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Move StackLeniency out of BeatmapInfo

This commit is contained in:
Bartłomiej Dach 2024-06-12 12:50:41 +02:00
parent 4339e2dc4a
commit 0a4560a03e
No known key found for this signature in database
16 changed files with 34 additions and 23 deletions

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@ -83,10 +83,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
})
}
},
BeatmapInfo =
{
StackLeniency = 0,
}
StackLeniency = 0,
},
ReplayFrames = new List<ReplayFrame>
{

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@ -74,12 +74,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
BeatmapInfo = new BeatmapInfo
{
StackLeniency = 0,
Difficulty = new BeatmapDifficulty
{
ApproachRate = 8.5f
}
},
StackLeniency = 0,
ControlPointInfo = controlPointInfo
};

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@ -465,7 +465,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void performTest(List<ReplayFrame> frames, Beatmap<OsuHitObject> beatmap)
{
beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
beatmap.BeatmapInfo.StackLeniency = 0;
beatmap.StackLeniency = 0;
beatmap.BeatmapInfo.Difficulty = new BeatmapDifficulty
{
SliderMultiplier = 4,

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@ -51,13 +51,13 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
h.StackHeight = 0;
if (Beatmap.BeatmapInfo.BeatmapVersion >= 6)
applyStacking(Beatmap.BeatmapInfo, hitObjects, 0, hitObjects.Count - 1);
applyStacking(Beatmap, hitObjects, 0, hitObjects.Count - 1);
else
applyStackingOld(Beatmap.BeatmapInfo, hitObjects);
applyStackingOld(Beatmap, hitObjects);
}
}
private void applyStacking(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
private void applyStacking(IBeatmap beatmap, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
{
ArgumentOutOfRangeException.ThrowIfGreaterThan(startIndex, endIndex);
ArgumentOutOfRangeException.ThrowIfNegative(startIndex);
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
continue;
double endTime = stackBaseObject.GetEndTime();
double stackThreshold = objectN.TimePreempt * beatmapInfo.StackLeniency;
double stackThreshold = objectN.TimePreempt * beatmap.StackLeniency;
if (objectN.StartTime - endTime > stackThreshold)
// We are no longer within stacking range of the next object.
@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
OsuHitObject objectI = hitObjects[i];
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
double stackThreshold = objectI.TimePreempt * beatmapInfo.StackLeniency;
double stackThreshold = objectI.TimePreempt * beatmap.StackLeniency;
/* If this object is a hitcircle, then we enter this "special" case.
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
@ -209,7 +209,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
}
}
private void applyStackingOld(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects)
private void applyStackingOld(IBeatmap beatmap, List<OsuHitObject> hitObjects)
{
for (int i = 0; i < hitObjects.Count; i++)
{
@ -223,7 +223,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
for (int j = i + 1; j < hitObjects.Count; j++)
{
double stackThreshold = hitObjects[i].TimePreempt * beatmapInfo.StackLeniency;
double stackThreshold = hitObjects[i].TimePreempt * beatmap.StackLeniency;
if (hitObjects[j].StartTime - stackThreshold > startTime)
break;

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
{
Label = "Stack Leniency",
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
Current = new BindableFloat(Beatmap.StackLeniency)
{
Default = 0.7f,
MinValue = 0,
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
private void updateBeatmap()
{
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
Beatmap.StackLeniency = stackLeniency.Current.Value;
Beatmap.UpdateAllHitObjects();
Beatmap.SaveState();
}

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@ -82,7 +82,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", metadata.AudioFile);
Assert.AreEqual(0, beatmap.AudioLeadIn);
Assert.AreEqual(164471, metadata.PreviewTime);
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
Assert.AreEqual(0.7f, beatmap.StackLeniency);
Assert.IsTrue(beatmapInfo.Ruleset.OnlineID == 0);
Assert.IsFalse(beatmapInfo.LetterboxInBreaks);
Assert.IsFalse(beatmapInfo.SpecialStyle);
@ -951,7 +951,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.Multiple(() =>
{
Assert.That(decoded.AudioLeadIn, Is.EqualTo(0));
Assert.That(decoded.BeatmapInfo.StackLeniency, Is.EqualTo(0.7f));
Assert.That(decoded.StackLeniency, Is.EqualTo(0.7f));
Assert.That(decoded.BeatmapInfo.SpecialStyle, Is.False);
Assert.That(decoded.BeatmapInfo.LetterboxInBreaks, Is.False);
Assert.That(decoded.BeatmapInfo.WidescreenStoryboard, Is.False);

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@ -52,7 +52,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var beatmap = decodeAsJson(normal);
var beatmapInfo = beatmap.BeatmapInfo;
Assert.AreEqual(0, beatmap.AudioLeadIn);
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
Assert.AreEqual(0.7f, beatmap.StackLeniency);
Assert.AreEqual(false, beatmapInfo.SpecialStyle);
Assert.IsTrue(beatmapInfo.Ruleset.OnlineID == 0);
Assert.AreEqual(false, beatmapInfo.LetterboxInBreaks);

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@ -116,6 +116,8 @@ namespace osu.Game.Beatmaps
public double AudioLeadIn { get; set; }
public float StackLeniency { get; set; } = 0.7f;
IBeatmap IBeatmap.Clone() => Clone();
public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();

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@ -68,6 +68,7 @@ namespace osu.Game.Beatmaps
beatmap.Breaks = original.Breaks;
beatmap.UnhandledEventLines = original.UnhandledEventLines;
beatmap.AudioLeadIn = original.AudioLeadIn;
beatmap.StackLeniency = original.StackLeniency;
return beatmap;
}

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@ -414,7 +414,6 @@ namespace osu.Game.Beatmaps
Hash = hash,
DifficultyName = decodedInfo.DifficultyName,
OnlineID = decodedInfo.OnlineID,
StackLeniency = decodedInfo.StackLeniency,
SpecialStyle = decodedInfo.SpecialStyle,
LetterboxInBreaks = decodedInfo.LetterboxInBreaks,
WidescreenStoryboard = decodedInfo.WidescreenStoryboard,

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@ -138,8 +138,6 @@ namespace osu.Game.Beatmaps
#region Properties we may not want persisted (but also maybe no harm?)
public float StackLeniency { get; set; } = 0.7f;
public bool SpecialStyle { get; set; }
public bool LetterboxInBreaks { get; set; }

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@ -255,7 +255,7 @@ namespace osu.Game.Beatmaps.Formats
break;
case @"StackLeniency":
beatmap.BeatmapInfo.StackLeniency = Parsing.ParseFloat(pair.Value);
beatmap.StackLeniency = Parsing.ParseFloat(pair.Value);
break;
case @"Mode":

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@ -84,7 +84,7 @@ namespace osu.Game.Beatmaps.Formats
writer.WriteLine(FormattableString.Invariant($"Countdown: {(int)beatmap.BeatmapInfo.Countdown}"));
writer.WriteLine(FormattableString.Invariant(
$"SampleSet: {toLegacySampleBank(((beatmap.ControlPointInfo as LegacyControlPointInfo)?.SamplePoints.FirstOrDefault() ?? SampleControlPoint.DEFAULT).SampleBank)}"));
writer.WriteLine(FormattableString.Invariant($"StackLeniency: {beatmap.BeatmapInfo.StackLeniency}"));
writer.WriteLine(FormattableString.Invariant($"StackLeniency: {beatmap.StackLeniency}"));
writer.WriteLine(FormattableString.Invariant($"Mode: {onlineRulesetID}"));
writer.WriteLine(FormattableString.Invariant($"LetterboxInBreaks: {(beatmap.BeatmapInfo.LetterboxInBreaks ? '1' : '0')}"));
// if (beatmap.BeatmapInfo.UseSkinSprites)

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@ -70,6 +70,8 @@ namespace osu.Game.Beatmaps
double AudioLeadIn { get; internal set; }
float StackLeniency { get; internal set; }
/// <summary>
/// Creates a shallow-clone of this beatmap and returns it.
/// </summary>

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@ -343,6 +343,12 @@ namespace osu.Game.Rulesets.Difficulty
set => baseBeatmap.AudioLeadIn = value;
}
public float StackLeniency
{
get => baseBeatmap.StackLeniency;
set => baseBeatmap.StackLeniency = value;
}
#endregion
}
}

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@ -190,6 +190,12 @@ namespace osu.Game.Screens.Edit
set => PlayableBeatmap.AudioLeadIn = value;
}
public float StackLeniency
{
get => PlayableBeatmap.StackLeniency;
set => PlayableBeatmap.StackLeniency = value;
}
public IBeatmap Clone() => (EditorBeatmap)MemberwiseClone();
private IList mutableHitObjects => (IList)PlayableBeatmap.HitObjects;