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Merge pull request #29640 from smoogipoo/mania-imperfect-ss
Make mania award SS even if there are GREAT judgements
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commit
6a0ac4c29e
39
osu.Game.Rulesets.Mania.Tests/ManiaScoreProcessorTest.cs
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39
osu.Game.Rulesets.Mania.Tests/ManiaScoreProcessorTest.cs
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@ -0,0 +1,39 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[TestFixture]
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public class ManiaScoreProcessorTest
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{
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[TestCase(ScoreRank.X, 1, HitResult.Perfect)]
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[TestCase(ScoreRank.X, 0.99, HitResult.Great)]
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[TestCase(ScoreRank.D, 0.1, HitResult.Great)]
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[TestCase(ScoreRank.X, 0.99, HitResult.Perfect, HitResult.Great)]
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[TestCase(ScoreRank.X, 0.99, HitResult.Great, HitResult.Great)]
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[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Good)]
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[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Ok)]
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[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Meh)]
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[TestCase(ScoreRank.S, 0.99, HitResult.Perfect, HitResult.Miss)]
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[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Good)]
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[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Ok)]
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[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Meh)]
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[TestCase(ScoreRank.S, 0.99, HitResult.Great, HitResult.Miss)]
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public void TestRanks(ScoreRank expected, double accuracy, params HitResult[] results)
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{
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var scoreProcessor = new ManiaScoreProcessor();
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Dictionary<HitResult, int> resultsDict = new Dictionary<HitResult, int>();
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foreach (var result in results)
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resultsDict[result] = resultsDict.GetValueOrDefault(result) + 1;
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Assert.That(scoreProcessor.RankFromScore(accuracy, resultsDict), Is.EqualTo(expected));
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}
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}
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}
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@ -9,6 +9,7 @@ using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Mania.Scoring
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{
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@ -58,6 +59,24 @@ namespace osu.Game.Rulesets.Mania.Scoring
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return GetBaseScoreForResult(result);
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}
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public override ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary<HitResult, int> results)
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{
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ScoreRank rank = base.RankFromScore(accuracy, results);
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if (rank != ScoreRank.S)
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return rank;
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// SS is expected as long as all hitobjects have been hit with either a GREAT or PERFECT result.
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bool anyImperfect =
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results.GetValueOrDefault(HitResult.Good) > 0
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|| results.GetValueOrDefault(HitResult.Ok) > 0
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|| results.GetValueOrDefault(HitResult.Meh) > 0
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|| results.GetValueOrDefault(HitResult.Miss) > 0;
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return anyImperfect ? rank : ScoreRank.X;
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}
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private class JudgementOrderComparer : IComparer<HitObject>
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{
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public static readonly JudgementOrderComparer DEFAULT = new JudgementOrderComparer();
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@ -298,7 +298,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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{
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foreach (var badge in badges)
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{
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if (badge.Accuracy > score.Accuracy)
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if (badge.Rank > score.Rank)
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continue;
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using (BeginDelayedSequence(
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