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Change the way "current" points are hinted on timing screen
I actually thought things were bugged with the previous display method, since the hinting was very similar to the hover colour/state. I've adjusted this to hopefully give users a better idea of what this is intending to show them.
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parent
35c70ceb18
commit
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@ -5,6 +5,7 @@ using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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@ -21,6 +22,7 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit.Timing.RowAttributes;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Timing
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{
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@ -177,7 +179,7 @@ namespace osu.Game.Screens.Edit.Timing
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private readonly BindableWithCurrent<ControlPointGroup> current = new BindableWithCurrent<ControlPointGroup>();
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private Box background = null!;
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private Box currentIndicator = null!;
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private Drawable currentIndicator = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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@ -210,11 +212,26 @@ namespace osu.Game.Screens.Edit.Timing
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Colour = colourProvider.Background1,
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Alpha = 0,
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},
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currentIndicator = new Box
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currentIndicator = new Container
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{
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RelativeSizeAxes = Axes.Y,
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Width = 5,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Y,
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Width = 5,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Y,
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Blending = BlendingParameters.Additive,
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X = 5,
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Width = 150,
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Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.1f), Color4.White.Opacity(0))
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},
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}
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},
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new Container
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{
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@ -281,14 +298,8 @@ namespace osu.Game.Screens.Edit.Timing
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bool hasCurrentTimingPoint = activeTimingPoint.Value != null && current.Value.ControlPoints.Contains(activeTimingPoint.Value);
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bool hasCurrentEffectPoint = activeEffectPoint.Value != null && current.Value.ControlPoints.Contains(activeEffectPoint.Value);
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if (IsHovered || isSelected)
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background.FadeIn(100, Easing.OutQuint);
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else if (hasCurrentTimingPoint || hasCurrentEffectPoint)
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background.FadeTo(0.2f, 100, Easing.OutQuint);
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else
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background.FadeOut(100, Easing.OutQuint);
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background.Colour = isSelected ? colourProvider.Colour3 : colourProvider.Background1;
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background.FadeTo(IsHovered || isSelected ? 1 : 0, 100, Easing.OutQuint);
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background.FadeColour(isSelected ? colourProvider.Colour3 : colourProvider.Background1, 100, Easing.OutQuint);
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if (hasCurrentTimingPoint || hasCurrentEffectPoint)
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{
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