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Update status and count immediately after friend request completes
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@ -95,10 +95,12 @@ namespace osu.Game.Overlays.Profile.Header.Components
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req.Success += () =>
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{
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followerCount += status.Value == FriendStatus.None ? 1 : -1;
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bool becameFriend = status.Value == FriendStatus.None;
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SetValue(followerCount += becameFriend ? 1 : -1);
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status.Value = becameFriend ? FriendStatus.NotMutual : FriendStatus.None;
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api.UpdateLocalFriends();
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updateStatus();
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HideLoadingLayer();
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};
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