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reset to miss instead of 0
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@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
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countSliderEndsDropped = osuAttributes.SliderCount - score.Statistics.GetValueOrDefault(HitResult.SliderTailHit);
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countSliderTickMiss = score.Statistics.GetValueOrDefault(HitResult.LargeTickMiss);
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effectiveMissCount = 0;
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effectiveMissCount = countMiss;
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if (osuAttributes.SliderCount > 0)
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{
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