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Enable recommended rules for documentation
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@ -20,6 +20,9 @@
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<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
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</ItemGroup>
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<PropertyGroup Label="Code Analysis">
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<AnalysisMode>Default</AnalysisMode>
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<AnalysisModeDesign>Default</AnalysisModeDesign>
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<AnalysisModeDocumentation>Recommended</AnalysisModeDocumentation>
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</PropertyGroup>
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<PropertyGroup Label="Documentation">
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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@ -248,29 +248,30 @@ namespace osu.Game.Database
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return new RealmLive<T>(realmObject, realm);
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}
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#pragma warning disable RS0030 // mentioning banned symbols in documentation
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/// <summary>
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/// Register a callback to be invoked each time this <see cref="T:Realms.IRealmCollection`1" /> changes.
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/// Register a callback to be invoked each time this <see cref="IRealmCollection{T}" /> changes.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This adds osu! specific thread and managed state safety checks on top of <see cref="IRealmCollection{T}.SubscribeForNotifications"/>.
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/// </para>
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/// <para>
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/// The first callback will be invoked with the initial <see cref="T:Realms.IRealmCollection`1" /> after the asynchronous query completes,
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/// The first callback will be invoked with the initial <see cref="IRealmCollection{T}" /> after the asynchronous query completes,
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/// and then called again after each write transaction which changes either any of the objects in the collection, or
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/// which objects are in the collection. The <c>changes</c> parameter will
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/// be <c>null</c> the first time the callback is invoked with the initial results. For each call after that,
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/// it will contain information about which rows in the results were added, removed or modified.
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/// </para>
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/// <para>
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/// If a write transaction did not modify any objects in this <see cref="T:Realms.IRealmCollection`1" />, the callback is not invoked at all.
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/// If a write transaction did not modify any objects in this <see cref="IRealmCollection{T}" />, the callback is not invoked at all.
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/// If an error occurs the callback will be invoked with <c>null</c> for the <c>sender</c> parameter and a non-<c>null</c> <c>error</c>.
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/// Currently the only errors that can occur are when opening the <see cref="T:Realms.Realm" /> on the background worker thread.
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/// Currently the only errors that can occur are when opening the <see cref="Realm" /> on the background worker thread.
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/// </para>
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/// <para>
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/// At the time when the block is called, the <see cref="T:Realms.IRealmCollection`1" /> object will be fully evaluated
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/// At the time when the block is called, the <see cref="IRealmCollection{T}" /> object will be fully evaluated
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/// and up-to-date, and as long as you do not perform a write transaction on the same thread
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/// or explicitly call <see cref="M:Realms.Realm.Refresh" />, accessing it will never perform blocking work.
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/// or explicitly call <see cref="Realm.Refresh" />, accessing it will never perform blocking work.
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/// </para>
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/// <para>
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/// Notifications are delivered via the standard event loop, and so can't be delivered while the event loop is blocked by other activity.
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@ -279,13 +280,14 @@ namespace osu.Game.Database
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/// </para>
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/// </remarks>
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/// <param name="collection">The <see cref="IRealmCollection{T}"/> to observe for changes.</param>
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/// <param name="callback">The callback to be invoked with the updated <see cref="T:Realms.IRealmCollection`1" />.</param>
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/// <param name="callback">The callback to be invoked with the updated <see cref="IRealmCollection{T}" />.</param>
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/// <returns>
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/// A subscription token. It must be kept alive for as long as you want to receive change notifications.
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/// To stop receiving notifications, call <see cref="M:System.IDisposable.Dispose" />.
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/// To stop receiving notifications, call <see cref="IDisposable.Dispose" />.
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/// </returns>
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/// <seealso cref="M:Realms.CollectionExtensions.SubscribeForNotifications``1(System.Collections.Generic.IList{``0},Realms.NotificationCallbackDelegate{``0})" />
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/// <seealso cref="M:Realms.CollectionExtensions.SubscribeForNotifications``1(System.Linq.IQueryable{``0},Realms.NotificationCallbackDelegate{``0})" />
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/// <seealso cref="Realms.CollectionExtensions.SubscribeForNotifications{T}(IList{T}, NotificationCallbackDelegate{T})" />
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/// <seealso cref="Realms.CollectionExtensions.SubscribeForNotifications{T}(IQueryable{T}, NotificationCallbackDelegate{T})" />
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#pragma warning restore RS0030
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public static IDisposable QueryAsyncWithNotifications<T>(this IRealmCollection<T> collection, NotificationCallbackDelegate<T> callback)
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where T : RealmObjectBase
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{
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