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Rename LegacyPatternGenerator to stop naming conflicts

This commit is contained in:
Dan Balasescu
2024-12-06 16:21:59 +09:00
Unverified
parent e65f8ba7a0
commit e8728abc00
6 changed files with 9 additions and 9 deletions
@@ -140,7 +140,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
double endTime = (original as IHasDuration)?.EndTime ?? startTime;
Vector2 position = (original as IHasPosition)?.Position ?? Vector2.Zero;
Patterns.PatternGenerator conversion;
PatternGenerator conversion;
switch (legacy.LegacyType & LegacyHitObjectType.ObjectTypes)
{
@@ -12,7 +12,7 @@ using osu.Game.Utils;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
internal class EndTimeObjectPatternGenerator : PatternGenerator
internal class EndTimeObjectPatternGenerator : LegacyPatternGenerator
{
private readonly int endTime;
private readonly PatternType convertType;
@@ -16,7 +16,7 @@ using osu.Game.Utils;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
internal class HitObjectPatternGenerator : PatternGenerator
internal class HitObjectPatternGenerator : LegacyPatternGenerator
{
public PatternType StairType { get; private set; }
@@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <summary>
/// A pattern generator for legacy hit objects.
/// </summary>
internal abstract class PatternGenerator : Patterns.PatternGenerator
internal abstract class LegacyPatternGenerator : PatternGenerator
{
/// <summary>
/// The column index at which to start generating random notes.
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary>
protected readonly LegacyRandom Random;
protected PatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, Pattern previousPattern, int totalColumns)
protected LegacyPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, Pattern previousPattern, int totalColumns)
: base(hitObject, beatmap, totalColumns, previousPattern)
{
ArgumentNullException.ThrowIfNull(random);
@@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <param name="nextColumn">A function to retrieve the next column. If null, a randomisation scheme will be used.</param>
/// <param name="validation">A function to perform additional validation checks to determine if a column is a valid candidate for a <see cref="HitObject"/>.</param>
/// <param name="lowerBound">The minimum column index. If null, <see cref="RandomStart"/> is used.</param>
/// <param name="upperBound">The maximum column index. If null, <see cref="Patterns.PatternGenerator.TotalColumns">TotalColumns</see> is used.</param>
/// <param name="upperBound">The maximum column index. If null, <see cref="PatternGenerator.TotalColumns">TotalColumns</see> is used.</param>
/// <param name="patterns">A list of patterns for which the validity of a column should be checked against.
/// A column is not a valid candidate if a <see cref="HitObject"/> occupies the same column in any of the patterns.</param>
/// <returns>A column which has passed the <paramref name="validation"/> check and for which there are no
@@ -189,7 +189,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// Returns a random column index in the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
/// </summary>
/// <param name="lowerBound">The minimum column index. If null, <see cref="RandomStart"/> is used.</param>
/// <param name="upperBound">The maximum column index. If null, <see cref="Patterns.PatternGenerator.TotalColumns"/> is used.</param>
/// <param name="upperBound">The maximum column index. If null, <see cref="PatternGenerator.TotalColumns"/> is used.</param>
protected int GetRandomColumn(int? lowerBound = null, int? upperBound = null) => Random.Next(lowerBound ?? RandomStart, upperBound ?? TotalColumns);
/// <summary>
@@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// A simple generator which, for any object, if the hitobject has an end time
/// it becomes a <see cref="HoldNote"/> or otherwise a <see cref="Note"/>.
/// </summary>
internal class PassThroughPatternGenerator : PatternGenerator
internal class PassThroughPatternGenerator : LegacyPatternGenerator
{
public PassThroughPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern)
: base(random, hitObject, beatmap, previousPattern, totalColumns)
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <summary>
/// A pattern generator for IHasDistance hit objects.
/// </summary>
internal class PathObjectPatternGenerator : PatternGenerator
internal class PathObjectPatternGenerator : LegacyPatternGenerator
{
public readonly int StartTime;
public readonly int EndTime;