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Move rate-changing TODO to a common place in CalculateRateWithMods
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@ -88,7 +88,6 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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private bool enoughTimeLeft()
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{
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// TODO: This doesn't consider mods which apply variable rates, yet.
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double rate = ModUtils.CalculateRateWithMods(mods.Value);
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// We want to avoid users not being able to submit scores if they chose to not skip,
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@ -401,7 +401,6 @@ namespace osu.Game.Screens.Select
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if (beatmap == null || bpmLabelContainer == null)
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return;
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// this doesn't consider mods which apply variable rates, yet.
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double rate = ModUtils.CalculateRateWithMods(mods.Value);
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int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate);
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@ -286,6 +286,7 @@ namespace osu.Game.Utils
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{
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double rate = 1;
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// TODO: This doesn't consider mods which apply variable rates, yet.
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foreach (var mod in mods.OfType<IApplicableToRate>())
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rate = mod.ApplyToRate(0, rate);
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