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Merge pull request #30425 from bdach/multiplayer-song-select-wyd

Fix multiplayer song select not correctly applying filter sometimes
This commit is contained in:
Dean Herbert 2024-11-11 14:54:48 +09:00 committed by GitHub
commit 322df72cce
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2 changed files with 49 additions and 11 deletions

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@ -6,6 +6,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -15,6 +16,7 @@ using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Online.Rooms;
using osu.Game.Overlays.Mods;
@ -42,6 +44,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
private Live<BeatmapSetInfo> importedBeatmapSet;
[Resolved]
private OsuConfigManager configManager { get; set; }
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
@ -57,10 +62,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
Add(detachedBeatmapStore);
}
public override void SetUpSteps()
private void setUp()
{
base.SetUpSteps();
AddStep("reset", () =>
{
Ruleset.Value = new OsuRuleset().RulesetInfo;
@ -75,6 +78,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestSelectFreeMods()
{
setUp();
AddStep("set some freemods", () => songSelect.FreeMods.Value = new OsuRuleset().GetModsFor(ModType.Fun).ToArray());
AddStep("set all freemods", () => songSelect.FreeMods.Value = new OsuRuleset().CreateAllMods().ToArray());
AddStep("set no freemods", () => songSelect.FreeMods.Value = Array.Empty<Mod>());
@ -85,6 +90,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
BeatmapInfo selectedBeatmap = null;
setUp();
AddStep("change ruleset", () => Ruleset.Value = new TaikoRuleset().RulesetInfo);
AddStep("select beatmap",
() => songSelect.Carousel.SelectBeatmap(selectedBeatmap = beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == new TaikoRuleset().LegacyID)));
@ -107,6 +114,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
[TestCase(typeof(OsuModHidden), typeof(OsuModTraceable))] // Incompatible.
public void TestAllowedModDeselectedWhenRequired(Type allowedMod, Type requiredMod)
{
setUp();
AddStep("change ruleset", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
AddStep($"select {allowedMod.ReadableName()} as allowed", () => songSelect.FreeMods.Value = new[] { (Mod)Activator.CreateInstance(allowedMod) });
AddStep($"select {requiredMod.ReadableName()} as required", () => songSelect.Mods.Value = new[] { (Mod)Activator.CreateInstance(requiredMod) });
@ -120,6 +129,30 @@ namespace osu.Game.Tests.Visual.Multiplayer
assertFreeModNotShown(requiredMod);
}
[Test]
public void TestChangeRulesetImmediatelyAfterLoadComplete()
{
AddStep("reset", () =>
{
configManager.SetValue(OsuSetting.ShowConvertedBeatmaps, false);
Beatmap.SetDefault();
SelectedMods.SetDefault();
});
AddStep("create song select", () =>
{
SelectedRoom.Value.Playlist.Single().RulesetID = 2;
songSelect = new TestMultiplayerMatchSongSelect(SelectedRoom.Value, SelectedRoom.Value.Playlist.Single());
songSelect.OnLoadComplete += _ => Ruleset.Value = new TaikoRuleset().RulesetInfo;
LoadScreen(songSelect);
});
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen() && songSelect.BeatmapSetsLoaded);
AddStep("confirm selection", () => songSelect.FinaliseSelection());
AddAssert("beatmap is taiko", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID, () => Is.EqualTo(1));
AddAssert("ruleset is taiko", () => Ruleset.Value.OnlineID, () => Is.EqualTo(1));
}
private void assertFreeModNotShown(Type type)
{
AddAssert($"{type.ReadableName()} not displayed in freemod overlay",
@ -138,8 +171,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
public new BeatmapCarousel Carousel => base.Carousel;
public TestMultiplayerMatchSongSelect(Room room)
: base(room)
public TestMultiplayerMatchSongSelect(Room room, [CanBeNull] PlaylistItem itemToEdit = null)
: base(room, itemToEdit)
{
}
}

View File

@ -711,12 +711,6 @@ namespace osu.Game.Screens.Select
Carousel.AllowSelection = true;
if (pendingFilterApplication)
{
Carousel.Filter(FilterControl.CreateCriteria());
pendingFilterApplication = false;
}
BeatmapDetails.Refresh();
beginLooping();
@ -749,6 +743,17 @@ namespace osu.Game.Screens.Select
FilterControl.Activate();
}
protected override void Update()
{
base.Update();
if (Carousel.AllowSelection && pendingFilterApplication)
{
Carousel.Filter(FilterControl.CreateCriteria());
pendingFilterApplication = false;
}
}
public override void OnSuspending(ScreenTransitionEvent e)
{
// Handle the case where FinaliseSelection is never called (ie. when a screen is pushed externally).