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Ensure UR benchmark has hitwindows populated
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@ -4,7 +4,9 @@
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using System.Collections.Generic;
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using BenchmarkDotNet.Attributes;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Benchmarks
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@ -18,8 +20,14 @@ namespace osu.Game.Benchmarks
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base.SetUp();
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events = new List<HitEvent>();
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for (int i = 0; i < 1000; i++)
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events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, new HitObject(), null, null));
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for (int i = 0; i < 2048; i++)
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{
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// Ensure the object has hit windows populated.
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var hitObject = new HitCircle();
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hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, hitObject, null, null));
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}
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}
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[Benchmark]
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