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Don't reset state when changing from one selection to another in the editor
This was causing state pollution in the new selection. I can't see why this needs to happen when a selection changes to another. This fixes https://github.com/ppy/osu/issues/30839 and also the same issue happening for the new combo toggle. Tests all seem to pass, and I can't immediately find anything broken, but YMMV.
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@ -258,6 +258,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void resetTernaryStates()
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{
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if (SelectedItems.Count > 0)
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return;
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SelectionNewComboState.Value = TernaryState.False;
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AutoSelectionBankEnabled.Value = true;
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SelectionAdditionBanksEnabled.Value = true;
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