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Merge pull request #30894 from HenintsoaSky/star-fountains-toggle-setting

Add a toggle for star fountains during gameplay
This commit is contained in:
Dan Balasescu 2024-11-28 17:35:11 +09:00 committed by GitHub
commit 5d7aafaab3
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GPG Key ID: B5690EEEBB952194
5 changed files with 76 additions and 1 deletions

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@ -3,8 +3,10 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
@ -73,5 +75,57 @@ namespace osu.Game.Tests.Visual.Menus
((StarFountain)Children[1]).Shoot(-1);
});
}
[Test]
public void TestGameplayStarFountainsSetting()
{
Bindable<bool> starFountainsEnabled = null!;
AddStep("load configuration", () =>
{
var config = new OsuConfigManager(LocalStorage);
starFountainsEnabled = config.GetBindable<bool>(OsuSetting.StarFountains);
});
AddStep("make fountains", () =>
{
Children = new Drawable[]
{
new KiaiGameplayFountains.GameplayStarFountain
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
X = 75,
},
new KiaiGameplayFountains.GameplayStarFountain
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
X = -75,
},
};
});
AddStep("enable KiaiStarEffects", () => starFountainsEnabled.Value = true);
AddRepeatStep("activate fountains (enabled)", () =>
{
((KiaiGameplayFountains.GameplayStarFountain)Children[0]).Shoot(1);
((KiaiGameplayFountains.GameplayStarFountain)Children[1]).Shoot(-1);
}, 100);
AddStep("disable KiaiStarEffects", () => starFountainsEnabled.Value = false);
AddRepeatStep("attempt to activate fountains (disabled)", () =>
{
((KiaiGameplayFountains.GameplayStarFountain)Children[0]).Shoot(1);
((KiaiGameplayFountains.GameplayStarFountain)Children[1]).Shoot(-1);
}, 100);
AddStep("re-enable KiaiStarEffects", () => starFountainsEnabled.Value = true);
AddRepeatStep("activate fountains (re-enabled)", () =>
{
((KiaiGameplayFountains.GameplayStarFountain)Children[0]).Shoot(1);
((KiaiGameplayFountains.GameplayStarFountain)Children[1]).Shoot(-1);
}, 100);
}
}
}

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@ -138,6 +138,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.LightenDuringBreaks, true);
SetDefault(OsuSetting.HitLighting, true);
SetDefault(OsuSetting.StarFountains, true);
SetDefault(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always);
SetDefault(OsuSetting.ShowHealthDisplayWhenCantFail, true);
@ -414,6 +415,7 @@ namespace osu.Game.Configuration
NotifyOnPrivateMessage,
UIHoldActivationDelay,
HitLighting,
StarFountains,
MenuBackgroundSource,
GameplayDisableWinKey,
SeasonalBackgroundMode,

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@ -74,6 +74,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString FadePlayfieldWhenHealthLow => new TranslatableString(getKey(@"fade_playfield_when_health_low"), @"Fade playfield to red when health is low");
/// <summary>
/// "Star fountains"
/// </summary>
public static LocalisableString StarFountains => new TranslatableString(getKey(@"star_fountains"), @"Star fountains");
/// <summary>
/// "Always show key overlay"
/// </summary>

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@ -31,6 +31,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
LabelText = GraphicsSettingsStrings.HitLighting,
Current = config.GetBindable<bool>(OsuSetting.HitLighting)
},
new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.StarFountains,
Current = config.GetBindable<bool>(OsuSetting.StarFountains)
},
};
}
}

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@ -5,8 +5,10 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Menu;
@ -18,9 +20,13 @@ namespace osu.Game.Screens.Play
private StarFountain leftFountain = null!;
private StarFountain rightFountain = null!;
private Bindable<bool> kiaiStarFountains = null!;
[BackgroundDependencyLoader]
private void load()
private void load(OsuConfigManager config)
{
kiaiStarFountains = config.GetBindable<bool>(OsuSetting.StarFountains);
RelativeSizeAxes = Axes.Both;
Children = new[]
@ -48,6 +54,9 @@ namespace osu.Game.Screens.Play
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
if (!kiaiStarFountains.Value)
return;
if (effectPoint.KiaiMode && !isTriggered)
{
bool isNearEffectPoint = Math.Abs(BeatSyncSource.Clock.CurrentTime - effectPoint.Time) < 500;