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synced 2026-06-04 04:13:37 +08:00
Improve visual appearance of mania selection blueprints
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@@ -4,6 +4,7 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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@@ -29,7 +30,11 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
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CornerRadius = 5;
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Masking = true;
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InternalChild = new DefaultNotePiece();
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InternalChild = new EditNotePiece
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{
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RelativeSizeAxes = Axes.Both,
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Height = 1,
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};
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}
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protected override void LoadComplete()
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@@ -60,19 +65,23 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
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{
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base.OnDrag(e);
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Dragging?.Invoke(e.ScreenSpaceMousePosition);
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updateState();
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}
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protected override void OnDragEnd(DragEndEvent e)
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{
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base.OnDragEnd(e);
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DragEnded?.Invoke();
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updateState();
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}
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private void updateState()
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{
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InternalChild.Colour = Colour4.White;
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var colour = colours.Yellow;
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if (IsHovered)
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if (IsHovered || IsDragged)
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colour = colour.Lighten(1);
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Colour = colour;
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@@ -1,10 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Skinning.Default;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
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{
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@@ -12,12 +16,17 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
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{
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public EditNotePiece()
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{
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Masking = true;
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BorderThickness = 9; // organoleptically chosen to look good enough for all default skins
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BorderColour = Color4.White;
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Height = DefaultNotePiece.NOTE_HEIGHT;
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CornerRadius = 5;
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Masking = true;
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InternalChild = new DefaultNotePiece();
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InternalChild = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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};
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}
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[BackgroundDependencyLoader]
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@@ -25,5 +34,17 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
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{
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Colour = colours.Yellow;
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}
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protected override void Update()
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{
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base.Update();
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// from anecdotal experience, there are generally two types of user skins:
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// one type uses rectangles for notes, and the other uses circles / squarish sprites (various stepmania-likes).
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// this is a crude heuristic that attempts to choose the best of both worlds based on aspect ratio alone.
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float aspectRatio = DrawWidth / DrawHeight;
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bool isSquarish = aspectRatio > 4f / 5 && aspectRatio < 5f / 4;
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CornerRadius = isSquarish ? Math.Min(DrawWidth, DrawHeight) / 2 : 5;
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}
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}
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}
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@@ -10,6 +10,7 @@ using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Screens.Edit;
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using osuTK;
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@@ -32,6 +33,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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private EditHoldNoteEndPiece head = null!;
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private EditHoldNoteEndPiece tail = null!;
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protected new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
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public HoldNoteSelectionBlueprint(HoldNote hold)
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: base(hold)
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{
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@@ -99,7 +102,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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base.Update();
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head.Height = DrawableObject.Head.DrawHeight;
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head.Y = HitObjectContainer.PositionAtTime(HitObject.Head.StartTime, HitObject.StartTime);
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tail.Height = DrawableObject.Tail.DrawHeight;
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tail.Y = HitObjectContainer.PositionAtTime(HitObject.Tail.StartTime, HitObject.StartTime);
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Height = HitObjectContainer.LengthAtTime(HitObject.StartTime, HitObject.EndTime) + tail.DrawHeight;
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}
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@@ -9,10 +9,19 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public partial class NoteSelectionBlueprint : ManiaSelectionBlueprint<Note>
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{
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private readonly EditNotePiece notePiece;
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public NoteSelectionBlueprint(Note note)
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: base(note)
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{
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AddInternal(new EditNotePiece { RelativeSizeAxes = Axes.X });
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AddInternal(notePiece = new EditNotePiece { RelativeSizeAxes = Axes.X });
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}
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protected override void Update()
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{
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base.Update();
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notePiece.Height = DrawableObject.DrawHeight;
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}
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}
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}
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