diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs index b3d530e3af..faf91e4652 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs @@ -34,7 +34,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills { currentStrain *= strainDecay(current.DeltaTime); currentStrain += AimEvaluator.EvaluateDifficultyOf(current, withSliders) * skillMultiplier; - ObjectStrains.Add(currentStrain); return currentStrain; } diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs index c36534dcef..559a871df1 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs @@ -23,7 +23,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills /// protected virtual double ReducedStrainBaseline => 0.75; - protected List ObjectStrains = new List(); protected double Difficulty; protected OsuStrainSkill(Mod[] mods) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs index e5aa25c1eb..d2c4bbb618 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs @@ -40,7 +40,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current); double totalStrain = currentStrain * currentRhythm; - ObjectStrains.Add(totalStrain); return totalStrain; }