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Address unstable rate calculations as a list for marginal gains
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parent
605fe71f46
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@ -20,7 +20,8 @@ namespace osu.Game.Tests.NonVisual.Ranking
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public void TestDistributedHits()
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{
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var events = Enumerable.Range(-5, 11)
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.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null));
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.Select(t => new HitEvent(t - 5, 1.0, HitResult.Great, new HitObject(), null, null))
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.ToList();
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var unstableRate = new UnstableRate(events);
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Scoring
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/// A non-null <see langword="double"/> value if unstable rate could be calculated,
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/// and <see langword="null"/> if unstable rate cannot be calculated due to <paramref name="hitEvents"/> being empty.
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/// </returns>
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public static double? CalculateUnstableRate(this IEnumerable<HitEvent> hitEvents)
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public static double? CalculateUnstableRate(this IReadOnlyList<HitEvent> hitEvents)
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{
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Debug.Assert(hitEvents.All(ev => ev.GameplayRate != null));
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@ -44,9 +44,6 @@ namespace osu.Game.Screens.Play.HUD
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DrawableCount.FadeTo(e.NewValue ? 1 : alpha_when_invalid, 1000, Easing.OutQuint));
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}
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private bool changesUnstableRate(JudgementResult judgement)
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=> judgement.HitObject.HitWindows != HitWindows.Empty && judgement.IsHit;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -15,7 +15,7 @@ namespace osu.Game.Screens.Ranking.Statistics
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/// Creates and computes an <see cref="UnstableRate"/> statistic.
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/// </summary>
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/// <param name="hitEvents">Sequence of <see cref="HitEvent"/>s to calculate the unstable rate based on.</param>
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public UnstableRate(IEnumerable<HitEvent> hitEvents)
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public UnstableRate(IReadOnlyList<HitEvent> hitEvents)
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: base("Unstable Rate")
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{
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Value = hitEvents.CalculateUnstableRate();
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