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logic in FollowersButton
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parent
350e1d6332
commit
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@ -1,10 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Resources.Localisation.Web;
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namespace osu.Game.Overlays.Profile.Header.Components
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@ -17,11 +25,158 @@ namespace osu.Game.Overlays.Profile.Header.Components
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protected override IconUsage Icon => FontAwesome.Solid.User;
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private readonly IBindableList<APIRelation> apiFriends = new BindableList<APIRelation>();
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private readonly IBindable<APIUser> localUser = new Bindable<APIUser>();
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private readonly Bindable<FriendStatus> status = new Bindable<FriendStatus>();
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[Resolved]
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private OsuColour colour { get; set; } = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load()
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private void load(IAPIProvider api, INotificationOverlay notifications)
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{
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// todo: when friending/unfriending is implemented, the APIAccess.Friends list should be updated accordingly.
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User.BindValueChanged(user => SetValue(user.NewValue?.User.FollowerCount ?? 0), true);
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localUser.BindTo(api.LocalUser);
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status.BindValueChanged(_ =>
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{
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updateIcon();
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updateColor();
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});
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User.BindValueChanged(_ => updateStatus(), true);
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apiFriends.BindTo(api.Friends);
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apiFriends.BindCollectionChanged((_, _) => Schedule(updateStatus));
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Action += () =>
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{
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if (User.Value == null)
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return;
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if (status.Value == FriendStatus.Self)
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return;
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ShowLodingLayer();
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APIRequest req = status.Value == FriendStatus.None ? new FriendAddRequest(User.Value.User.OnlineID) : new FriendDeleteRequest(User.Value.User.OnlineID);
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req.Success += () =>
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{
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api.UpdateLocalFriends();
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HideLodingLayer();
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};
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req.Failure += e =>
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{
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notifications?.Post(new SimpleNotification
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{
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Text = e.Message,
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Icon = FontAwesome.Solid.Times,
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});
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HideLodingLayer();
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};
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api.Queue(req);
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};
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}
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protected override bool OnHover(HoverEvent e)
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{
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if (status.Value > FriendStatus.None)
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{
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SetIcon(FontAwesome.Solid.UserTimes);
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}
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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updateIcon();
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}
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private void updateStatus()
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{
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SetValue(User.Value?.User.FollowerCount ?? 0);
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if (localUser.Value.OnlineID == User.Value?.User.OnlineID)
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{
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status.Value = FriendStatus.Self;
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return;
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}
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var friend = apiFriends.FirstOrDefault(u => User.Value?.User.OnlineID == u.TargetID);
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if (friend != null)
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{
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status.Value = friend.Mutual ? FriendStatus.Mutual : FriendStatus.NotMutual;
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}
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else
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{
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status.Value = FriendStatus.None;
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}
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}
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private void updateIcon()
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{
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switch (status.Value)
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{
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case FriendStatus.Self:
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SetIcon(FontAwesome.Solid.User);
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break;
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case FriendStatus.None:
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SetIcon(FontAwesome.Solid.UserPlus);
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break;
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case FriendStatus.NotMutual:
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SetIcon(FontAwesome.Solid.User);
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break;
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case FriendStatus.Mutual:
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SetIcon(FontAwesome.Solid.UserFriends);
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break;
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}
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}
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private void updateColor()
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{
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switch (status.Value)
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{
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case FriendStatus.Self:
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case FriendStatus.None:
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IdleColour = colourProvider.Background6;
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HoverColour = colourProvider.Background5;
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SetBackGroundColour(colourProvider.Background6, 200);
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break;
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case FriendStatus.NotMutual:
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IdleColour = colour.Green;
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HoverColour = colour.Green.Lighten(0.1f);
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SetBackGroundColour(colour.Green, 200);
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break;
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case FriendStatus.Mutual:
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IdleColour = colour.Pink;
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HoverColour = colour.Pink1.Lighten(0.1f);
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SetBackGroundColour(colour.Pink, 200);
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break;
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}
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}
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private enum FriendStatus
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{
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Self,
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None,
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NotMutual,
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Mutual,
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}
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}
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}
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