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Silence test that apparently can't work on CI

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Bartłomiej Dach 2024-12-19 13:26:52 +01:00
parent 68a5618e81
commit 3ec63d00cb
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@ -208,6 +208,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[Test]
[Ignore("Fails on github runners if they happen to skip too far forward in time.")]
public void TestUserPauseDuringCooldownTooSoon()
{
AddStep("seek to gameplay", () => Player.GameplayClockContainer.Seek(0));