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remove double instance of array
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@ -34,7 +34,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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{
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currentStrain *= strainDecay(current.DeltaTime);
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currentStrain += AimEvaluator.EvaluateDifficultyOf(current, withSliders) * skillMultiplier;
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ObjectStrains.Add(currentStrain);
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return currentStrain;
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}
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@ -23,7 +23,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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/// </summary>
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protected virtual double ReducedStrainBaseline => 0.75;
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protected List<double> ObjectStrains = new List<double>();
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protected double Difficulty;
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protected OsuStrainSkill(Mod[] mods)
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@ -40,7 +40,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current);
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double totalStrain = currentStrain * currentRhythm;
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ObjectStrains.Add(totalStrain);
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return totalStrain;
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}
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