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Make flow more async
to avoid any chance of deadlocks
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parent
be5cb209e5
commit
61f0cfd688
@ -112,26 +112,20 @@ namespace osu.Game.Database
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parameters.Batch |= tasks.Length >= minimum_items_considered_batch_import;
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// A paused state could obviously be entered mid-import (during the `Task.WhenAll` below),
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// but in order to keep things simple let's focus on the most common scenario.
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notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import is paused due to gameplay...";
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try
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{
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pauseIfNecessary(parameters, notification.CancellationToken);
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}
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catch { }
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notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import is initialising...";
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notification.State = ProgressNotificationState.Active;
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await Task.WhenAll(tasks.Select(async task =>
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await pauseIfNecessaryAsync(parameters, notification, notification.CancellationToken).ConfigureAwait(false);
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await Parallel.ForEachAsync(tasks, notification.CancellationToken, async (task, cancellation) =>
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{
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if (notification.CancellationToken.IsCancellationRequested)
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return;
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cancellation.ThrowIfCancellationRequested();
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try
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{
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var model = await Import(task, parameters, notification.CancellationToken).ConfigureAwait(false);
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await pauseIfNecessaryAsync(parameters, notification, cancellation).ConfigureAwait(false);
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var model = await Import(task, parameters, cancellation).ConfigureAwait(false);
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lock (imported)
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{
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@ -150,7 +144,7 @@ namespace osu.Game.Database
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{
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Logger.Error(e, $@"Could not import ({task})", LoggingTarget.Database);
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}
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})).ConfigureAwait(false);
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}).ConfigureAwait(false);
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if (imported.Count == 0)
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{
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@ -297,8 +291,6 @@ namespace osu.Game.Database
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/// <param name="cancellationToken">An optional cancellation token.</param>
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public virtual Live<TModel>? ImportModel(TModel item, ArchiveReader? archive = null, ImportParameters parameters = default, CancellationToken cancellationToken = default) => Realm.Run(realm =>
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{
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pauseIfNecessary(parameters, cancellationToken);
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TModel? existing;
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if (parameters.Batch && archive != null)
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@ -586,21 +578,29 @@ namespace osu.Game.Database
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/// <returns>Whether to perform deletion.</returns>
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protected virtual bool ShouldDeleteArchive(string path) => false;
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private void pauseIfNecessary(ImportParameters importParameters, CancellationToken cancellationToken)
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private async Task pauseIfNecessaryAsync(ImportParameters importParameters, ProgressNotification notification, CancellationToken cancellationToken)
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{
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if (!PauseImports || importParameters.ImportImmediately)
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return;
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Logger.Log($@"{GetType().Name} is being paused.");
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// A paused state could obviously be entered mid-import (during the `Task.WhenAll` below),
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// but in order to keep things simple let's focus on the most common scenario.
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notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import is paused due to gameplay...";
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notification.State = ProgressNotificationState.Queued;
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while (PauseImports)
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{
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cancellationToken.ThrowIfCancellationRequested();
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Thread.Sleep(500);
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await Task.Delay(500, cancellationToken).ConfigureAwait(false);
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}
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cancellationToken.ThrowIfCancellationRequested();
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Logger.Log($@"{GetType().Name} is being resumed.");
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notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import is resuming...";
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notification.State = ProgressNotificationState.Active;
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}
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private IEnumerable<string> getIDs(IEnumerable<INamedFile> files)
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