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Add localisation support
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@ -188,11 +188,6 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString AudioTrack => new TranslatableString(getKey(@"audio_track"), @"Audio Track");
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/// <summary>
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/// "Update all difficulties"
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/// </summary>
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public static LocalisableString ResourcesUpdateAllDifficulties => new TranslatableString(getKey(@"resources_update_all_difficulties"), @"Update all difficulties");
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/// <summary>
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/// "Click to select a track"
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/// </summary>
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@ -203,6 +198,21 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString ClickToSelectBackground => new TranslatableString(getKey(@"click_to_select_background"), @"Click to select a background image");
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/// <summary>
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/// "Apply this change to all difficulties?"
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/// </summary>
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public static LocalisableString ApplicationScopeSelectionTitle => new TranslatableString(getKey(@"application_scope_selection_title"), @"Apply this change to all difficulties?");
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/// <summary>
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/// "Apply to all difficulties"
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/// </summary>
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public static LocalisableString ApplyToAllDifficulties => new TranslatableString(getKey(@"apply_to_all_difficulties"), @"Apply to all difficulties");
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/// <summary>
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/// "Only apply to this difficulty"
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/// </summary>
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public static LocalisableString ApplyToThisDifficulty => new TranslatableString(getKey(@"apply_to_this_difficulty"), @"Only apply to this difficulty");
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/// <summary>
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/// "Ruleset ({0})"
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/// </summary>
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@ -14,6 +14,7 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osuTK;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.Edit.Setup
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{
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@ -100,7 +101,7 @@ namespace osu.Game.Screens.Edit.Setup
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "Apply this change to all difficulties?",
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Text = EditorSetupStrings.ApplicationScopeSelectionTitle,
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Margin = new MarginPadding { Bottom = 20f },
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},
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new RoundedButton
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@ -108,7 +109,7 @@ namespace osu.Game.Screens.Edit.Setup
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 300f,
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Text = "Apply to all difficulties",
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Text = EditorSetupStrings.ApplyToAllDifficulties,
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Action = () =>
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{
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ApplyToAllDifficulties.Value = true;
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@ -121,7 +122,7 @@ namespace osu.Game.Screens.Edit.Setup
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 300f,
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Text = "Only apply to this difficulty",
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Text = EditorSetupStrings.ApplyToThisDifficulty,
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Action = () =>
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{
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ApplyToAllDifficulties.Value = false;
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