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osu-lazer/osu.Game.Rulesets.Mania/Edit/Blueprints/Components/EditNotePiece.cs
2024-11-05 15:25:29 +01:00

51 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
{
public partial class EditNotePiece : CompositeDrawable
{
public EditNotePiece()
{
Masking = true;
BorderThickness = 9; // organoleptically chosen to look good enough for all default skins
BorderColour = Color4.White;
Height = DefaultNotePiece.NOTE_HEIGHT;
InternalChild = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Yellow;
}
protected override void Update()
{
base.Update();
// from anecdotal experience, there are generally two types of user skins:
// one type uses rectangles for notes, and the other uses circles / squarish sprites (various stepmania-likes).
// this is a crude heuristic that attempts to choose the best of both worlds based on aspect ratio alone.
float aspectRatio = DrawWidth / DrawHeight;
bool isSquarish = aspectRatio > 4f / 5 && aspectRatio < 5f / 4;
CornerRadius = isSquarish ? Math.Min(DrawWidth, DrawHeight) / 2 : 5;
}
}
}