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Merge pull request #30622 from bdach/not-enough-timed-events
Do not show timing distribution graph in offset control if there's not enough timed hits
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commit
58aba5439a
@ -1,14 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.PlayerSettings;
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using osu.Game.Tests.Resources;
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@ -52,6 +56,39 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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}
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[Test]
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public void TestNotEnoughTimedHitEvents()
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{
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AddStep("Set short reference score", () =>
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{
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List<HitEvent> hitEvents =
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[
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// 10 events total. one of them (head circle) being timed / having hitwindows, rest having no hitwindows
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new HitEvent(30, 1, HitResult.LargeTickHit, new SliderHeadCircle { ClassicSliderBehaviour = true }, null, null),
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new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
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new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
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new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
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new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
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new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
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new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
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new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
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new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
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new HitEvent(0, 1, HitResult.LargeTickHit, new SliderTick(), null, null),
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];
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foreach (var ev in hitEvents)
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ev.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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offsetControl.ReferenceScore.Value = new ScoreInfo
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{
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HitEvents = hitEvents,
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BeatmapInfo = Beatmap.Value.BeatmapInfo,
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};
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});
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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}
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[Test]
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public void TestScoreFromDifferentBeatmap()
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{
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Scoring
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foreach (var e in hitEvents)
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{
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if (!affectsUnstableRate(e))
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if (!AffectsUnstableRate(e))
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continue;
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count++;
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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Scoring
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/// </returns>
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public static double? CalculateAverageHitError(this IEnumerable<HitEvent> hitEvents)
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{
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double[] timeOffsets = hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset).ToArray();
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double[] timeOffsets = hitEvents.Where(AffectsUnstableRate).Select(ev => ev.TimeOffset).ToArray();
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if (timeOffsets.Length == 0)
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return null;
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@ -65,6 +65,6 @@ namespace osu.Game.Rulesets.Scoring
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return timeOffsets.Average();
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}
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private static bool affectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit();
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public static bool AffectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit();
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}
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}
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@ -195,7 +195,10 @@ namespace osu.Game.Screens.Play.PlayerSettings
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},
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};
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if (hitEvents.Count < 10)
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// affecting unstable rate here is used as a substitute of determining if a hit event represents a *timed* hit event,
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// i.e. an user input that the user had to *time to the track*,
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// i.e. one that it *makes sense to use* when doing anything with timing and offsets.
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if (hitEvents.Count(HitEventExtensions.AffectsUnstableRate) < 10)
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{
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referenceScoreContainer.AddRange(new Drawable[]
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{
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