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Move DistanceSpacing
out of BeatmapInfo
This commit is contained in:
parent
c216283bf4
commit
3634307d7c
@ -101,7 +101,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
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using (var stream = new LineBufferedReader(resStream))
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{
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var beatmapInfo = decoder.Decode(stream).BeatmapInfo;
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var beatmap = decoder.Decode(stream);
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int[] expectedBookmarks =
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{
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@ -109,13 +109,13 @@ namespace osu.Game.Tests.Beatmaps.Formats
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95901, 106450, 116999, 119637, 130186, 140735, 151285,
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161834, 164471, 175020, 185570, 196119, 206669, 209306
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};
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Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
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Assert.AreEqual(expectedBookmarks.Length, beatmap.BeatmapInfo.Bookmarks.Length);
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for (int i = 0; i < expectedBookmarks.Length; i++)
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Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
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Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
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Assert.AreEqual(4, beatmapInfo.BeatDivisor);
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Assert.AreEqual(4, beatmapInfo.GridSize);
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Assert.AreEqual(2, beatmapInfo.TimelineZoom);
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Assert.AreEqual(expectedBookmarks[i], beatmap.BeatmapInfo.Bookmarks[i]);
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Assert.AreEqual(1.8, beatmap.DistanceSpacing);
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Assert.AreEqual(4, beatmap.BeatmapInfo.BeatDivisor);
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Assert.AreEqual(4, beatmap.BeatmapInfo.GridSize);
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Assert.AreEqual(2, beatmap.BeatmapInfo.TimelineZoom);
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}
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}
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@ -76,7 +76,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
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for (int i = 0; i < expectedBookmarks.Length; i++)
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Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
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Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
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Assert.AreEqual(1.8, beatmap.DistanceSpacing);
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Assert.AreEqual(4, beatmapInfo.BeatDivisor);
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Assert.AreEqual(4, beatmapInfo.GridSize);
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Assert.AreEqual(2, beatmapInfo.TimelineZoom);
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@ -165,7 +165,7 @@ namespace osu.Game.Tests.Visual.Editing
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{
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double originalSpacing = 0;
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AddStep("retrieve original spacing", () => originalSpacing = editorBeatmap.BeatmapInfo.DistanceSpacing);
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AddStep("retrieve original spacing", () => originalSpacing = editorBeatmap.DistanceSpacing);
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AddStep("hold ctrl", () => InputManager.PressKey(Key.LControl));
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AddStep("hold alt", () => InputManager.PressKey(Key.LAlt));
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@ -175,7 +175,7 @@ namespace osu.Game.Tests.Visual.Editing
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AddStep("release alt", () => InputManager.ReleaseKey(Key.LAlt));
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AddStep("release ctrl", () => InputManager.ReleaseKey(Key.LControl));
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AddAssert("distance spacing increased by 0.5", () => editorBeatmap.BeatmapInfo.DistanceSpacing == originalSpacing + 0.5);
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AddAssert("distance spacing increased by 0.5", () => editorBeatmap.DistanceSpacing == originalSpacing + 0.5);
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}
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public partial class EditorBeatmapContainer : PopoverContainer
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@ -128,6 +128,8 @@ namespace osu.Game.Beatmaps
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public bool SamplesMatchPlaybackRate { get; set; } = true;
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public double DistanceSpacing { get; set; } = 1.0;
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IBeatmap IBeatmap.Clone() => Clone();
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public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();
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@ -74,6 +74,7 @@ namespace osu.Game.Beatmaps
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beatmap.WidescreenStoryboard = original.WidescreenStoryboard;
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beatmap.EpilepsyWarning = original.EpilepsyWarning;
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beatmap.SamplesMatchPlaybackRate = original.SamplesMatchPlaybackRate;
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beatmap.DistanceSpacing = original.DistanceSpacing;
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return beatmap;
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}
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@ -414,7 +414,6 @@ namespace osu.Game.Beatmaps
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Hash = hash,
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DifficultyName = decodedInfo.DifficultyName,
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OnlineID = decodedInfo.OnlineID,
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DistanceSpacing = decodedInfo.DistanceSpacing,
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BeatDivisor = decodedInfo.BeatDivisor,
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GridSize = decodedInfo.GridSize,
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TimelineZoom = decodedInfo.TimelineZoom,
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@ -6,14 +6,12 @@ using System.Diagnostics;
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using System.Linq;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Collections;
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using osu.Game.Database;
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using osu.Game.Models;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.BeatmapSet.Scores;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Scoring;
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using Realms;
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@ -143,18 +141,6 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public DateTimeOffset? LastPlayed { get; set; }
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/// <summary>
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/// The ratio of distance travelled per time unit.
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/// Generally used to decouple the spacing between hit objects from the enforced "velocity" of the beatmap (see <see cref="DifficultyControlPoint.SliderVelocity"/>).
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/// </summary>
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/// <remarks>
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/// The most common method of understanding is that at a default value of 1.0, the time-to-distance ratio will match the slider velocity of the beatmap
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/// at the current point in time. Increasing this value will make hit objects more spaced apart when compared to the cursor movement required to track a slider.
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///
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/// This is only a hint property, used by the editor in <see cref="IDistanceSnapProvider"/> implementations. It does not directly affect the beatmap or gameplay.
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/// </remarks>
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public double DistanceSpacing { get; set; } = 1.0;
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public int BeatDivisor { get; set; } = 4;
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public int GridSize { get; set; }
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@ -329,7 +329,7 @@ namespace osu.Game.Beatmaps.Formats
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break;
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case @"DistanceSpacing":
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beatmap.BeatmapInfo.DistanceSpacing = Math.Max(0, Parsing.ParseDouble(pair.Value));
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beatmap.DistanceSpacing = Math.Max(0, Parsing.ParseDouble(pair.Value));
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break;
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case @"BeatDivisor":
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@ -112,7 +112,7 @@ namespace osu.Game.Beatmaps.Formats
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if (beatmap.BeatmapInfo.Bookmarks.Length > 0)
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writer.WriteLine(FormattableString.Invariant($"Bookmarks: {string.Join(',', beatmap.BeatmapInfo.Bookmarks)}"));
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writer.WriteLine(FormattableString.Invariant($"DistanceSpacing: {beatmap.BeatmapInfo.DistanceSpacing}"));
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writer.WriteLine(FormattableString.Invariant($"DistanceSpacing: {beatmap.DistanceSpacing}"));
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writer.WriteLine(FormattableString.Invariant($"BeatDivisor: {beatmap.BeatmapInfo.BeatDivisor}"));
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writer.WriteLine(FormattableString.Invariant($"GridSize: {beatmap.BeatmapInfo.GridSize}"));
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writer.WriteLine(FormattableString.Invariant($"TimelineZoom: {beatmap.BeatmapInfo.TimelineZoom}"));
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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@ -82,6 +83,18 @@ namespace osu.Game.Beatmaps
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bool SamplesMatchPlaybackRate { get; internal set; }
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/// <summary>
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/// The ratio of distance travelled per time unit.
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/// Generally used to decouple the spacing between hit objects from the enforced "velocity" of the beatmap (see <see cref="DifficultyControlPoint.SliderVelocity"/>).
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/// </summary>
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/// <remarks>
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/// The most common method of understanding is that at a default value of 1.0, the time-to-distance ratio will match the slider velocity of the beatmap
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/// at the current point in time. Increasing this value will make hit objects more spaced apart when compared to the cursor movement required to track a slider.
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///
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/// This is only a hint property, used by the editor in <see cref="IDistanceSnapProvider"/> implementations. It does not directly affect the beatmap or gameplay.
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/// </remarks>
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double DistanceSpacing { get; internal set; }
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/// <summary>
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/// Creates a shallow-clone of this beatmap and returns it.
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/// </summary>
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@ -379,6 +379,12 @@ namespace osu.Game.Rulesets.Difficulty
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set => baseBeatmap.SamplesMatchPlaybackRate = value;
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}
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public double DistanceSpacing
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{
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get => baseBeatmap.DistanceSpacing;
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set => baseBeatmap.DistanceSpacing = value;
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}
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#endregion
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}
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}
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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Edit
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}
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});
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DistanceSpacingMultiplier.Value = editorBeatmap.BeatmapInfo.DistanceSpacing;
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DistanceSpacingMultiplier.Value = editorBeatmap.DistanceSpacing;
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DistanceSpacingMultiplier.BindValueChanged(multiplier =>
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{
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distanceSpacingSlider.ContractedLabelText = $"D. S. ({multiplier.NewValue:0.##x})";
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@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Edit
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if (multiplier.NewValue != multiplier.OldValue)
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onScreenDisplay?.Display(new DistanceSpacingToast(multiplier.NewValue.ToLocalisableString(@"0.##x"), multiplier));
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editorBeatmap.BeatmapInfo.DistanceSpacing = multiplier.NewValue;
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editorBeatmap.DistanceSpacing = multiplier.NewValue;
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}, true);
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DistanceSpacingMultiplier.BindDisabledChanged(disabled => distanceSpacingSlider.Alpha = disabled ? 0 : 1, true);
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Edit
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/// A multiplier which changes the ratio of distance travelled per time unit.
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/// Importantly, this is provided for manual usage, and not multiplied into any of the methods exposed by this interface.
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/// </summary>
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/// <seealso cref="BeatmapInfo.DistanceSpacing"/>
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/// <seealso cref="IBeatmap.DistanceSpacing"/>
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Bindable<double> DistanceSpacingMultiplier { get; }
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/// <summary>
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@ -226,6 +226,12 @@ namespace osu.Game.Screens.Edit
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set => PlayableBeatmap.SamplesMatchPlaybackRate = value;
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}
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public double DistanceSpacing
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{
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get => PlayableBeatmap.DistanceSpacing;
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set => PlayableBeatmap.DistanceSpacing = value;
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}
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public IBeatmap Clone() => (EditorBeatmap)MemberwiseClone();
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private IList mutableHitObjects => (IList)PlayableBeatmap.HitObjects;
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