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Merge pull request #30805 from smoogipoo/fix-playlists-enter-status

Fix playlist room status resetting on enter
This commit is contained in:
Bartłomiej Dach 2024-11-21 12:50:39 +01:00 committed by GitHub
commit 2eef920e70
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4 changed files with 70 additions and 47 deletions

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@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Playlists
{
public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
{
protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
[Test]
public void TestStatusUpdateOnEnter()
{
Room room = null!;
PlaylistsRoomSubScreen roomScreen = null!;
AddStep("create room", () =>
{
RoomManager.AddRoom(room = new Room
{
Name = @"Test Room",
Host = new APIUser { Username = @"Host" },
Category = RoomCategory.Normal,
EndDate = DateTimeOffset.Now.AddMinutes(-1)
});
});
AddStep("push screen", () => LoadScreen(roomScreen = new PlaylistsRoomSubScreen(room)));
AddUntilStep("wait for screen load", () => roomScreen.IsCurrentScreen());
AddAssert("status is still ended", () => roomScreen.Room.Status, Is.TypeOf<RoomStatusEnded>);
}
}
}

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@ -1,12 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.IO.Network;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
namespace osu.Game.Online.Rooms
@ -35,25 +33,6 @@ namespace osu.Game.Online.Rooms
return req;
}
protected override void PostProcess()
{
base.PostProcess();
if (Response != null)
{
// API doesn't populate status so let's do it here.
foreach (var room in Response)
{
if (room.EndDate != null && DateTimeOffset.Now >= room.EndDate)
room.Status = new RoomStatusEnded();
else if (room.HasPassword)
room.Status = new RoomStatusOpenPrivate();
else
room.Status = new RoomStatusOpen();
}
}
}
protected override string Target => "rooms";
}
}

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using Newtonsoft.Json;
using osu.Game.IO.Serialization.Converters;
using osu.Game.Online.API.Requests.Responses;
@ -264,6 +265,18 @@ namespace osu.Game.Online.Rooms
set => SetField(ref availability, value);
}
[OnDeserialized]
private void onDeserialised(StreamingContext context)
{
// API doesn't populate status so let's do it here.
if (EndDate != null && DateTimeOffset.Now >= EndDate)
Status = new RoomStatusEnded();
else if (HasPassword)
Status = new RoomStatusOpenPrivate();
else
Status = new RoomStatusOpen();
}
[JsonProperty("id")]
private long? roomId;

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@ -29,38 +29,28 @@ namespace osu.Game.Tests.Visual.OnlinePlay
{
for (int i = 0; i < count; i++)
{
var room = new Room
AddRoom(new Room
{
RoomID = -currentRoomId,
Name = $@"Room {currentRoomId}",
Host = new APIUser { Username = @"Host" },
Duration = TimeSpan.FromSeconds(10),
Category = withSpotlightRooms && i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal,
};
if (withPassword)
room.Password = @"password";
if (ruleset != null)
{
room.PlaylistItemStats = new Room.RoomPlaylistItemStats
{
RulesetIDs = new[] { ruleset.OnlineID },
};
room.Playlist =
[
new PlaylistItem(new BeatmapInfo { Metadata = new BeatmapMetadata() })
{
RulesetID = ruleset.OnlineID,
}
];
}
CreateRoom(room);
currentRoomId++;
Password = withPassword ? @"password" : null,
PlaylistItemStats = ruleset == null
? null
: new Room.RoomPlaylistItemStats { RulesetIDs = [ruleset.OnlineID] },
Playlist = ruleset == null
? Array.Empty<PlaylistItem>()
: [new PlaylistItem(new BeatmapInfo { Metadata = new BeatmapMetadata() }) { RulesetID = ruleset.OnlineID }]
});
}
}
public void AddRoom(Room room)
{
room.RoomID = -currentRoomId;
CreateRoom(room);
currentRoomId++;
}
}
}