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Document ready button enable state with some comments
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@ -88,13 +88,15 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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private bool enoughTimeLeft()
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{
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// this doesn't consider mods which apply variable rates, yet.
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// TODO: This doesn't consider mods which apply variable rates, yet.
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double rate = ModUtils.CalculateRateWithMods(mods.Value);
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double hitLength = Math.Round(gameBeatmap.Value.Track.Length / rate);
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// We want to avoid users not being able to submit scores if they chose to not skip,
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// so track length is chosen over playable length.
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double trackLength = Math.Round(gameBeatmap.Value.Track.Length / rate);
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// This should probably consider the length of the currently selected item, rather than a constant 30 seconds.
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return room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(hitLength) < room.EndDate;
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// Additional 30 second delay added to account for load and/or submit time.
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return room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(trackLength) < room.EndDate;
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}
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protected override void Dispose(bool isDisposing)
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