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Add failing test case showing changing selection in editor affects samples

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Dean Herbert 2024-11-26 17:33:39 +09:00
parent 285959943f
commit e0199386a3
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@ -527,8 +527,11 @@ namespace osu.Game.Tests.Visual.Editing
checkPlacementSampleBank(HitSampleInfo.BANK_NORMAL);
checkPlacementSampleAdditionBank(HitSampleInfo.BANK_NORMAL);
void checkPlacementSampleBank(string expected) => AddAssert($"Placement sample is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
void checkPlacementSampleAdditionBank(string expected) => AddAssert($"Placement sample addition is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
void checkPlacementSampleBank(string expected) => AddAssert($"Placement sample is {expected}",
() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
void checkPlacementSampleAdditionBank(string expected) => AddAssert($"Placement sample addition is {expected}",
() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
}
[Test]
@ -774,6 +777,7 @@ namespace osu.Game.Tests.Visual.Editing
}
[Test]
[Solo]
public void TestSelectingObjectDoesNotMutateSamples()
{
clickSamplePiece(0);
@ -781,15 +785,39 @@ namespace osu.Game.Tests.Visual.Editing
setAdditionBankViaPopover(HitSampleInfo.BANK_SOFT);
dismissPopover();
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
assertNoChanges();
AddStep("select first object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]));
AddStep("select first object", () =>
{
EditorBeatmap.SelectedHitObjects.Clear();
EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]);
});
assertNoChanges();
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
AddStep("select second object", () =>
{
EditorBeatmap.SelectedHitObjects.Clear();
EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[1]);
});
assertNoChanges();
AddStep("select first object", () =>
{
EditorBeatmap.SelectedHitObjects.Clear();
EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]);
});
assertNoChanges();
void assertNoChanges()
{
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL);
hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_SOFT);
hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_SOFT);
}
}
private void clickSamplePiece(int objectIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} sample piece", () =>
@ -883,11 +911,12 @@ namespace osu.Game.Tests.Visual.Editing
return h.Samples.All(o => o.Volume == volume);
});
private void hitObjectNodeHasSampleVolume(int objectIndex, int nodeIndex, int volume) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has volume {volume}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Volume == volume);
});
private void hitObjectNodeHasSampleVolume(int objectIndex, int nodeIndex, int volume) => AddAssert(
$"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has volume {volume}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Volume == volume);
});
private void setBankViaPopover(string bank) => AddStep($"set bank {bank} via popover", () =>
{
@ -944,29 +973,33 @@ namespace osu.Game.Tests.Visual.Editing
return h.Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectNodeHasSamples(int objectIndex, int nodeIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has samples {string.Join(',', samples)}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Select(s => s.Name).SequenceEqual(samples);
});
private void hitObjectNodeHasSamples(int objectIndex, int nodeIndex, params string[] samples) => AddAssert(
$"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has samples {string.Join(',', samples)}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Select(s => s.Name).SequenceEqual(samples);
});
private void hitObjectNodeHasSampleBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has bank {bank}",
() =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleNormalBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has normal bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleNormalBank(int objectIndex, int nodeIndex, string bank) => AddAssert(
$"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has normal bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleAdditionBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has addition bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleAdditionBank(int objectIndex, int nodeIndex, string bank) => AddAssert(
$"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has addition bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void editorTimeIs(double time) => AddAssert($"editor time is {time}", () => Precision.AlmostEquals(EditorClock.CurrentTimeAccurate, time, 1));
}