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To satisfy CodeFactor
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@ -270,7 +270,7 @@ namespace osu.Game.Screens.Edit.Timing
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{
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double beat = (hitObject.StartTime - selectedGroup.Value!.Time) / timing.BeatLength;
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hitObject.StartTime = beat * newBeatLength + selectedGroup.Value.Time;
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hitObject.StartTime = (beat * newBeatLength) + selectedGroup.Value.Time;
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}
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}
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