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ScrollActionRequested?.Invoke(e.Action, e.ScrollAmount, e.IsPrecise) ?? false;
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}
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}
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@ -28,6 +28,7 @@ using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.SkinEditor;
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using osu.Game.Overlays.Volume;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Edit;
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@ -124,6 +125,7 @@ namespace osu.Game.Screens.Menu
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AddRangeInternal(new[]
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{
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new GlobalScrollAdjustsVolume(),
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buttonsContainer = new ParallaxContainer
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{
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ParallaxAmount = 0.01f,
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@ -28,6 +28,7 @@ using osu.Game.Graphics.Containers;
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using osu.Game.IO.Archives;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Volume;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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@ -251,7 +252,11 @@ namespace osu.Game.Screens.Play
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dependencies.CacheAs(HealthProcessor);
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InternalChild = GameplayClockContainer = CreateGameplayClockContainer(Beatmap.Value, DrawableRuleset.GameplayStartTime);
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InternalChildren = new Drawable[]
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{
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new GlobalScrollAdjustsVolume(),
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GameplayClockContainer = CreateGameplayClockContainer(Beatmap.Value, DrawableRuleset.GameplayStartTime),
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};
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AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer));
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@ -27,6 +27,7 @@ using osu.Game.Input;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Volume;
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using osu.Game.Performance;
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using osu.Game.Scoring;
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using osu.Game.Screens.Menu;
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@ -190,6 +191,7 @@ namespace osu.Game.Screens.Play
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InternalChildren = new Drawable[]
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{
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new GlobalScrollAdjustsVolume(),
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(content = new LogoTrackingContainer
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{
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Anchor = Anchor.Centre,
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Volume;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Backgrounds;
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@ -169,10 +170,12 @@ namespace osu.Game.Screens.Select
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AddRangeInternal(new Drawable[]
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{
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new GlobalScrollAdjustsVolume(),
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new VerticalMaskingContainer
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{
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Children = new Drawable[]
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{
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new GlobalScrollAdjustsVolume(),
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new GridContainer // used for max width implementation
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{
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RelativeSizeAxes = Axes.Both,
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