mirror of
https://github.com/ppy/osu.git
synced 2024-12-05 02:53:21 +08:00
Change point of queueing to avoid loading-from-in-queue
This commit is contained in:
parent
98044c108e
commit
71294c312b
@ -54,7 +54,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
OverlayActivationMode.BindValueChanged(_ => displayIfReady(), true);
|
||||
OverlayActivationMode.BindValueChanged(_ => showNextMedal(), true);
|
||||
}
|
||||
|
||||
public override void Hide()
|
||||
@ -84,10 +84,13 @@ namespace osu.Game.Overlays
|
||||
|
||||
var medalAnimation = new MedalAnimation(medal);
|
||||
|
||||
queuedMedals.Enqueue(medalAnimation);
|
||||
Logger.Log($"Queueing medal unlock for \"{medal.Name}\" ({queuedMedals.Count} to display)");
|
||||
|
||||
Schedule(displayIfReady);
|
||||
LoadComponentAsync(medalAnimation, m =>
|
||||
{
|
||||
queuedMedals.Enqueue(m);
|
||||
showNextMedal();
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
@ -130,30 +133,21 @@ namespace osu.Game.Overlays
|
||||
showNextMedal();
|
||||
}
|
||||
|
||||
private void displayIfReady()
|
||||
{
|
||||
if (OverlayActivationMode.Value != OverlayActivation.All)
|
||||
return;
|
||||
|
||||
if (currentMedalDisplay != null || queuedMedals.Any())
|
||||
showNextMedal();
|
||||
}
|
||||
|
||||
private void showNextMedal()
|
||||
{
|
||||
// A medal is already loading / loaded, so just ensure the overlay is visible.
|
||||
if (currentMedalDisplay != null)
|
||||
{
|
||||
Show();
|
||||
// If already displayed, keep displaying medals regardless of activation mode changes.
|
||||
if (OverlayActivationMode.Value != OverlayActivation.All && State.Value == Visibility.Hidden)
|
||||
return;
|
||||
|
||||
// A medal is already displaying.
|
||||
if (currentMedalDisplay != null)
|
||||
return;
|
||||
}
|
||||
|
||||
if (queuedMedals.TryDequeue(out currentMedalDisplay))
|
||||
{
|
||||
Logger.Log($"Preparing to display \"{currentMedalDisplay.Medal.Name}\"");
|
||||
|
||||
Logger.Log($"Displaying \"{currentMedalDisplay.Medal.Name}\"");
|
||||
medalContainer.Add(currentMedalDisplay);
|
||||
Show();
|
||||
LoadComponentAsync(currentMedalDisplay, m => medalContainer.Add(m));
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user