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mirror of https://github.com/ppy/osu.git synced 2024-12-05 03:13:22 +08:00

Fix various test failures

This commit is contained in:
Salman Alshamrani 2024-11-17 19:13:23 -05:00
parent 1847b679db
commit caf56afba6
4 changed files with 25 additions and 20 deletions

View File

@ -269,7 +269,7 @@ namespace osu.Game.Tests.Visual.Online
AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId));
AddUntilStep("update received", () => update != null);
AddAssert("statistics values are correct", () => dummyAPI.LocalUser.Value.Statistics.TotalScore, () => Is.EqualTo(5_000_000));
AddAssert("statistics values are correct", () => statisticsProvider.GetStatisticsFor(ruleset)!.TotalScore, () => Is.EqualTo(5_000_000));
}
private int nextUserId = 2000;

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@ -8,14 +8,14 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
@ -28,25 +28,31 @@ namespace osu.Game.Tests.Visual.SongSelect
{
public partial class TestSceneBeatmapRecommendations : OsuGameTestScene
{
[Resolved]
private IRulesetStore rulesetStore { get; set; }
[SetUpSteps]
public override void SetUpSteps()
{
AddStep("populate ruleset statistics", () =>
{
Dictionary<string, UserStatistics> rulesetStatistics = new Dictionary<string, UserStatistics>();
rulesetStore.AvailableRulesets.Where(ruleset => ruleset.IsLegacyRuleset()).ForEach(rulesetInfo =>
((DummyAPIAccess)API).HandleRequest += r =>
{
rulesetStatistics[rulesetInfo.ShortName] = new UserStatistics
switch (r)
{
PP = getNecessaryPP(rulesetInfo.OnlineID)
};
});
case GetUserRequest userRequest:
userRequest.TriggerSuccess(new APIUser
{
Id = 99,
Statistics = new UserStatistics
{
PP = getNecessaryPP(userRequest.Ruleset?.OnlineID ?? 0)
}
});
API.LocalUser.Value.RulesetsStatistics = rulesetStatistics;
return true;
default:
return false;
}
};
});
decimal getNecessaryPP(int? rulesetID)

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@ -61,6 +61,9 @@ namespace osu.Game.Beatmaps
statisticsUpdate = statisticsProvider.StatisticsUpdate.GetBoundCopy();
statisticsUpdate.BindValueChanged(u =>
{
if (u.NewValue == null)
return;
// algorithm taken from https://github.com/ppy/osu-web/blob/e6e2825516449e3d0f3f5e1852c6bdd3428c3437/app/Models/User.php#L1505
recommendedDifficultyMapping[u.NewValue.Ruleset.ShortName] = Math.Pow((double)(u.NewValue.NewStatistics.PP ?? 0), 0.4) * 0.195;
}, true);

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@ -230,7 +230,7 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"statistics")]
public UserStatistics Statistics
{
get => statistics;
get => statistics ??= new UserStatistics();
set
{
if (statistics != null)
@ -244,11 +244,7 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"rank_history")]
private APIRankHistory rankHistory
{
set
{
statistics ??= new UserStatistics();
statistics.RankHistory = value;
}
set => Statistics.RankHistory = value;
}
[JsonProperty(@"active_tournament_banners")]