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Merge branch 'master' into xxx-add-localisation-support-for-menu-tip
This commit is contained in:
commit
9173a74552
@ -4,28 +4,54 @@
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using System.Collections.Generic;
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using BenchmarkDotNet.Attributes;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Benchmarks
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{
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public class BenchmarkUnstableRate : BenchmarkTest
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{
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private List<HitEvent> events = null!;
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private readonly List<List<HitEvent>> incrementalEventLists = new List<List<HitEvent>>();
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public override void SetUp()
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{
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base.SetUp();
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events = new List<HitEvent>();
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for (int i = 0; i < 1000; i++)
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events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, new HitObject(), null, null));
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var events = new List<HitEvent>();
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for (int i = 0; i < 2048; i++)
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{
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// Ensure the object has hit windows populated.
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var hitObject = new HitCircle();
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hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, hitObject, null, null));
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incrementalEventLists.Add(new List<HitEvent>(events));
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}
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}
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[Benchmark]
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public void CalculateUnstableRate()
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{
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_ = events.CalculateUnstableRate();
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for (int i = 0; i < 2048; i++)
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{
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var events = incrementalEventLists[i];
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_ = events.CalculateUnstableRate();
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}
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}
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[Benchmark]
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public void CalculateUnstableRateUsingIncrementalCalculation()
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{
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HitEventExtensions.UnstableRateCalculationResult? last = null;
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for (int i = 0; i < 2048; i++)
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{
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var events = incrementalEventLists[i];
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last = events.CalculateUnstableRate(last);
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}
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}
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}
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}
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|
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
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{
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base.InitialiseDefaults();
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SetDefault(ManiaRulesetSetting.ScrollSpeed, 8, 1, 40);
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SetDefault(ManiaRulesetSetting.ScrollSpeed, 8.0, 1.0, 40.0, 0.1);
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SetDefault(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
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SetDefault(ManiaRulesetSetting.TimingBasedNoteColouring, false);
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
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if (Get<double?>(ManiaRulesetSetting.ScrollTime) is double scrollTime)
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{
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SetValue(ManiaRulesetSetting.ScrollSpeed, (int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime));
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SetValue(ManiaRulesetSetting.ScrollSpeed, Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime));
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SetValue<double?>(ManiaRulesetSetting.ScrollTime, null);
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}
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#pragma warning restore CS0618
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
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public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
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{
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new TrackedSetting<int>(ManiaRulesetSetting.ScrollSpeed,
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new TrackedSetting<double>(ManiaRulesetSetting.ScrollSpeed,
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speed => new SettingDescription(
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rawValue: speed,
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name: RulesetSettingsStrings.ScrollSpeed,
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|
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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protected override void Update()
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{
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TargetTimeRange = TimelineTimeRange == null || ShowSpeedChanges.Value ? ComputeScrollTime(Config.Get<int>(ManiaRulesetSetting.ScrollSpeed)) : TimelineTimeRange.Value;
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TargetTimeRange = TimelineTimeRange == null || ShowSpeedChanges.Value ? ComputeScrollTime(Config.Get<double>(ManiaRulesetSetting.ScrollSpeed)) : TimelineTimeRange.Value;
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base.Update();
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}
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}
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|
@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Mania
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LabelText = RulesetSettingsStrings.ScrollingDirection,
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Current = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
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},
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new SettingsSlider<int, ManiaScrollSlider>
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new SettingsSlider<double, ManiaScrollSlider>
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{
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LabelText = RulesetSettingsStrings.ScrollSpeed,
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Current = config.GetBindable<int>(ManiaRulesetSetting.ScrollSpeed),
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KeyboardStep = 5
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Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollSpeed),
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KeyboardStep = 1
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},
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new SettingsCheckbox
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{
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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania
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};
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}
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private partial class ManiaScrollSlider : RoundedSliderBar<int>
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private partial class ManiaScrollSlider : RoundedSliderBar<double>
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{
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public override LocalisableString TooltipText => RulesetSettingsStrings.ScrollSpeedTooltip((int)DrawableManiaRuleset.ComputeScrollTime(Current.Value), Current.Value);
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}
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|
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.UI
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protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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private readonly BindableInt configScrollSpeed = new BindableInt();
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private readonly BindableDouble configScrollSpeed = new BindableDouble();
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private double currentTimeRange;
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protected double TargetTimeRange;
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@ -160,7 +160,7 @@ namespace osu.Game.Rulesets.Mania.UI
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/// </summary>
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/// <param name="scrollSpeed">The scroll speed.</param>
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/// <returns>The scroll time.</returns>
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public static double ComputeScrollTime(int scrollSpeed) => MAX_TIME_RANGE / scrollSpeed;
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public static double ComputeScrollTime(double scrollSpeed) => MAX_TIME_RANGE / scrollSpeed;
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
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|
@ -63,18 +63,18 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-top"),
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},
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fixedMiddle = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-middle"),
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},
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spinningMiddle = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-middle2"),
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},
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fixedMiddle = new Sprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Texture = source.GetTexture("spinner-middle"),
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},
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}
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});
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|
@ -20,12 +20,53 @@ namespace osu.Game.Tests.NonVisual.Ranking
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public void TestDistributedHits()
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{
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var events = Enumerable.Range(-5, 11)
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.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null));
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.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null))
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.ToList();
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var unstableRate = new UnstableRate(events);
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Assert.IsNotNull(unstableRate.Value);
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Assert.IsTrue(Precision.AlmostEquals(unstableRate.Value.Value, 10 * Math.Sqrt(10)));
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Assert.AreEqual(unstableRate.Value.Value, 10 * Math.Sqrt(10), Precision.DOUBLE_EPSILON);
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}
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[Test]
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public void TestDistributedHitsIncrementalRewind()
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{
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var events = Enumerable.Range(-5, 11)
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.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null))
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.ToList();
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HitEventExtensions.UnstableRateCalculationResult result = null;
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for (int i = 0; i < events.Count; i++)
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{
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result = events.GetRange(0, i + 1)
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.CalculateUnstableRate(result);
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}
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result = events.GetRange(0, 2).CalculateUnstableRate(result);
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Assert.IsNotNull(result!.Result);
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Assert.AreEqual(5, result.Result, Precision.DOUBLE_EPSILON);
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}
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[Test]
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public void TestDistributedHitsIncremental()
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{
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var events = Enumerable.Range(-5, 11)
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.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null))
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.ToList();
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HitEventExtensions.UnstableRateCalculationResult result = null;
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for (int i = 0; i < events.Count; i++)
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{
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result = events.GetRange(0, i + 1)
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.CalculateUnstableRate(result);
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}
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Assert.IsNotNull(result!.Result);
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Assert.AreEqual(10 * Math.Sqrt(10), result.Result, Precision.DOUBLE_EPSILON);
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}
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[Test]
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|
@ -527,8 +527,11 @@ namespace osu.Game.Tests.Visual.Editing
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checkPlacementSampleBank(HitSampleInfo.BANK_NORMAL);
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checkPlacementSampleAdditionBank(HitSampleInfo.BANK_NORMAL);
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void checkPlacementSampleBank(string expected) => AddAssert($"Placement sample is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
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void checkPlacementSampleAdditionBank(string expected) => AddAssert($"Placement sample addition is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
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void checkPlacementSampleBank(string expected) => AddAssert($"Placement sample is {expected}",
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() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name == HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
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void checkPlacementSampleAdditionBank(string expected) => AddAssert($"Placement sample addition is {expected}",
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() => EditorBeatmap.PlacementObject.Value.Samples.First(s => s.Name != HitSampleInfo.HIT_NORMAL).Bank, () => Is.EqualTo(expected));
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}
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[Test]
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@ -781,15 +784,39 @@ namespace osu.Game.Tests.Visual.Editing
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setAdditionBankViaPopover(HitSampleInfo.BANK_SOFT);
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dismissPopover();
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
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assertNoChanges();
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AddStep("select first object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]));
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AddStep("select first object", () =>
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{
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EditorBeatmap.SelectedHitObjects.Clear();
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EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]);
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});
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assertNoChanges();
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
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AddStep("select second object", () =>
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{
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EditorBeatmap.SelectedHitObjects.Clear();
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EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[1]);
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});
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assertNoChanges();
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AddStep("select first object", () =>
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{
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EditorBeatmap.SelectedHitObjects.Clear();
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EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects[0]);
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});
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assertNoChanges();
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void assertNoChanges()
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{
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_FINISH);
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hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_NORMAL);
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hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_SOFT);
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hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL);
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hitObjectHasSampleNormalBank(1, HitSampleInfo.BANK_SOFT);
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hitObjectHasSampleAdditionBank(1, HitSampleInfo.BANK_SOFT);
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}
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}
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private void clickSamplePiece(int objectIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} sample piece", () =>
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@ -883,11 +910,12 @@ namespace osu.Game.Tests.Visual.Editing
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return h.Samples.All(o => o.Volume == volume);
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});
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private void hitObjectNodeHasSampleVolume(int objectIndex, int nodeIndex, int volume) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has volume {volume}", () =>
|
||||
{
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||||
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
|
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return h is not null && h.NodeSamples[nodeIndex].All(o => o.Volume == volume);
|
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});
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private void hitObjectNodeHasSampleVolume(int objectIndex, int nodeIndex, int volume) => AddAssert(
|
||||
$"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has volume {volume}", () =>
|
||||
{
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||||
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
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return h is not null && h.NodeSamples[nodeIndex].All(o => o.Volume == volume);
|
||||
});
|
||||
|
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private void setBankViaPopover(string bank) => AddStep($"set bank {bank} via popover", () =>
|
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{
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||||
@ -944,29 +972,33 @@ namespace osu.Game.Tests.Visual.Editing
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return h.Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
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||||
});
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|
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private void hitObjectNodeHasSamples(int objectIndex, int nodeIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has samples {string.Join(',', samples)}", () =>
|
||||
{
|
||||
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
|
||||
return h is not null && h.NodeSamples[nodeIndex].Select(s => s.Name).SequenceEqual(samples);
|
||||
});
|
||||
private void hitObjectNodeHasSamples(int objectIndex, int nodeIndex, params string[] samples) => AddAssert(
|
||||
$"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has samples {string.Join(',', samples)}", () =>
|
||||
{
|
||||
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
|
||||
return h is not null && h.NodeSamples[nodeIndex].Select(s => s.Name).SequenceEqual(samples);
|
||||
});
|
||||
|
||||
private void hitObjectNodeHasSampleBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has bank {bank}", () =>
|
||||
{
|
||||
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
|
||||
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Bank == bank);
|
||||
});
|
||||
private void hitObjectNodeHasSampleBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has bank {bank}",
|
||||
() =>
|
||||
{
|
||||
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
|
||||
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Bank == bank);
|
||||
});
|
||||
|
||||
private void hitObjectNodeHasSampleNormalBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has normal bank {bank}", () =>
|
||||
{
|
||||
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
|
||||
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
|
||||
});
|
||||
private void hitObjectNodeHasSampleNormalBank(int objectIndex, int nodeIndex, string bank) => AddAssert(
|
||||
$"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has normal bank {bank}", () =>
|
||||
{
|
||||
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
|
||||
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
|
||||
});
|
||||
|
||||
private void hitObjectNodeHasSampleAdditionBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has addition bank {bank}", () =>
|
||||
{
|
||||
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
|
||||
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
|
||||
});
|
||||
private void hitObjectNodeHasSampleAdditionBank(int objectIndex, int nodeIndex, string bank) => AddAssert(
|
||||
$"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has addition bank {bank}", () =>
|
||||
{
|
||||
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
|
||||
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
|
||||
});
|
||||
|
||||
private void editorTimeIs(double time) => AddAssert($"editor time is {time}", () => Precision.AlmostEquals(EditorClock.CurrentTimeAccurate, time, 1));
|
||||
}
|
||||
|
@ -214,6 +214,7 @@ namespace osu.Game.Configuration
|
||||
SetDefault(OsuSetting.EditorContractSidebars, false);
|
||||
|
||||
SetDefault(OsuSetting.AlwaysShowHoldForMenuButton, false);
|
||||
SetDefault(OsuSetting.AlwaysRequireHoldingForPause, false);
|
||||
}
|
||||
|
||||
protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup)
|
||||
@ -444,5 +445,6 @@ namespace osu.Game.Configuration
|
||||
EditorRotationOrigin,
|
||||
EditorTimelineShowBreaks,
|
||||
EditorAdjustExistingObjectsOnTimingChanges,
|
||||
AlwaysRequireHoldingForPause
|
||||
}
|
||||
}
|
||||
|
@ -89,6 +89,11 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString AlwaysShowHoldForMenuButton => new TranslatableString(getKey(@"always_show_hold_for_menu_button"), @"Always show hold for menu button");
|
||||
|
||||
/// <summary>
|
||||
/// "Require holding key to pause gameplay"
|
||||
/// </summary>
|
||||
public static LocalisableString AlwaysRequireHoldForMenu => new TranslatableString(getKey(@"require_holding_key_to_pause_gameplay"), @"Require holding key to pause gameplay");
|
||||
|
||||
/// <summary>
|
||||
/// "Always play first combo break sound"
|
||||
/// </summary>
|
||||
|
@ -80,9 +80,9 @@ namespace osu.Game.Localisation
|
||||
public static LocalisableString TimingBasedColouring => new TranslatableString(getKey(@"Timing_based_colouring"), @"Timing-based note colouring");
|
||||
|
||||
/// <summary>
|
||||
/// "{0}ms (speed {1})"
|
||||
/// "{0}ms (speed {1:N1})"
|
||||
/// </summary>
|
||||
public static LocalisableString ScrollSpeedTooltip(int scrollTime, int scrollSpeed) => new TranslatableString(getKey(@"ruleset"), @"{0}ms (speed {1})", scrollTime, scrollSpeed);
|
||||
public static LocalisableString ScrollSpeedTooltip(int scrollTime, double scrollSpeed) => new TranslatableString(getKey(@"ruleset"), @"{0}ms (speed {1:N1})", scrollTime, scrollSpeed);
|
||||
|
||||
/// <summary>
|
||||
/// "Touch control scheme"
|
||||
|
@ -41,6 +41,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
Current = config.GetBindable<bool>(OsuSetting.GameplayLeaderboard),
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.AlwaysRequireHoldForMenu,
|
||||
Current = config.GetBindable<bool>(OsuSetting.AlwaysRequireHoldingForPause),
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = GameplaySettingsStrings.AlwaysShowHoldForMenuButton,
|
||||
Current = config.GetBindable<bool>(OsuSetting.AlwaysShowHoldForMenuButton),
|
||||
|
@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
foreach (var hitObject in hitObjects)
|
||||
{
|
||||
if (!(hitObject.HitWindows is HitWindows.EmptyHitWindows))
|
||||
if (hitObject.HitWindows != HitWindows.Empty)
|
||||
yield return hitObject;
|
||||
|
||||
foreach (HitObject nested in getAllApplicableHitObjects(hitObject.NestedHitObjects))
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
@ -20,32 +21,36 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// A non-null <see langword="double"/> value if unstable rate could be calculated,
|
||||
/// and <see langword="null"/> if unstable rate cannot be calculated due to <paramref name="hitEvents"/> being empty.
|
||||
/// </returns>
|
||||
public static double? CalculateUnstableRate(this IEnumerable<HitEvent> hitEvents)
|
||||
public static UnstableRateCalculationResult? CalculateUnstableRate(this IReadOnlyList<HitEvent> hitEvents, UnstableRateCalculationResult? result = null)
|
||||
{
|
||||
Debug.Assert(hitEvents.All(ev => ev.GameplayRate != null));
|
||||
|
||||
int count = 0;
|
||||
double mean = 0;
|
||||
double sumOfSquares = 0;
|
||||
result ??= new UnstableRateCalculationResult();
|
||||
|
||||
foreach (var e in hitEvents)
|
||||
// Handle rewinding in the simplest way possible.
|
||||
if (hitEvents.Count < result.EventCount + 1)
|
||||
result = new UnstableRateCalculationResult();
|
||||
|
||||
for (int i = result.EventCount; i < hitEvents.Count; i++)
|
||||
{
|
||||
HitEvent e = hitEvents[i];
|
||||
|
||||
if (!AffectsUnstableRate(e))
|
||||
continue;
|
||||
|
||||
count++;
|
||||
result.EventCount++;
|
||||
|
||||
// Division by gameplay rate is to account for TimeOffset scaling with gameplay rate.
|
||||
double currentValue = e.TimeOffset / e.GameplayRate!.Value;
|
||||
double nextMean = mean + (currentValue - mean) / count;
|
||||
sumOfSquares += (currentValue - mean) * (currentValue - nextMean);
|
||||
mean = nextMean;
|
||||
double nextMean = result.Mean + (currentValue - result.Mean) / result.EventCount;
|
||||
result.SumOfSquares += (currentValue - result.Mean) * (currentValue - nextMean);
|
||||
result.Mean = nextMean;
|
||||
}
|
||||
|
||||
if (count == 0)
|
||||
if (result.EventCount == 0)
|
||||
return null;
|
||||
|
||||
return 10.0 * Math.Sqrt(sumOfSquares / count);
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -65,6 +70,39 @@ namespace osu.Game.Rulesets.Scoring
|
||||
return timeOffsets.Average();
|
||||
}
|
||||
|
||||
public static bool AffectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit();
|
||||
public static bool AffectsUnstableRate(HitEvent e) => AffectsUnstableRate(e.HitObject, e.Result);
|
||||
public static bool AffectsUnstableRate(HitObject hitObject, HitResult result) => hitObject.HitWindows != HitWindows.Empty && result.IsHit();
|
||||
|
||||
/// <summary>
|
||||
/// Data type returned by <see cref="HitEventExtensions.CalculateUnstableRate"/> which allows efficient incremental processing.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This should be passed back into future <see cref="HitEventExtensions.CalculateUnstableRate"/> calls as a parameter.
|
||||
///
|
||||
/// The optimisations used here rely on hit events being a consecutive sequence from a single gameplay session.
|
||||
/// When a new gameplay session is started, any existing results should be disposed.
|
||||
/// </remarks>
|
||||
public class UnstableRateCalculationResult
|
||||
{
|
||||
/// <summary>
|
||||
/// Total events processed. For internal incremental calculation use.
|
||||
/// </summary>
|
||||
public int EventCount;
|
||||
|
||||
/// <summary>
|
||||
/// Last sum-of-squares value. For internal incremental calculation use.
|
||||
/// </summary>
|
||||
public double SumOfSquares;
|
||||
|
||||
/// <summary>
|
||||
/// Last mean value. For internal incremental calculation use.
|
||||
/// </summary>
|
||||
public double Mean;
|
||||
|
||||
/// <summary>
|
||||
/// The unstable rate.
|
||||
/// </summary>
|
||||
public double Result => EventCount == 0 ? 0 : 10.0 * Math.Sqrt(SumOfSquares / EventCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// An empty <see cref="HitWindows"/> with only <see cref="HitResult.Miss"/> and <see cref="HitResult.Perfect"/>.
|
||||
/// No time values are provided (meaning instantaneous hit or miss).
|
||||
/// </summary>
|
||||
public static HitWindows Empty => new EmptyHitWindows();
|
||||
public static HitWindows Empty { get; } = new EmptyHitWindows();
|
||||
|
||||
public HitWindows()
|
||||
{
|
||||
@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </summary>
|
||||
protected virtual DifficultyRange[] GetRanges() => base_ranges;
|
||||
|
||||
public class EmptyHitWindows : HitWindows
|
||||
private class EmptyHitWindows : HitWindows
|
||||
{
|
||||
private static readonly DifficultyRange[] ranges =
|
||||
{
|
||||
|
@ -258,6 +258,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void resetTernaryStates()
|
||||
{
|
||||
if (SelectedItems.Count > 0)
|
||||
return;
|
||||
|
||||
SelectionNewComboState.Value = TernaryState.False;
|
||||
AutoSelectionBankEnabled.Value = true;
|
||||
SelectionAdditionBanksEnabled.Value = true;
|
||||
|
@ -162,14 +162,18 @@ namespace osu.Game.Screens.Play.HUD
|
||||
private bool pendingAnimation;
|
||||
private ScheduledDelegate shakeOperation;
|
||||
|
||||
private Bindable<bool> alwaysRequireHold;
|
||||
|
||||
public HoldButton(bool isDangerousAction)
|
||||
: base(isDangerousAction)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OsuColour colours, OsuConfigManager config)
|
||||
{
|
||||
alwaysRequireHold = config.GetBindable<bool>(OsuSetting.AlwaysRequireHoldingForPause);
|
||||
|
||||
Size = new Vector2(60);
|
||||
|
||||
Child = new CircularContainer
|
||||
@ -300,7 +304,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
case GlobalAction.Back:
|
||||
if (!pendingAnimation)
|
||||
{
|
||||
if (IsDangerousAction)
|
||||
if (IsDangerousAction || alwaysRequireHold.Value)
|
||||
BeginConfirm();
|
||||
else
|
||||
Confirm();
|
||||
@ -314,7 +318,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
if (!pendingAnimation)
|
||||
{
|
||||
if (IsDangerousAction)
|
||||
if (IsDangerousAction || alwaysRequireHold.Value)
|
||||
BeginConfirm();
|
||||
else
|
||||
Confirm();
|
||||
|
@ -28,6 +28,8 @@ namespace osu.Game.Screens.Play.HUD
|
||||
private const float alpha_when_invalid = 0.3f;
|
||||
private readonly Bindable<bool> valid = new Bindable<bool>();
|
||||
|
||||
private HitEventExtensions.UnstableRateCalculationResult? unstableRateResult;
|
||||
|
||||
[Resolved]
|
||||
private ScoreProcessor scoreProcessor { get; set; } = null!;
|
||||
|
||||
@ -44,9 +46,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
DrawableCount.FadeTo(e.NewValue ? 1 : alpha_when_invalid, 1000, Easing.OutQuint));
|
||||
}
|
||||
|
||||
private bool changesUnstableRate(JudgementResult judgement)
|
||||
=> !(judgement.HitObject.HitWindows is HitWindows.EmptyHitWindows) && judgement.IsHit;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -56,13 +55,20 @@ namespace osu.Game.Screens.Play.HUD
|
||||
updateDisplay();
|
||||
}
|
||||
|
||||
private void updateDisplay(JudgementResult _) => Scheduler.AddOnce(updateDisplay);
|
||||
private void updateDisplay(JudgementResult result)
|
||||
{
|
||||
if (HitEventExtensions.AffectsUnstableRate(result.HitObject, result.Type))
|
||||
Scheduler.AddOnce(updateDisplay);
|
||||
}
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
double? unstableRate = scoreProcessor.HitEvents.CalculateUnstableRate();
|
||||
unstableRateResult = scoreProcessor.HitEvents.CalculateUnstableRate(unstableRateResult);
|
||||
|
||||
double? unstableRate = unstableRateResult?.Result;
|
||||
|
||||
valid.Value = unstableRate != null;
|
||||
|
||||
if (unstableRate != null)
|
||||
Current.Value = (int)Math.Round(unstableRate.Value);
|
||||
}
|
||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
/// <param name="hitEvents">The <see cref="HitEvent"/>s to display the timing distribution of.</param>
|
||||
public HitEventTimingDistributionGraph(IReadOnlyList<HitEvent> hitEvents)
|
||||
{
|
||||
this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsBasic() && e.Result.IsHit()).ToList();
|
||||
this.hitEvents = hitEvents.Where(e => e.HitObject.HitWindows != HitWindows.Empty && e.Result.IsBasic() && e.Result.IsHit()).ToList();
|
||||
bins = Enumerable.Range(0, total_timing_distribution_bins).Select(_ => new Dictionary<HitResult, int>()).ToArray<IDictionary<HitResult, int>>();
|
||||
}
|
||||
|
||||
|
@ -15,10 +15,10 @@ namespace osu.Game.Screens.Ranking.Statistics
|
||||
/// Creates and computes an <see cref="UnstableRate"/> statistic.
|
||||
/// </summary>
|
||||
/// <param name="hitEvents">Sequence of <see cref="HitEvent"/>s to calculate the unstable rate based on.</param>
|
||||
public UnstableRate(IEnumerable<HitEvent> hitEvents)
|
||||
public UnstableRate(IReadOnlyList<HitEvent> hitEvents)
|
||||
: base("Unstable Rate")
|
||||
{
|
||||
Value = hitEvents.CalculateUnstableRate();
|
||||
Value = hitEvents.CalculateUnstableRate()?.Result;
|
||||
}
|
||||
|
||||
protected override string DisplayValue(double? value) => value == null ? "(not available)" : value.Value.ToString(@"N2");
|
||||
|
Loading…
Reference in New Issue
Block a user