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Merge pull request #31039 from frenzibyte/ios-temporary-export-storage
Use temporary storage for file exports on iOS
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commit
02c52e41bd
@ -9,6 +9,7 @@ using System.Threading;
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using System.Threading.Tasks;
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using osu.Framework.Platform;
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using osu.Game.Extensions;
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using osu.Game.IO;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Utils;
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using Realms;
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@ -46,7 +47,7 @@ namespace osu.Game.Database
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protected LegacyExporter(Storage storage)
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{
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exportStorage = storage.GetStorageForDirectory(@"exports");
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exportStorage = (storage as OsuStorage)?.GetExportStorage() ?? storage.GetStorageForDirectory(@"exports");
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UserFileStorage = storage.GetStorageForDirectory(@"files");
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}
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@ -61,6 +61,11 @@ namespace osu.Game.IO
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TryChangeToCustomStorage(out Error);
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}
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/// <summary>
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/// Returns the <see cref="Storage"/> used for storing exported files.
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/// </summary>
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public virtual Storage GetExportStorage() => GetStorageForDirectory(@"exports");
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/// <summary>
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/// Resets the custom storage path, changing the target storage to the default location.
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/// </summary>
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@ -5,6 +5,8 @@ using System;
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using Foundation;
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using Microsoft.Maui.Devices;
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using osu.Framework.Graphics;
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using osu.Framework.iOS;
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using osu.Framework.Platform;
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using osu.Game;
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using osu.Game.Updater;
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using osu.Game.Utils;
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@ -19,6 +21,8 @@ namespace osu.iOS
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protected override BatteryInfo CreateBatteryInfo() => new IOSBatteryInfo();
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protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorageIOS((IOSGameHost)host, defaultStorage);
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protected override Edges SafeAreaOverrideEdges =>
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// iOS shows a home indicator at the bottom, and adds a safe area to account for this.
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// Because we have the home indicator (mostly) hidden we don't really care about drawing in this region.
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23
osu.iOS/OsuStorageIOS.cs
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23
osu.iOS/OsuStorageIOS.cs
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@ -0,0 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using osu.Framework.iOS;
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using osu.Framework.Platform;
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using osu.Game.IO;
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namespace osu.iOS
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{
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public class OsuStorageIOS : OsuStorage
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{
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private readonly IOSGameHost host;
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public OsuStorageIOS(IOSGameHost host, Storage defaultStorage)
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: base(host, defaultStorage)
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{
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this.host = host;
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}
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public override Storage GetExportStorage() => new IOSStorage(Path.GetTempPath(), host);
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}
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}
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