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Fix typo
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@ -201,7 +201,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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insertedCircles.AddRange(newlyAdded);
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editorBeatmap.AddRange(newlyAdded);
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// When adding new hitObjects, newCombo state will get reset to false when no objects are selected.
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// When adding new hitObjects, newCombo state will get reset to false when no objects are selected.
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// Since this is the case when this popover is showing, we need to restore the previous newCombo state
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newComboState.Value = previousNewComboState;
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