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Fix existing friend logic

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cdwcgt 2024-11-01 12:53:13 +08:00
parent bf53833b7b
commit 69b5bd3b50
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5 changed files with 34 additions and 21 deletions

View File

@ -57,7 +57,7 @@ namespace osu.Game.Online.API
private string password;
public IBindable<APIUser> LocalUser => localUser;
public IBindableList<APIUser> Friends => friends;
public IBindableList<APIRelation> Friends => friends;
public IBindable<UserActivity> Activity => activity;
public IBindable<UserStatistics> Statistics => statistics;
@ -67,7 +67,7 @@ namespace osu.Game.Online.API
private Bindable<APIUser> localUser { get; } = new Bindable<APIUser>(createGuestUser());
private BindableList<APIUser> friends { get; } = new BindableList<APIUser>();
private BindableList<APIRelation> friends { get; } = new BindableList<APIRelation>();
private Bindable<UserActivity> activity { get; } = new Bindable<UserActivity>();
@ -360,19 +360,7 @@ namespace osu.Game.Online.API
}
}
var friendsReq = new GetFriendsRequest();
friendsReq.Failure += _ => state.Value = APIState.Failing;
friendsReq.Success += res =>
{
friends.Clear();
friends.AddRange(res);
};
if (!handleRequest(friendsReq))
{
state.Value = APIState.Failing;
return;
}
UpdateLocalFriends();
// The Success callback event is fired on the main thread, so we should wait for that to run before proceeding.
// Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests
@ -624,6 +612,22 @@ namespace osu.Game.Online.API
localUser.Value.Statistics = newStatistics;
}
public void UpdateLocalFriends()
{
if (!IsLoggedIn)
return;
var friendsReq = new GetFriendsRequest();
friendsReq.Failure += _ => state.Value = APIState.Failing;
friendsReq.Success += res =>
{
friends.Clear();
friends.AddRange(res);
};
Queue(friendsReq);
}
private static APIUser createGuestUser() => new GuestUser();
private void setLocalUser(APIUser user) => Scheduler.Add(() =>

View File

@ -26,7 +26,7 @@ namespace osu.Game.Online.API
Id = DUMMY_USER_ID,
});
public BindableList<APIUser> Friends { get; } = new BindableList<APIUser>();
public BindableList<APIRelation> Friends { get; } = new BindableList<APIRelation>();
public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
@ -201,6 +201,10 @@ namespace osu.Game.Online.API
LocalUser.Value.Statistics = newStatistics;
}
public void UpdateLocalFriends()
{
}
public IHubClientConnector? GetHubConnector(string clientName, string endpoint, bool preferMessagePack) => null;
public IChatClient GetChatClient() => new TestChatClientConnector(this);
@ -214,7 +218,7 @@ namespace osu.Game.Online.API
public void SetState(APIState newState) => state.Value = newState;
IBindable<APIUser> IAPIProvider.LocalUser => LocalUser;
IBindableList<APIUser> IAPIProvider.Friends => Friends;
IBindableList<APIRelation> IAPIProvider.Friends => Friends;
IBindable<UserActivity> IAPIProvider.Activity => Activity;
IBindable<UserStatistics?> IAPIProvider.Statistics => Statistics;

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@ -22,7 +22,7 @@ namespace osu.Game.Online.API
/// <summary>
/// The user's friends.
/// </summary>
IBindableList<APIUser> Friends { get; }
IBindableList<APIRelation> Friends { get; }
/// <summary>
/// The current user's activity.
@ -134,6 +134,11 @@ namespace osu.Game.Online.API
/// </summary>
void UpdateStatistics(UserStatistics newStatistics);
/// <summary>
/// Update the friends status of the current user.
/// </summary>
void UpdateLocalFriends();
/// <summary>
/// Schedule a callback to run on the update thread.
/// </summary>

View File

@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Dashboard.Friends
private Container itemsPlaceholder;
private LoadingLayer loading;
private readonly IBindableList<APIUser> apiFriends = new BindableList<APIUser>();
private readonly IBindableList<APIRelation> apiFriends = new BindableList<APIRelation>();
public FriendDisplay()
{
@ -145,7 +145,7 @@ namespace osu.Game.Overlays.Dashboard.Friends
controlBackground.Colour = colourProvider.Background5;
apiFriends.BindTo(api.Friends);
apiFriends.BindCollectionChanged((_, _) => Schedule(() => Users = apiFriends.ToList()), true);
apiFriends.BindCollectionChanged((_, _) => Schedule(() => Users = apiFriends.Select(f => f.TargetUser).ToList()), true);
}
protected override void LoadComplete()

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@ -316,7 +316,7 @@ namespace osu.Game.Screens.Play.HUD
HasQuit.BindValueChanged(_ => updateState());
isFriend = User != null && api.Friends.Any(u => User.OnlineID == u.Id);
isFriend = User != null && api.Friends.Any(u => User.OnlineID == u.TargetID);
}
protected override void LoadComplete()