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Use class instead of record for lower allocations

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Dean Herbert 2024-11-25 20:36:43 +09:00
parent 5668258182
commit ea68d4b33a
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@ -20,34 +20,36 @@ namespace osu.Game.Rulesets.Scoring
/// A non-null <see langword="double"/> value if unstable rate could be calculated,
/// and <see langword="null"/> if unstable rate cannot be calculated due to <paramref name="hitEvents"/> being empty.
/// </returns>
public static UnstableRateCalculationResult? CalculateUnstableRate(this IReadOnlyList<HitEvent> hitEvents, UnstableRateCalculationResult? previousResult = null)
public static UnstableRateCalculationResult? CalculateUnstableRate(this IReadOnlyList<HitEvent> hitEvents, UnstableRateCalculationResult? result = null)
{
Debug.Assert(hitEvents.All(ev => ev.GameplayRate != null));
int count = 0;
double mean = previousResult?.Mean ?? 0;
double sumOfSquares = previousResult?.SumOfSquares ?? 0;
result ??= new UnstableRateCalculationResult();
for (int i = previousResult?.CalculatedHitEventsCount - 1 ?? 0; i < hitEvents.Count; i++)
// Handle rewinding in the simplest way possible.
if (hitEvents.Count < result.NextProcessableIndex + 1)
result = new UnstableRateCalculationResult();
for (int i = result.NextProcessableIndex; i < hitEvents.Count; i++)
{
HitEvent e = hitEvents[i];
if (!AffectsUnstableRate(e))
continue;
count++;
result.NextProcessableIndex++;
// Division by gameplay rate is to account for TimeOffset scaling with gameplay rate.
double currentValue = e.TimeOffset / e.GameplayRate!.Value;
double nextMean = mean + (currentValue - mean) / count;
sumOfSquares += (currentValue - mean) * (currentValue - nextMean);
mean = nextMean;
double nextMean = result.Mean + (currentValue - result.Mean) / result.NextProcessableIndex;
result.SumOfSquares += (currentValue - result.Mean) * (currentValue - nextMean);
result.Mean = nextMean;
}
if (count == 0)
if (result.NextProcessableIndex == 0)
return null;
return new UnstableRateCalculationResult(hitEvents.Count, sumOfSquares, mean, 10.0 * Math.Sqrt(sumOfSquares / count));
return result;
}
/// <summary>
@ -69,6 +71,13 @@ namespace osu.Game.Rulesets.Scoring
public static bool AffectsUnstableRate(HitEvent e) => e.HitObject.HitWindows != HitWindows.Empty && e.Result.IsHit();
public record UnstableRateCalculationResult(int CalculatedHitEventsCount, double SumOfSquares, double Mean, double Result);
public class UnstableRateCalculationResult
{
public int NextProcessableIndex;
public double SumOfSquares;
public double Mean;
public double Result => 10.0 * Math.Sqrt(SumOfSquares / NextProcessableIndex);
}
}
}