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mirror of https://github.com/ppy/osu.git synced 2025-01-18 16:52:54 +08:00

add player settings to multi spectator screen

This commit is contained in:
Sheppsu 2024-11-18 03:57:50 -05:00
parent 4b39eceb73
commit 29e7adcd3b
2 changed files with 83 additions and 1 deletions

View File

@ -126,7 +126,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
syncManager = new SpectatorSyncManager(masterClockContainer)
{
ReadyToStart = performInitialSeek,
}
},
new MultiSpectatorSettings()
};
for (int i = 0; i < Users.Count; i++)

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@ -0,0 +1,81 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
public partial class MultiSpectatorSettings : CompositeDrawable
{
private const double slide_duration = 200;
private readonly PlayerSettingsOverlay playerSettingsOverlay;
private readonly Container slidingContainer;
private readonly BindableBool opened = new BindableBool();
public MultiSpectatorSettings()
{
Origin = Anchor.TopLeft;
Anchor = Anchor.TopRight;
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
slidingContainer = new Container
{
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new IconButton
{
Icon = FontAwesome.Solid.Cog,
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
Scale = new Vector2(1f),
Position = new Vector2(-30, 0),
Action = () => opened.Toggle()
},
playerSettingsOverlay = new PlayerSettingsOverlay()
}
}
};
playerSettingsOverlay.Show();
opened.BindValueChanged(value =>
{
if (value.NewValue)
open();
else
close();
});
}
private void open()
{
slidingContainer.MoveToOffset(new Vector2(-playerSettingsOverlay.Width, 0), slide_duration, Easing.Out).Then().OnComplete(c =>
{
c.Origin = Anchor.TopRight;
c.Position = Vector2.Zero;
});
}
private void close()
{
slidingContainer.MoveToOffset(new Vector2(playerSettingsOverlay.Width, 0), slide_duration, Easing.Out).Then().OnComplete(c =>
{
c.Origin = Anchor.TopLeft;
c.Position = Vector2.Zero;
});
}
}
}