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Silence test that apparently can't work on CI
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@ -208,6 +208,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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[Test]
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[Ignore("Fails on github runners if they happen to skip too far forward in time.")]
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public void TestUserPauseDuringCooldownTooSoon()
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{
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AddStep("seek to gameplay", () => Player.GameplayClockContainer.Seek(0));
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