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Make Room.Status
non-bindable
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parent
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commit
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@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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createLoungeRoom(new Room
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{
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Name = "Multiplayer room",
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Status = { Value = new RoomStatusOpen() },
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Status = new RoomStatusOpen(),
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EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
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Type = MatchType.HeadToHead,
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Playlist = { item1 },
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@ -85,7 +85,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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createLoungeRoom(new Room
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{
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Name = "Private room",
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Status = { Value = new RoomStatusOpenPrivate() },
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Status = new RoomStatusOpenPrivate(),
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HasPassword = { Value = true },
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EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
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Type = MatchType.HeadToHead,
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@ -95,7 +95,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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createLoungeRoom(new Room
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{
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Name = "Playlist room with multiple beatmaps",
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Status = { Value = new RoomStatusPlaying() },
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Status = new RoomStatusPlaying(),
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EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
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Playlist = { item1, item2 },
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CurrentPlaylistItem = item1
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@ -103,19 +103,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
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createLoungeRoom(new Room
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{
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Name = "Finished room",
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Status = { Value = new RoomStatusEnded() },
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Status = new RoomStatusEnded(),
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EndDate = { Value = DateTimeOffset.Now },
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}),
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createLoungeRoom(new Room
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{
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Name = "Spotlight room",
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Status = { Value = new RoomStatusOpen() },
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Status = new RoomStatusOpen(),
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Category = RoomCategory.Spotlight,
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}),
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createLoungeRoom(new Room
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{
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Name = "Featured artist room",
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Status = { Value = new RoomStatusOpen() },
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Status = new RoomStatusOpen(),
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Category = RoomCategory.FeaturedArtist,
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}),
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}
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@ -136,7 +136,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("create room", () => Child = drawableRoom = createLoungeRoom(room = new Room
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{
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Name = "Room with password",
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Status = { Value = new RoomStatusOpen() },
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Status = new RoomStatusOpen(),
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Type = MatchType.HeadToHead,
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}));
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@ -397,15 +397,15 @@ namespace osu.Game.Online.Multiplayer
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switch (state)
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{
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case MultiplayerRoomState.Open:
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APIRoom.Status.Value = APIRoom.HasPassword.Value ? new RoomStatusOpenPrivate() : new RoomStatusOpen();
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APIRoom.Status = APIRoom.HasPassword.Value ? new RoomStatusOpenPrivate() : new RoomStatusOpen();
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break;
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case MultiplayerRoomState.Playing:
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APIRoom.Status.Value = new RoomStatusPlaying();
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APIRoom.Status = new RoomStatusPlaying();
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break;
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case MultiplayerRoomState.Closed:
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APIRoom.Status.Value = new RoomStatusEnded();
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APIRoom.Status = new RoomStatusEnded();
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break;
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}
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@ -843,7 +843,7 @@ namespace osu.Game.Online.Multiplayer
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Room.Settings = settings;
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APIRoom.Name = Room.Settings.Name;
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APIRoom.Password.Value = Room.Settings.Password;
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APIRoom.Status.Value = string.IsNullOrEmpty(Room.Settings.Password) ? new RoomStatusOpen() : new RoomStatusOpenPrivate();
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APIRoom.Status = string.IsNullOrEmpty(Room.Settings.Password) ? new RoomStatusOpen() : new RoomStatusOpenPrivate();
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APIRoom.Type = Room.Settings.MatchType;
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APIRoom.QueueMode.Value = Room.Settings.QueueMode;
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APIRoom.AutoStartDuration.Value = Room.Settings.AutoStartDuration;
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@ -45,11 +45,11 @@ namespace osu.Game.Online.Rooms
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foreach (var room in Response)
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{
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if (room.EndDate.Value != null && DateTimeOffset.Now >= room.EndDate.Value)
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room.Status.Value = new RoomStatusEnded();
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room.Status = new RoomStatusEnded();
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else if (room.HasPassword.Value)
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room.Status.Value = new RoomStatusOpenPrivate();
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room.Status = new RoomStatusOpenPrivate();
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else
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room.Status.Value = new RoomStatusOpen();
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room.Status = new RoomStatusOpen();
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}
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}
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}
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@ -78,6 +78,15 @@ namespace osu.Game.Online.Rooms
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set => SetField(ref currentPlaylistItem, value);
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}
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/// <summary>
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/// The current room status.
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/// </summary>
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public RoomStatus Status
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{
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get => status;
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set => SetField(ref status, value);
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}
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[JsonProperty("id")]
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private long? roomId;
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@ -98,6 +107,9 @@ namespace osu.Game.Online.Rooms
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[JsonProperty("current_playlist_item")]
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private PlaylistItem? currentPlaylistItem;
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// Not serialised (see: GetRoomsRequest).
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private RoomStatus status = new RoomStatusOpen();
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[Cached]
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[JsonProperty("playlist")]
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public readonly BindableList<PlaylistItem> Playlist = new BindableList<PlaylistItem>();
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@ -117,9 +129,6 @@ namespace osu.Game.Online.Rooms
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[Cached]
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public readonly Bindable<int?> MaxAttempts = new Bindable<int?>();
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[Cached]
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public readonly Bindable<RoomStatus> Status = new Bindable<RoomStatus>(new RoomStatusOpen());
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[Cached]
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public readonly Bindable<RoomAvailability> Availability = new Bindable<RoomAvailability>();
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@ -231,7 +240,7 @@ namespace osu.Game.Online.Rooms
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Host = other.Host;
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ChannelId.Value = other.ChannelId.Value;
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Status.Value = other.Status.Value;
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Status = other.Status;
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Availability.Value = other.Availability.Value;
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HasPassword.Value = other.HasPassword.Value;
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Type = other.Type;
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@ -266,7 +275,7 @@ namespace osu.Game.Online.Rooms
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// Todo: This is not the best way/place to do this, but the intention is to display all playlist items when the room has ended,
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// and display only the non-expired playlist items while the room is still active. In order to achieve this, all expired items are removed from the source Room.
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// More refactoring is required before this can be done locally instead - DrawableRoomPlaylist is currently directly bound to the playlist to display items in the room.
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if (!(Status.Value is RoomStatusEnded))
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if (Status is not RoomStatusEnded)
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Playlist.RemoveAll(i => i.Expired);
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}
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@ -1,22 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.ComponentModel;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Online.Rooms;
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using Container = osu.Framework.Graphics.Containers.Container;
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namespace osu.Game.Screens.OnlinePlay.Components
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{
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public partial class StatusColouredContainer : Container
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{
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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private readonly double transitionDuration;
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[Resolved(typeof(Room), nameof(Room.Status))]
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private Bindable<RoomStatus> status { get; set; } = null!;
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private readonly Room room;
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public StatusColouredContainer(Room room, double transitionDuration = 100)
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@ -25,13 +24,29 @@ namespace osu.Game.Screens.OnlinePlay.Components
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this.transitionDuration = transitionDuration;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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protected override void LoadComplete()
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{
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status.BindValueChanged(s =>
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{
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this.FadeColour(colours.ForRoomCategory(room.Category) ?? s.NewValue.GetAppropriateColour(colours), transitionDuration);
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}, true);
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base.LoadComplete();
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room.PropertyChanged += onRoomPropertyChanged;
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updateRoomStatus();
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}
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private void onRoomPropertyChanged(object? sender, PropertyChangedEventArgs e)
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{
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if (e.PropertyName == nameof(Room.Status))
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updateRoomStatus();
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}
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private void updateRoomStatus()
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{
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this.FadeColour(colours.ForRoomCategory(room.Category) ?? room.Status.GetAppropriateColour(colours), transitionDuration);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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room.PropertyChanged -= onRoomPropertyChanged;
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}
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}
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}
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@ -159,7 +159,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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new RoomStatusPill
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new RoomStatusPill(Room)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.ComponentModel;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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@ -19,25 +20,43 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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protected override FontUsage Font => base.Font.With(weight: FontWeight.SemiBold);
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private readonly Room room;
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public RoomStatusPill(Room room)
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{
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this.room = room;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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EndDate.BindValueChanged(_ => updateDisplay());
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Status.BindValueChanged(_ => updateDisplay(), true);
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FinishTransforms(true);
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TextFlow.Colour = Colour4.Black;
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Pill.Background.Alpha = 1;
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EndDate.BindValueChanged(_ => updateDisplay());
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room.PropertyChanged += onRoomPropertyChanged;
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updateDisplay();
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FinishTransforms(true);
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}
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private void onRoomPropertyChanged(object? sender, PropertyChangedEventArgs e)
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{
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if (e.PropertyName == nameof(Room.Status))
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updateDisplay();
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}
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private void updateDisplay()
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{
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RoomStatus status = Status.Value;
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Pill.Background.FadeColour(room.Status.GetAppropriateColour(colours), 100);
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TextFlow.Text = room.Status.Message;
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}
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Pill.Background.FadeColour(status.GetAppropriateColour(colours), 100);
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TextFlow.Text = status.Message;
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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room.PropertyChanged -= onRoomPropertyChanged;
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}
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}
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}
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@ -31,7 +31,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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// this is done here as a pre-check to avoid clicking on already closed rooms in the lounge from triggering a server join.
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// should probably be done at a higher level, but due to the current structure of things this is the easiest place for now.
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if (room.Status.Value is RoomStatusEnded)
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if (room.Status is RoomStatusEnded)
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{
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onError?.Invoke("Cannot join an ended room.");
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return;
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@ -16,9 +16,6 @@ namespace osu.Game.Screens.OnlinePlay
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/// </summary>
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public partial class OnlinePlayComposite : CompositeDrawable
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{
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[Resolved(typeof(Room))]
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protected Bindable<RoomStatus> Status { get; private set; } = null!;
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[Resolved(typeof(Room))]
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protected Bindable<Room.RoomPlaylistItemStats> PlaylistItemStats { get; private set; } = null!;
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