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mirror of https://github.com/ppy/osu.git synced 2025-01-18 06:22:56 +08:00

Merge branch 'master' into netcore-analyzer

This commit is contained in:
Huo Yaoyuan 2024-12-05 17:18:56 +08:00
commit d92ea910cf
78 changed files with 834 additions and 377 deletions

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@ -148,15 +148,7 @@ namespace osu.Desktop.Windows
foreach (var association in uri_associations)
association.UpdateDescription(getLocalisedString(association.Description));
string getLocalisedString(LocalisableString s)
{
if (localisation == null)
return s.ToString();
var b = localisation.GetLocalisedBindableString(s);
b.UnbindAll();
return b.Value;
}
string getLocalisedString(LocalisableString s) => localisation?.GetLocalisedString(s) ?? s.ToString();
}
#region Native interop

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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
{
Caption = "Use special (N+1) style",
HintText = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 6K (5+1) or 8K (7+1) configurations.",
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
Current = { Value = Beatmap.SpecialStyle }
},
healthDrainSlider = new FormSliderBar<float>
{
@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup
// for now, update these on commit rather than making BeatmapMetadata bindables.
// after switching database engines we can reconsider if switching to bindables is a good direction.
Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value;
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
Beatmap.SpecialStyle = specialStyle.Current.Value;
Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value;
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;

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@ -231,6 +231,36 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("slider still has 2 anchors", () => secondSlider.Path.ControlPoints.Count, () => Is.EqualTo(2));
}
[Test]
public void TestControlClickDoesNotDiscardExistingSelectionEvenIfNothingHit()
{
var firstSlider = new Slider
{
StartTime = 0,
Position = new Vector2(0, 0),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
}
}
};
AddStep("add object", () => EditorBeatmap.AddRange([firstSlider]));
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.AddRange([firstSlider]));
AddStep("move mouse to middle of playfield", () => InputManager.MoveMouseTo(blueprintContainer.ScreenSpaceDrawQuad.Centre));
AddStep("control-click left mouse", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count, () => Is.EqualTo(1));
}
private ComposeBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();

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@ -191,7 +191,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
private void gridSizeIs(int size)
=> AddAssert($"grid size is {size}", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Single().Spacing.Value == new Vector2(size)
&& EditorBeatmap.BeatmapInfo.GridSize == size);
&& EditorBeatmap.GridSize == size);
[Test]
public void TestGridTypeToggling()

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@ -83,10 +83,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
})
}
},
BeatmapInfo =
{
StackLeniency = 0,
}
StackLeniency = 0,
},
ReplayFrames = new List<ReplayFrame>
{

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@ -74,12 +74,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
{
BeatmapInfo = new BeatmapInfo
{
StackLeniency = 0,
Difficulty = new BeatmapDifficulty
{
ApproachRate = 8.5f
}
},
StackLeniency = 0,
ControlPointInfo = controlPointInfo
};

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@ -465,7 +465,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void performTest(List<ReplayFrame> frames, Beatmap<OsuHitObject> beatmap)
{
beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
beatmap.BeatmapInfo.StackLeniency = 0;
beatmap.StackLeniency = 0;
beatmap.BeatmapInfo.Difficulty = new BeatmapDifficulty
{
SliderMultiplier = 4,

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@ -56,13 +56,13 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
h.StackHeight = 0;
if (beatmap.BeatmapInfo.BeatmapVersion >= 6)
applyStacking(beatmap.BeatmapInfo, hitObjects, 0, hitObjects.Count - 1);
applyStacking(beatmap, hitObjects, 0, hitObjects.Count - 1);
else
applyStackingOld(beatmap.BeatmapInfo, hitObjects);
applyStackingOld(beatmap, hitObjects);
}
}
private static void applyStacking(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
private static void applyStacking(IBeatmap beatmap, List<OsuHitObject> hitObjects, int startIndex, int endIndex)
{
ArgumentOutOfRangeException.ThrowIfGreaterThan(startIndex, endIndex);
ArgumentOutOfRangeException.ThrowIfNegative(startIndex);
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
continue;
double endTime = stackBaseObject.GetEndTime();
double stackThreshold = objectN.TimePreempt * beatmapInfo.StackLeniency;
double stackThreshold = objectN.TimePreempt * beatmap.StackLeniency;
if (objectN.StartTime - endTime > stackThreshold)
// We are no longer within stacking range of the next object.
@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
OsuHitObject objectI = hitObjects[i];
if (objectI.StackHeight != 0 || objectI is Spinner) continue;
double stackThreshold = objectI.TimePreempt * beatmapInfo.StackLeniency;
double stackThreshold = objectI.TimePreempt * beatmap.StackLeniency;
/* If this object is a hitcircle, then we enter this "special" case.
* It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider.
@ -214,7 +214,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
}
}
private static void applyStackingOld(BeatmapInfo beatmapInfo, List<OsuHitObject> hitObjects)
private static void applyStackingOld(IBeatmap beatmap, List<OsuHitObject> hitObjects)
{
for (int i = 0; i < hitObjects.Count; i++)
{
@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
for (int j = i + 1; j < hitObjects.Count; j++)
{
double stackThreshold = hitObjects[i].TimePreempt * beatmapInfo.StackLeniency;
double stackThreshold = hitObjects[i].TimePreempt * beatmap.StackLeniency;
if (hitObjects[j].StartTime - stackThreshold > startTime)
break;

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@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Edit
},
};
Spacing.Value = editorBeatmap.BeatmapInfo.GridSize;
Spacing.Value = editorBeatmap.GridSize;
}
protected override void LoadComplete()
@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.Osu.Edit
spacingSlider.ContractedLabelText = $"S: {spacing.NewValue:#,0.##}";
spacingSlider.ExpandedLabelText = $"Spacing: {spacing.NewValue:#,0.##}";
SpacingVector.Value = new Vector2(spacing.NewValue);
editorBeatmap.BeatmapInfo.GridSize = (int)spacing.NewValue;
editorBeatmap.GridSize = (int)spacing.NewValue;
}, true);
GridLinesRotation.BindValueChanged(rotation =>

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@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
{
Caption = "Stack Leniency",
HintText = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
Current = new BindableFloat(Beatmap.StackLeniency)
{
Default = 0.7f,
MinValue = 0,
@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup
Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value;
Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value;
Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value;
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
Beatmap.StackLeniency = stackLeniency.Current.Value;
Beatmap.UpdateAllHitObjects();
Beatmap.SaveState();

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@ -144,6 +144,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
foreach (var nested in hitObject.NestedHitObjects)
simulateHit(nested, ref attributes);
return;
case StrongNestedHitObject:
// we never need to deal with these directly.
// the only thing strong hits do in terms of scoring is double their object's score increase,
// which is already handled at the parent object level via the `strongable.IsStrong` check lower down in this method.
// not handling these here can lead to them falsely being counted as combo-increasing when handling strong drum rolls!
return;
}
if (hitObject is DrumRollTick tick)

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@ -80,16 +80,16 @@ namespace osu.Game.Tests.Beatmaps.Formats
var metadata = beatmap.Metadata;
Assert.AreEqual("03. Renatus - Soleily 192kbps.mp3", metadata.AudioFile);
Assert.AreEqual(0, beatmapInfo.AudioLeadIn);
Assert.AreEqual(0, beatmap.AudioLeadIn);
Assert.AreEqual(164471, metadata.PreviewTime);
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
Assert.AreEqual(0.7f, beatmap.StackLeniency);
Assert.IsTrue(beatmapInfo.Ruleset.OnlineID == 0);
Assert.IsFalse(beatmapInfo.LetterboxInBreaks);
Assert.IsFalse(beatmapInfo.SpecialStyle);
Assert.IsFalse(beatmapInfo.WidescreenStoryboard);
Assert.IsFalse(beatmapInfo.SamplesMatchPlaybackRate);
Assert.AreEqual(CountdownType.None, beatmapInfo.Countdown);
Assert.AreEqual(0, beatmapInfo.CountdownOffset);
Assert.IsFalse(beatmap.LetterboxInBreaks);
Assert.IsFalse(beatmap.SpecialStyle);
Assert.IsFalse(beatmap.WidescreenStoryboard);
Assert.IsFalse(beatmap.SamplesMatchPlaybackRate);
Assert.AreEqual(CountdownType.None, beatmap.Countdown);
Assert.AreEqual(0, beatmap.CountdownOffset);
}
}
@ -101,7 +101,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
using (var resStream = TestResources.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
using (var stream = new LineBufferedReader(resStream))
{
var beatmapInfo = decoder.Decode(stream).BeatmapInfo;
var beatmap = decoder.Decode(stream);
int[] expectedBookmarks =
{
@ -109,13 +109,13 @@ namespace osu.Game.Tests.Beatmaps.Formats
95901, 106450, 116999, 119637, 130186, 140735, 151285,
161834, 164471, 175020, 185570, 196119, 206669, 209306
};
Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
Assert.AreEqual(expectedBookmarks.Length, beatmap.BeatmapInfo.Bookmarks.Length);
for (int i = 0; i < expectedBookmarks.Length; i++)
Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
Assert.AreEqual(4, beatmapInfo.BeatDivisor);
Assert.AreEqual(4, beatmapInfo.GridSize);
Assert.AreEqual(2, beatmapInfo.TimelineZoom);
Assert.AreEqual(expectedBookmarks[i], beatmap.BeatmapInfo.Bookmarks[i]);
Assert.AreEqual(1.8, beatmap.DistanceSpacing);
Assert.AreEqual(4, beatmap.BeatmapInfo.BeatDivisor);
Assert.AreEqual(4, beatmap.GridSize);
Assert.AreEqual(2, beatmap.TimelineZoom);
}
}
@ -993,15 +993,15 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.Multiple(() =>
{
Assert.That(decoded.BeatmapInfo.AudioLeadIn, Is.EqualTo(0));
Assert.That(decoded.BeatmapInfo.StackLeniency, Is.EqualTo(0.7f));
Assert.That(decoded.BeatmapInfo.SpecialStyle, Is.False);
Assert.That(decoded.BeatmapInfo.LetterboxInBreaks, Is.False);
Assert.That(decoded.BeatmapInfo.WidescreenStoryboard, Is.False);
Assert.That(decoded.BeatmapInfo.EpilepsyWarning, Is.False);
Assert.That(decoded.BeatmapInfo.SamplesMatchPlaybackRate, Is.False);
Assert.That(decoded.BeatmapInfo.Countdown, Is.EqualTo(CountdownType.None));
Assert.That(decoded.BeatmapInfo.CountdownOffset, Is.EqualTo(0));
Assert.That(decoded.AudioLeadIn, Is.EqualTo(0));
Assert.That(decoded.StackLeniency, Is.EqualTo(0.7f));
Assert.That(decoded.SpecialStyle, Is.False);
Assert.That(decoded.LetterboxInBreaks, Is.False);
Assert.That(decoded.WidescreenStoryboard, Is.False);
Assert.That(decoded.EpilepsyWarning, Is.False);
Assert.That(decoded.SamplesMatchPlaybackRate, Is.False);
Assert.That(decoded.Countdown, Is.EqualTo(CountdownType.None));
Assert.That(decoded.CountdownOffset, Is.EqualTo(0));
Assert.That(decoded.BeatmapInfo.Metadata.PreviewTime, Is.EqualTo(-1));
Assert.That(decoded.BeatmapInfo.Ruleset.OnlineID, Is.EqualTo(0));
});

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@ -51,14 +51,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
{
var beatmap = decodeAsJson(normal);
var beatmapInfo = beatmap.BeatmapInfo;
Assert.AreEqual(0, beatmapInfo.AudioLeadIn);
Assert.AreEqual(0.7f, beatmapInfo.StackLeniency);
Assert.AreEqual(false, beatmapInfo.SpecialStyle);
Assert.AreEqual(0, beatmap.AudioLeadIn);
Assert.AreEqual(0.7f, beatmap.StackLeniency);
Assert.AreEqual(false, beatmap.SpecialStyle);
Assert.IsTrue(beatmapInfo.Ruleset.OnlineID == 0);
Assert.AreEqual(false, beatmapInfo.LetterboxInBreaks);
Assert.AreEqual(false, beatmapInfo.WidescreenStoryboard);
Assert.AreEqual(CountdownType.None, beatmapInfo.Countdown);
Assert.AreEqual(0, beatmapInfo.CountdownOffset);
Assert.AreEqual(false, beatmap.LetterboxInBreaks);
Assert.AreEqual(false, beatmap.WidescreenStoryboard);
Assert.AreEqual(CountdownType.None, beatmap.Countdown);
Assert.AreEqual(0, beatmap.CountdownOffset);
}
[Test]
@ -76,10 +76,10 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(expectedBookmarks.Length, beatmapInfo.Bookmarks.Length);
for (int i = 0; i < expectedBookmarks.Length; i++)
Assert.AreEqual(expectedBookmarks[i], beatmapInfo.Bookmarks[i]);
Assert.AreEqual(1.8, beatmapInfo.DistanceSpacing);
Assert.AreEqual(1.8, beatmap.DistanceSpacing);
Assert.AreEqual(4, beatmapInfo.BeatDivisor);
Assert.AreEqual(4, beatmapInfo.GridSize);
Assert.AreEqual(2, beatmapInfo.TimelineZoom);
Assert.AreEqual(4, beatmap.GridSize);
Assert.AreEqual(2, beatmap.TimelineZoom);
}
[Test]

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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Database
Assert.That(lastChanges?.ModifiedIndices, Is.Empty);
Assert.That(lastChanges?.NewModifiedIndices, Is.Empty);
realm.Write(r => r.All<BeatmapSetInfo>().First().Beatmaps.First().CountdownOffset = 5);
realm.Write(r => r.All<BeatmapSetInfo>().First().Beatmaps.First().EditorTimestamp = 5);
realm.Run(r => r.Refresh());
Assert.That(collectionChanges, Is.EqualTo(1));

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@ -56,7 +56,7 @@ namespace osu.Game.Tests.Visual.Editing
{
AddStep("turn countdown off", () => designSection.EnableCountdown.Current.Value = false);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.None);
AddAssert("beatmap has correct type", () => editorBeatmap.Countdown == CountdownType.None);
AddUntilStep("other controls hidden", () => !designSection.CountdownSettings.IsPresent);
}
@ -65,12 +65,12 @@ namespace osu.Game.Tests.Visual.Editing
{
AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
AddAssert("beatmap has correct type", () => editorBeatmap.Countdown == CountdownType.Normal);
AddUntilStep("other controls shown", () => designSection.CountdownSettings.IsPresent);
AddStep("change countdown speed", () => designSection.CountdownSpeed.Current.Value = CountdownType.DoubleSpeed);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.DoubleSpeed);
AddAssert("beatmap has correct type", () => editorBeatmap.Countdown == CountdownType.DoubleSpeed);
AddUntilStep("other controls still shown", () => designSection.CountdownSettings.IsPresent);
}
@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual.Editing
{
AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
AddAssert("beatmap has correct type", () => editorBeatmap.Countdown == CountdownType.Normal);
checkOffsetAfter("1", 1);
checkOffsetAfter(string.Empty, 0);
@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("commit text", () => InputManager.Key(Key.Enter));
AddAssert($"displayed value is {expectedFinalValue}", () => designSection.CountdownOffset.Current.Value == expectedFinalValue.ToString(CultureInfo.InvariantCulture));
AddAssert($"beatmap value is {expectedFinalValue}", () => editorBeatmap.BeatmapInfo.CountdownOffset == expectedFinalValue);
AddAssert($"beatmap value is {expectedFinalValue}", () => editorBeatmap.CountdownOffset == expectedFinalValue);
}
private partial class TestDesignSection : DesignSection

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@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("Set beat divisor", () => Editor.Dependencies.Get<BindableBeatDivisor>().Value = 16);
AddStep("Set timeline zoom", () =>
{
originalTimelineZoom = EditorBeatmap.BeatmapInfo.TimelineZoom;
originalTimelineZoom = EditorBeatmap.TimelineZoom;
var timeline = Editor.ChildrenOfType<Timeline>().Single();
InputManager.MoveMouseTo(timeline);
@ -81,19 +81,19 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("Ensure timeline zoom changed", () =>
{
changedTimelineZoom = EditorBeatmap.BeatmapInfo.TimelineZoom;
changedTimelineZoom = EditorBeatmap.TimelineZoom;
return !Precision.AlmostEquals(changedTimelineZoom, originalTimelineZoom);
});
SaveEditor();
AddAssert("Beatmap has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor == 16);
AddAssert("Beatmap has correct timeline zoom", () => EditorBeatmap.BeatmapInfo.TimelineZoom == changedTimelineZoom);
AddAssert("Beatmap has correct timeline zoom", () => EditorBeatmap.TimelineZoom == changedTimelineZoom);
ReloadEditorToSameBeatmap();
AddAssert("Beatmap still has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor == 16);
AddAssert("Beatmap still has correct timeline zoom", () => EditorBeatmap.BeatmapInfo.TimelineZoom == changedTimelineZoom);
AddAssert("Beatmap still has correct timeline zoom", () => EditorBeatmap.TimelineZoom == changedTimelineZoom);
}
[Test]

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@ -205,7 +205,7 @@ namespace osu.Game.Tests.Visual.Editing
{
double originalSpacing = 0;
AddStep("retrieve original spacing", () => originalSpacing = editorBeatmap.BeatmapInfo.DistanceSpacing);
AddStep("retrieve original spacing", () => originalSpacing = editorBeatmap.DistanceSpacing);
AddStep("hold ctrl", () => InputManager.PressKey(Key.LControl));
AddStep("hold alt", () => InputManager.PressKey(Key.LAlt));
@ -215,7 +215,7 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("release alt", () => InputManager.ReleaseKey(Key.LAlt));
AddStep("release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddAssert("distance spacing increased by 0.5", () => editorBeatmap.BeatmapInfo.DistanceSpacing == originalSpacing + 0.5);
AddAssert("distance spacing increased by 0.5", () => editorBeatmap.DistanceSpacing == originalSpacing + 0.5);
}
public partial class EditorBeatmapContainer : PopoverContainer

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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo = { AudioLeadIn = leadIn }
AudioLeadIn = leadIn
});
checkFirstFrameTime(expectedStartTime);
@ -133,7 +133,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Text = $"GameplayStartTime: {DrawableRuleset.GameplayStartTime} "
+ $"FirstHitObjectTime: {FirstHitObjectTime} "
+ $"LeadInTime: {Beatmap.Value.BeatmapInfo.AudioLeadIn} "
+ $"LeadInTime: {Beatmap.Value.Beatmap.AudioLeadIn} "
+ $"FirstFrameClockTime: {FirstFrameClockTime}"
});
}

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@ -136,10 +136,10 @@ namespace osu.Game.Tests.Visual.Gameplay
var workingBeatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
// Add intro time to test quick retry skipping (TestQuickRetry).
workingBeatmap.BeatmapInfo.AudioLeadIn = 60000;
workingBeatmap.Beatmap.AudioLeadIn = 60000;
// Set up data for testing disclaimer display.
workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning ?? false;
workingBeatmap.Beatmap.EpilepsyWarning = epilepsyWarning ?? false;
workingBeatmap.BeatmapInfo.Status = onlineStatus ?? BeatmapOnlineStatus.Ranked;
Beatmap.Value = workingBeatmap;

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@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo = { AudioLeadIn = 60000 }
AudioLeadIn = 60000
});
AddUntilStep("wait for skip overlay", () => Player.ChildrenOfType<SkipOverlay>().First().IsButtonVisible);

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@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("load storyboard with only video", () =>
{
// LegacyStoryboardDecoder doesn't parse WidescreenStoryboard, so it is set manually
loadStoryboard("storyboard_only_video.osu", s => s.BeatmapInfo.WidescreenStoryboard = false);
loadStoryboard("storyboard_only_video.osu", s => s.Beatmap.WidescreenStoryboard = false);
});
AddAssert("storyboard is correct width", () => Precision.AlmostEquals(storyboard?.Width ?? 0f, 480 * 16 / 9f));

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@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Mods
protected override TestPlayer CreateModPlayer(Ruleset ruleset)
{
var player = base.CreateModPlayer(ruleset);
player.RestartRequested = _ => restartRequested = true;
player.PrepareLoaderForRestart = _ => restartRequested = true;
return player;
}

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@ -406,13 +406,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
/// <summary>
/// Tests spectating with a beatmap that has a high <see cref="BeatmapInfo.AudioLeadIn"/> value.
/// Tests spectating with a beatmap that has a high <see cref="IBeatmap.AudioLeadIn"/> value.
///
/// This test is not intended not to check the correct initial time value, but only to guard against
/// gameplay potentially getting stuck in a stopped state due to lead in time being present.
/// </summary>
[Test]
public void TestAudioLeadIn() => testLeadIn(b => b.BeatmapInfo.AudioLeadIn = 2000);
public void TestAudioLeadIn() => testLeadIn(b => b.Beatmap.AudioLeadIn = 2000);
/// <summary>
/// Tests spectating with a beatmap that has a storyboard element with a negative start time (i.e. intro storyboard element).

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@ -5,25 +5,64 @@ using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Playlists
{
public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
{
private const double track_length = 10000;
[Resolved]
private IAPIProvider api { get; set; } = null!;
protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
private BeatmapManager beatmaps = null!;
private RulesetStore rulesets = null!;
private BeatmapSetInfo? importedSet;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API));
Dependencies.Cache(Realm);
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
Realm.Write(r =>
{
foreach (var set in r.All<BeatmapSetInfo>())
{
foreach (var b in set.Beatmaps)
{
// These will all have a virtual track length of 1000, see WorkingBeatmap.GetVirtualTrack().
b.Length = track_length - 1000;
}
}
});
importedSet = beatmaps.GetAllUsableBeatmapSets().First();
}
[Test]
public void TestStatusUpdateOnEnter()
{
@ -69,5 +108,42 @@ namespace osu.Game.Tests.Visual.Playlists
AddAssert("close button present", () => roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
AddUntilStep("wait for close button to disappear", () => !roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
}
[TestCase(120_000, true)] // Definitely enough time.
[TestCase(45_000, true)] // Enough time.
[TestCase(35_000, false)] // Not enough time to complete beatmap after lenience.
[TestCase(20_000, false)] // Not enough time.
[TestCase(5_000, false)] // Not enough time to complete beatmap before lenience.
[TestCase(37_500, true, 2)] // Enough time to complete beatmap after mods are applied.
public void TestReadyButtonEnablementPeriod(int offsetMs, bool enabled, double rate = 1)
{
Room room = null!;
PlaylistsRoomSubScreen roomScreen = null!;
AddStep("create room", () =>
{
RoomManager.AddRoom(room = new Room
{
Name = @"Test Room",
Host = api.LocalUser.Value,
Category = RoomCategory.Normal,
StartDate = DateTimeOffset.Now,
EndDate = DateTimeOffset.Now.AddMilliseconds(offsetMs),
Playlist =
[
new PlaylistItem(importedSet!.Beatmaps[0])
{
RequiredMods = rate == 1
? []
: [new APIMod(new OsuModDoubleTime { SpeedChange = { Value = rate } })]
}
]
});
});
AddStep("push screen", () => LoadScreen(roomScreen = new PlaylistsRoomSubScreen(room)));
AddUntilStep("wait for screen load", () => roomScreen.IsCurrentScreen());
AddUntilStep("ready button enabled", () => roomScreen.ChildrenOfType<PlaylistsReadyButton>().SingleOrDefault()?.Enabled.Value, () => Is.EqualTo(enabled));
}
}
}

View File

@ -115,6 +115,30 @@ namespace osu.Game.Beatmaps
return mostCommon.beatLength;
}
public double AudioLeadIn { get; set; }
public float StackLeniency { get; set; } = 0.7f;
public bool SpecialStyle { get; set; }
public bool LetterboxInBreaks { get; set; }
public bool WidescreenStoryboard { get; set; } = true;
public bool EpilepsyWarning { get; set; }
public bool SamplesMatchPlaybackRate { get; set; }
public double DistanceSpacing { get; set; } = 1.0;
public int GridSize { get; set; }
public double TimelineZoom { get; set; } = 1.0;
public CountdownType Countdown { get; set; } = CountdownType.None;
public int CountdownOffset { get; set; }
IBeatmap IBeatmap.Clone() => Clone();
public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();

View File

@ -73,6 +73,18 @@ namespace osu.Game.Beatmaps
beatmap.HitObjects = convertHitObjects(original.HitObjects, original, cancellationToken).OrderBy(s => s.StartTime).ToList();
beatmap.Breaks = original.Breaks;
beatmap.UnhandledEventLines = original.UnhandledEventLines;
beatmap.AudioLeadIn = original.AudioLeadIn;
beatmap.StackLeniency = original.StackLeniency;
beatmap.SpecialStyle = original.SpecialStyle;
beatmap.LetterboxInBreaks = original.LetterboxInBreaks;
beatmap.WidescreenStoryboard = original.WidescreenStoryboard;
beatmap.EpilepsyWarning = original.EpilepsyWarning;
beatmap.SamplesMatchPlaybackRate = original.SamplesMatchPlaybackRate;
beatmap.DistanceSpacing = original.DistanceSpacing;
beatmap.GridSize = original.GridSize;
beatmap.TimelineZoom = original.TimelineZoom;
beatmap.Countdown = original.Countdown;
beatmap.CountdownOffset = original.CountdownOffset;
return beatmap;
}

View File

@ -428,17 +428,7 @@ namespace osu.Game.Beatmaps
Hash = hash,
DifficultyName = decodedInfo.DifficultyName,
OnlineID = decodedInfo.OnlineID,
AudioLeadIn = decodedInfo.AudioLeadIn,
StackLeniency = decodedInfo.StackLeniency,
SpecialStyle = decodedInfo.SpecialStyle,
LetterboxInBreaks = decodedInfo.LetterboxInBreaks,
WidescreenStoryboard = decodedInfo.WidescreenStoryboard,
EpilepsyWarning = decodedInfo.EpilepsyWarning,
SamplesMatchPlaybackRate = decodedInfo.SamplesMatchPlaybackRate,
DistanceSpacing = decodedInfo.DistanceSpacing,
BeatDivisor = decodedInfo.BeatDivisor,
GridSize = decodedInfo.GridSize,
TimelineZoom = decodedInfo.TimelineZoom,
MD5Hash = memoryStream.ComputeMD5Hash(),
EndTimeObjectCount = decoded.HitObjects.Count(h => h is IHasDuration),
TotalObjectCount = decoded.HitObjects.Count

View File

@ -6,14 +6,12 @@ using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using Newtonsoft.Json;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Collections;
using osu.Game.Database;
using osu.Game.Models;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet.Scores;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Scoring;
using Realms;
@ -136,60 +134,18 @@ namespace osu.Game.Beatmaps
Status = BeatmapOnlineStatus.None;
}
#region Properties we may not want persisted (but also maybe no harm?)
public double AudioLeadIn { get; set; }
public float StackLeniency { get; set; } = 0.7f;
public bool SpecialStyle { get; set; }
public bool LetterboxInBreaks { get; set; }
public bool WidescreenStoryboard { get; set; } = true;
public bool EpilepsyWarning { get; set; }
public bool SamplesMatchPlaybackRate { get; set; }
/// <summary>
/// The time at which this beatmap was last played by the local user.
/// </summary>
public DateTimeOffset? LastPlayed { get; set; }
/// <summary>
/// The ratio of distance travelled per time unit.
/// Generally used to decouple the spacing between hit objects from the enforced "velocity" of the beatmap (see <see cref="DifficultyControlPoint.SliderVelocity"/>).
/// </summary>
/// <remarks>
/// The most common method of understanding is that at a default value of 1.0, the time-to-distance ratio will match the slider velocity of the beatmap
/// at the current point in time. Increasing this value will make hit objects more spaced apart when compared to the cursor movement required to track a slider.
///
/// This is only a hint property, used by the editor in <see cref="IDistanceSnapProvider"/> implementations. It does not directly affect the beatmap or gameplay.
/// </remarks>
public double DistanceSpacing { get; set; } = 1.0;
public int BeatDivisor { get; set; } = 4;
public int GridSize { get; set; }
public double TimelineZoom { get; set; } = 1.0;
/// <summary>
/// The time in milliseconds when last exiting the editor with this beatmap loaded.
/// </summary>
public double? EditorTimestamp { get; set; }
[Ignored]
public CountdownType Countdown { get; set; } = CountdownType.None;
/// <summary>
/// The number of beats to move the countdown backwards (compared to its default location).
/// </summary>
public int CountdownOffset { get; set; }
#endregion
public bool Equals(BeatmapInfo? other)
{
if (ReferenceEquals(this, other)) return true;

View File

@ -82,7 +82,7 @@ namespace osu.Game.Beatmaps.Formats
this.beatmap.BeatmapInfo.BeatmapVersion = FormatVersion;
parser = new ConvertHitObjectParser(getOffsetTime(), FormatVersion);
applyLegacyDefaults(this.beatmap.BeatmapInfo);
ApplyLegacyDefaults(this.beatmap);
base.ParseStreamInto(stream, beatmap);
@ -190,9 +190,9 @@ namespace osu.Game.Beatmaps.Formats
/// This method's intention is to restore those legacy defaults.
/// See also: https://osu.ppy.sh/wiki/en/Client/File_formats/Osu_%28file_format%29
/// </summary>
private static void applyLegacyDefaults(BeatmapInfo beatmapInfo)
internal static void ApplyLegacyDefaults(Beatmap beatmap)
{
beatmapInfo.WidescreenStoryboard = false;
beatmap.WidescreenStoryboard = false;
}
protected override void ParseLine(Beatmap beatmap, Section section, string line)
@ -244,7 +244,7 @@ namespace osu.Game.Beatmaps.Formats
break;
case @"AudioLeadIn":
beatmap.BeatmapInfo.AudioLeadIn = Parsing.ParseInt(pair.Value);
beatmap.AudioLeadIn = Parsing.ParseInt(pair.Value);
break;
case @"PreviewTime":
@ -261,7 +261,7 @@ namespace osu.Game.Beatmaps.Formats
break;
case @"StackLeniency":
beatmap.BeatmapInfo.StackLeniency = Parsing.ParseFloat(pair.Value);
beatmap.StackLeniency = Parsing.ParseFloat(pair.Value);
break;
case @"Mode":
@ -269,31 +269,31 @@ namespace osu.Game.Beatmaps.Formats
break;
case @"LetterboxInBreaks":
beatmap.BeatmapInfo.LetterboxInBreaks = Parsing.ParseInt(pair.Value) == 1;
beatmap.LetterboxInBreaks = Parsing.ParseInt(pair.Value) == 1;
break;
case @"SpecialStyle":
beatmap.BeatmapInfo.SpecialStyle = Parsing.ParseInt(pair.Value) == 1;
beatmap.SpecialStyle = Parsing.ParseInt(pair.Value) == 1;
break;
case @"WidescreenStoryboard":
beatmap.BeatmapInfo.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1;
beatmap.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1;
break;
case @"EpilepsyWarning":
beatmap.BeatmapInfo.EpilepsyWarning = Parsing.ParseInt(pair.Value) == 1;
beatmap.EpilepsyWarning = Parsing.ParseInt(pair.Value) == 1;
break;
case @"SamplesMatchPlaybackRate":
beatmap.BeatmapInfo.SamplesMatchPlaybackRate = Parsing.ParseInt(pair.Value) == 1;
beatmap.SamplesMatchPlaybackRate = Parsing.ParseInt(pair.Value) == 1;
break;
case @"Countdown":
beatmap.BeatmapInfo.Countdown = Enum.Parse<CountdownType>(pair.Value);
beatmap.Countdown = Enum.Parse<CountdownType>(pair.Value);
break;
case @"CountdownOffset":
beatmap.BeatmapInfo.CountdownOffset = Parsing.ParseInt(pair.Value);
beatmap.CountdownOffset = Parsing.ParseInt(pair.Value);
break;
}
}
@ -313,7 +313,7 @@ namespace osu.Game.Beatmaps.Formats
break;
case @"DistanceSpacing":
beatmap.BeatmapInfo.DistanceSpacing = Math.Max(0, Parsing.ParseDouble(pair.Value));
beatmap.DistanceSpacing = Math.Max(0, Parsing.ParseDouble(pair.Value));
break;
case @"BeatDivisor":
@ -321,11 +321,11 @@ namespace osu.Game.Beatmaps.Formats
break;
case @"GridSize":
beatmap.BeatmapInfo.GridSize = Parsing.ParseInt(pair.Value);
beatmap.GridSize = Parsing.ParseInt(pair.Value);
break;
case @"TimelineZoom":
beatmap.BeatmapInfo.TimelineZoom = Math.Max(0, Parsing.ParseDouble(pair.Value));
beatmap.TimelineZoom = Math.Max(0, Parsing.ParseDouble(pair.Value));
break;
}
}

View File

@ -79,14 +79,14 @@ namespace osu.Game.Beatmaps.Formats
writer.WriteLine("[General]");
if (!string.IsNullOrEmpty(beatmap.Metadata.AudioFile)) writer.WriteLine(FormattableString.Invariant($"AudioFilename: {Path.GetFileName(beatmap.Metadata.AudioFile)}"));
writer.WriteLine(FormattableString.Invariant($"AudioLeadIn: {beatmap.BeatmapInfo.AudioLeadIn}"));
writer.WriteLine(FormattableString.Invariant($"AudioLeadIn: {beatmap.AudioLeadIn}"));
writer.WriteLine(FormattableString.Invariant($"PreviewTime: {beatmap.Metadata.PreviewTime}"));
writer.WriteLine(FormattableString.Invariant($"Countdown: {(int)beatmap.BeatmapInfo.Countdown}"));
writer.WriteLine(FormattableString.Invariant($"Countdown: {(int)beatmap.Countdown}"));
writer.WriteLine(FormattableString.Invariant(
$"SampleSet: {toLegacySampleBank(((beatmap.ControlPointInfo as LegacyControlPointInfo)?.SamplePoints.FirstOrDefault() ?? SampleControlPoint.DEFAULT).SampleBank)}"));
writer.WriteLine(FormattableString.Invariant($"StackLeniency: {beatmap.BeatmapInfo.StackLeniency}"));
writer.WriteLine(FormattableString.Invariant($"StackLeniency: {beatmap.StackLeniency}"));
writer.WriteLine(FormattableString.Invariant($"Mode: {onlineRulesetID}"));
writer.WriteLine(FormattableString.Invariant($"LetterboxInBreaks: {(beatmap.BeatmapInfo.LetterboxInBreaks ? '1' : '0')}"));
writer.WriteLine(FormattableString.Invariant($"LetterboxInBreaks: {(beatmap.LetterboxInBreaks ? '1' : '0')}"));
// if (beatmap.BeatmapInfo.UseSkinSprites)
// writer.WriteLine(@"UseSkinSprites: 1");
// if (b.AlwaysShowPlayfield)
@ -95,14 +95,14 @@ namespace osu.Game.Beatmaps.Formats
// writer.WriteLine(@"OverlayPosition: " + b.OverlayPosition);
// if (!string.IsNullOrEmpty(b.SkinPreference))
// writer.WriteLine(@"SkinPreference:" + b.SkinPreference);
if (beatmap.BeatmapInfo.EpilepsyWarning)
if (beatmap.EpilepsyWarning)
writer.WriteLine(@"EpilepsyWarning: 1");
if (beatmap.BeatmapInfo.CountdownOffset > 0)
writer.WriteLine(FormattableString.Invariant($@"CountdownOffset: {beatmap.BeatmapInfo.CountdownOffset}"));
if (beatmap.CountdownOffset > 0)
writer.WriteLine(FormattableString.Invariant($@"CountdownOffset: {beatmap.CountdownOffset}"));
if (onlineRulesetID == 3)
writer.WriteLine(FormattableString.Invariant($"SpecialStyle: {(beatmap.BeatmapInfo.SpecialStyle ? '1' : '0')}"));
writer.WriteLine(FormattableString.Invariant($"WidescreenStoryboard: {(beatmap.BeatmapInfo.WidescreenStoryboard ? '1' : '0')}"));
if (beatmap.BeatmapInfo.SamplesMatchPlaybackRate)
writer.WriteLine(FormattableString.Invariant($"SpecialStyle: {(beatmap.SpecialStyle ? '1' : '0')}"));
writer.WriteLine(FormattableString.Invariant($"WidescreenStoryboard: {(beatmap.WidescreenStoryboard ? '1' : '0')}"));
if (beatmap.SamplesMatchPlaybackRate)
writer.WriteLine(@"SamplesMatchPlaybackRate: 1");
}
@ -112,10 +112,10 @@ namespace osu.Game.Beatmaps.Formats
if (beatmap.BeatmapInfo.Bookmarks.Length > 0)
writer.WriteLine(FormattableString.Invariant($"Bookmarks: {string.Join(',', beatmap.BeatmapInfo.Bookmarks)}"));
writer.WriteLine(FormattableString.Invariant($"DistanceSpacing: {beatmap.BeatmapInfo.DistanceSpacing}"));
writer.WriteLine(FormattableString.Invariant($"DistanceSpacing: {beatmap.DistanceSpacing}"));
writer.WriteLine(FormattableString.Invariant($"BeatDivisor: {beatmap.BeatmapInfo.BeatDivisor}"));
writer.WriteLine(FormattableString.Invariant($"GridSize: {beatmap.BeatmapInfo.GridSize}"));
writer.WriteLine(FormattableString.Invariant($"TimelineZoom: {beatmap.BeatmapInfo.TimelineZoom}"));
writer.WriteLine(FormattableString.Invariant($"GridSize: {beatmap.GridSize}"));
writer.WriteLine(FormattableString.Invariant($"TimelineZoom: {beatmap.TimelineZoom}"));
}
private void handleMetadata(TextWriter writer)

View File

@ -38,6 +38,17 @@ namespace osu.Game.Beatmaps.Formats
SetFallbackDecoder<Storyboard>(() => new LegacyStoryboardDecoder());
}
protected override Storyboard CreateTemplateObject()
{
var sb = base.CreateTemplateObject();
var beatmap = new Beatmap();
LegacyBeatmapDecoder.ApplyLegacyDefaults(beatmap);
sb.Beatmap = beatmap;
return sb;
}
protected override void ParseStreamInto(LineBufferedReader stream, Storyboard storyboard)
{
this.storyboard = storyboard;
@ -73,6 +84,10 @@ namespace osu.Game.Beatmaps.Formats
case "UseSkinSprites":
storyboard.UseSkinSprites = pair.Value == "1";
break;
case @"WidescreenStoryboard":
storyboard.Beatmap.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1;
break;
}
}

View File

@ -7,6 +7,7 @@ using System.Linq;
using osu.Framework.Lists;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
@ -69,6 +70,43 @@ namespace osu.Game.Beatmaps
/// </summary>
double GetMostCommonBeatLength();
double AudioLeadIn { get; internal set; }
float StackLeniency { get; internal set; }
bool SpecialStyle { get; internal set; }
bool LetterboxInBreaks { get; internal set; }
bool WidescreenStoryboard { get; internal set; }
bool EpilepsyWarning { get; internal set; }
bool SamplesMatchPlaybackRate { get; internal set; }
/// <summary>
/// The ratio of distance travelled per time unit.
/// Generally used to decouple the spacing between hit objects from the enforced "velocity" of the beatmap (see <see cref="DifficultyControlPoint.SliderVelocity"/>).
/// </summary>
/// <remarks>
/// The most common method of understanding is that at a default value of 1.0, the time-to-distance ratio will match the slider velocity of the beatmap
/// at the current point in time. Increasing this value will make hit objects more spaced apart when compared to the cursor movement required to track a slider.
///
/// This is only a hint property, used by the editor in <see cref="IDistanceSnapProvider"/> implementations. It does not directly affect the beatmap or gameplay.
/// </remarks>
double DistanceSpacing { get; internal set; }
int GridSize { get; internal set; }
double TimelineZoom { get; internal set; }
CountdownType Countdown { get; internal set; }
/// <summary>
/// The number of beats to move the countdown backwards (compared to its default location).
/// </summary>
int CountdownOffset { get; internal set; }
/// <summary>
/// Creates a shallow-clone of this beatmap and returns it.
/// </summary>

View File

@ -62,7 +62,12 @@ namespace osu.Game.Beatmaps
#region Resource getters
protected virtual Waveform GetWaveform() => new Waveform(null);
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
protected virtual Storyboard GetStoryboard() => new Storyboard
{
BeatmapInfo = BeatmapInfo,
Beatmap = Beatmap,
};
protected abstract IBeatmap GetBeatmap();
public abstract Texture GetBackground();

View File

@ -94,8 +94,9 @@ namespace osu.Game.Database
/// 41 2024-04-17 Add ScoreInfo.TotalScoreWithoutMods for future mod multiplier rebalances.
/// 42 2024-08-07 Update mania key bindings to reflect changes to ManiaAction
/// 43 2024-10-14 Reset keybind for toggling FPS display to avoid conflict with "convert to stream" in the editor, if not already changed by user.
/// 44 2024-11-22 Removed several properties from BeatmapInfo which did not need to be persisted to realm.
/// </summary>
private const int schema_version = 43;
private const int schema_version = 44;
/// <summary>
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.

View File

@ -9,21 +9,6 @@ namespace osu.Game.Localisation
{
private const string prefix = @"osu.Game.Resources.Localisation.DebugSettings";
/// <summary>
/// "Debug"
/// </summary>
public static LocalisableString DebugSectionHeader => new TranslatableString(getKey(@"debug_section_header"), @"Debug");
/// <summary>
/// "Show log overlay"
/// </summary>
public static LocalisableString ShowLogOverlay => new TranslatableString(getKey(@"show_log_overlay"), @"Show log overlay");
/// <summary>
/// "Bypass front-to-back render pass"
/// </summary>
public static LocalisableString BypassFrontToBackPass => new TranslatableString(getKey(@"bypass_front_to_back_pass"), @"Bypass front-to-back render pass");
/// <summary>
/// "Import files"
/// </summary>
@ -34,16 +19,6 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString RunLatencyCertifier => new TranslatableString(getKey(@"run_latency_certifier"), @"Run latency certifier");
/// <summary>
/// "Memory"
/// </summary>
public static LocalisableString MemoryHeader => new TranslatableString(getKey(@"memory_header"), @"Memory");
/// <summary>
/// "Clear all caches"
/// </summary>
public static LocalisableString ClearAllCaches => new TranslatableString(getKey(@"clear_all_caches"), @"Clear all caches");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

View File

@ -44,6 +44,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString CheckUpdate => new TranslatableString(getKey(@"check_update"), @"Check for updates");
/// <summary>
/// "Checking for updates"
/// </summary>
public static LocalisableString CheckingForUpdates => new TranslatableString(getKey(@"checking_for_updates"), @"Checking for updates");
/// <summary>
/// "Open osu! folder"
/// </summary>

View File

@ -174,6 +174,11 @@ namespace osu.Game
/// </summary>
public readonly IBindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
/// <summary>
/// Whether the back button is currently displayed.
/// </summary>
private readonly IBindable<bool> backButtonVisibility = new Bindable<bool>();
IBindable<LocalUserPlayingState> ILocalUserPlayInfo.PlayingState => playingState;
private readonly Bindable<LocalUserPlayingState> playingState = new Bindable<LocalUserPlayingState>();
@ -1019,7 +1024,7 @@ namespace osu.Game
if (!(ScreenStack.CurrentScreen is IOsuScreen currentScreen))
return;
if (!((Drawable)currentScreen).IsLoaded || (currentScreen.AllowBackButton && !currentScreen.OnBackButton()))
if (!((Drawable)currentScreen).IsLoaded || (currentScreen.AllowUserExit && !currentScreen.OnBackButton()))
ScreenStack.Exit();
}
},
@ -1189,6 +1194,14 @@ namespace osu.Game
if (mode.NewValue != OverlayActivation.All) CloseAllOverlays();
};
backButtonVisibility.ValueChanged += visible =>
{
if (visible.NewValue)
BackButton.Show();
else
BackButton.Hide();
};
// Importantly, this should be run after binding PostNotification to the import handlers so they can present the import after game startup.
handleStartupImport();
}
@ -1581,12 +1594,14 @@ namespace osu.Game
if (current is IOsuScreen currentOsuScreen)
{
backButtonVisibility.UnbindFrom(currentOsuScreen.BackButtonVisibility);
OverlayActivationMode.UnbindFrom(currentOsuScreen.OverlayActivationMode);
API.Activity.UnbindFrom(currentOsuScreen.Activity);
}
if (newScreen is IOsuScreen newOsuScreen)
{
backButtonVisibility.BindTo(newOsuScreen.BackButtonVisibility);
OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
API.Activity.BindTo(newOsuScreen.Activity);
@ -1597,11 +1612,6 @@ namespace osu.Game
else
Toolbar.Show();
if (newOsuScreen.AllowBackButton)
BackButton.Show();
else
BackButton.Hide();
if (newOsuScreen.ShowFooter)
{
BackButton.Hide();

View File

@ -5,6 +5,7 @@
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
@ -90,11 +91,13 @@ namespace osu.Game.Overlays.FirstRunSetup
new GraphicsSection(),
new OnlineSection(),
new MaintenanceSection(),
new DebugSection(),
},
SearchTerm = SettingsItem<bool>.CLASSIC_DEFAULT_SEARCH_TERM,
}
};
if (DebugUtils.IsDebugBuild)
searchContainer.Add(new DebugSection());
}
private void applyClassic()

View File

@ -1,19 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings.Sections.DebugSettings;
namespace osu.Game.Overlays.Settings.Sections
{
public partial class DebugSection : SettingsSection
{
public override LocalisableString Header => DebugSettingsStrings.DebugSectionHeader;
public override LocalisableString Header => @"Debug";
public override Drawable CreateIcon() => new SpriteIcon
{
@ -22,12 +20,12 @@ namespace osu.Game.Overlays.Settings.Sections
public DebugSection()
{
Add(new GeneralSettings());
if (DebugUtils.IsDebugBuild)
Add(new BatchImportSettings());
Add(new MemorySettings());
Children = new Drawable[]
{
new GeneralSettings(),
new BatchImportSettings(),
new MemorySettings(),
};
}
}
}

View File

@ -5,43 +5,28 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Screens;
using osu.Game.Localisation;
using osu.Game.Screens;
using osu.Game.Screens.Import;
using osu.Game.Screens.Utility;
namespace osu.Game.Overlays.Settings.Sections.DebugSettings
{
public partial class GeneralSettings : SettingsSubsection
{
protected override LocalisableString Header => CommonStrings.General;
protected override LocalisableString Header => @"General";
[BackgroundDependencyLoader]
private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, IPerformFromScreenRunner? performer)
private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig)
{
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = DebugSettingsStrings.ShowLogOverlay,
LabelText = @"Show log overlay",
Current = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay)
},
new SettingsCheckbox
{
LabelText = DebugSettingsStrings.BypassFrontToBackPass,
LabelText = @"Bypass front-to-back render pass",
Current = config.GetBindable<bool>(DebugSetting.BypassFrontToBackPass)
},
new SettingsButton
{
Text = DebugSettingsStrings.ImportFiles,
Action = () => performer?.PerformFromScreen(menu => menu.Push(new FileImportScreen()))
},
new SettingsButton
{
Text = DebugSettingsStrings.RunLatencyCertifier,
Action = () => performer?.PerformFromScreen(menu => menu.Push(new LatencyCertifierScreen()))
}
};
}
}

View File

@ -11,13 +11,12 @@ using osu.Framework.Localisation;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Database;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.DebugSettings
{
public partial class MemorySettings : SettingsSubsection
{
protected override LocalisableString Header => DebugSettingsStrings.MemoryHeader;
protected override LocalisableString Header => @"Memory";
[BackgroundDependencyLoader]
private void load(GameHost host, RealmAccess realm)
@ -29,27 +28,27 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
{
new SettingsButton
{
Text = DebugSettingsStrings.ClearAllCaches,
Text = @"Clear all caches",
Action = host.Collect
},
new SettingsButton
{
Text = "Compact realm",
Text = @"Compact realm",
Action = () =>
{
// Blocking operations implicitly causes a Compact().
using (realm.BlockAllOperations("compact"))
using (realm.BlockAllOperations(@"compact"))
{
}
}
},
blockAction = new SettingsButton
{
Text = "Block realm",
Text = @"Block realm",
},
unblockAction = new SettingsButton
{
Text = "Unblock realm",
Text = @"Unblock realm",
},
};
@ -57,7 +56,7 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
{
try
{
IDisposable? token = realm.BlockAllOperations("maintenance");
IDisposable? token = realm.BlockAllOperations(@"maintenance");
blockAction.Enabled.Value = false;
@ -89,7 +88,7 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings
}
catch (Exception e)
{
Logger.Error(e, "Blocking realm failed");
Logger.Error(e, @"Blocking realm failed");
}
};
}

View File

@ -4,7 +4,6 @@
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Framework.Logging;
@ -13,6 +12,7 @@ using osu.Framework.Screens;
using osu.Framework.Statistics;
using osu.Game.Configuration;
using osu.Game.Localisation;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.Settings.Sections.Maintenance;
using osu.Game.Updater;
@ -36,8 +36,11 @@ namespace osu.Game.Overlays.Settings.Sections.General
[Resolved]
private Storage storage { get; set; } = null!;
[Resolved]
private OsuGame? game { get; set; }
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, OsuGame? game)
private void load(OsuConfigManager config)
{
Add(new SettingsEnumDropdown<ReleaseStream>
{
@ -50,23 +53,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
Add(checkForUpdatesButton = new SettingsButton
{
Text = GeneralSettingsStrings.CheckUpdate,
Action = () =>
{
checkForUpdatesButton.Enabled.Value = false;
Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(task => Schedule(() =>
{
if (!task.GetResultSafely())
{
notifications?.Post(new SimpleNotification
{
Text = GeneralSettingsStrings.RunningLatestRelease(game!.Version),
Icon = FontAwesome.Solid.CheckCircle,
});
}
checkForUpdatesButton.Enabled.Value = true;
}));
}
Action = () => checkForUpdates().FireAndForget()
});
}
@ -94,6 +81,44 @@ namespace osu.Game.Overlays.Settings.Sections.General
}
}
private async Task checkForUpdates()
{
if (updateManager == null || game == null)
return;
checkForUpdatesButton.Enabled.Value = false;
var checkingNotification = new ProgressNotification
{
Text = GeneralSettingsStrings.CheckingForUpdates,
};
notifications?.Post(checkingNotification);
try
{
bool foundUpdate = await updateManager.CheckForUpdateAsync().ConfigureAwait(true);
if (!foundUpdate)
{
notifications?.Post(new SimpleNotification
{
Text = GeneralSettingsStrings.RunningLatestRelease(game.Version),
Icon = FontAwesome.Solid.CheckCircle,
});
}
}
catch
{
}
finally
{
// This sequence allows the notification to be immediately dismissed.
checkingNotification.State = ProgressNotificationState.Cancelled;
checkingNotification.Close(false);
checkForUpdatesButton.Enabled.Value = true;
}
}
private void exportLogs()
{
ProgressNotification notification = new ProgressNotification

View File

@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
protected override LocalisableString Header => BindingSettingsStrings.ShortcutAndGameplayBindings;
public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { @"keybindings", @"controls", @"keyboard", @"keys" });
public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { @"keybindings", @"controls", @"keyboard", @"keys", @"buttons" });
public BindingSettings(KeyBindingPanel keyConfig)
{

View File

@ -114,10 +114,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows || RuntimeInfo.OS == RuntimeInfo.Platform.Linux)
{
t.NewLine();
var formattedSource = MessageFormatter.FormatText(localisation.GetLocalisedBindableString(TabletSettingsStrings.NoTabletDetectedDescription(
var formattedSource = MessageFormatter.FormatText(localisation.GetLocalisedString(TabletSettingsStrings.NoTabletDetectedDescription(
RuntimeInfo.OS == RuntimeInfo.Platform.Windows
? @"https://opentabletdriver.net/Wiki/FAQ/Windows"
: @"https://opentabletdriver.net/Wiki/FAQ/Linux")).Value);
: @"https://opentabletdriver.net/Wiki/FAQ/Linux")));
t.AddLinks(formattedSource.Text, formattedSource.Links);
}
}),

View File

@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Localisation;
using osu.Framework.Screens;
using osu.Game.Localisation;
using osu.Game.Screens;
using osu.Game.Screens.Import;
using osu.Game.Screens.Utility;
namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
public partial class GeneralSettings : SettingsSubsection
{
protected override LocalisableString Header => CommonStrings.General;
[BackgroundDependencyLoader]
private void load(IPerformFromScreenRunner? performer)
{
Children = new[]
{
new SettingsButton
{
Text = DebugSettingsStrings.ImportFiles,
Action = () => performer?.PerformFromScreen(menu => menu.Push(new FileImportScreen()))
},
new SettingsButton
{
Text = DebugSettingsStrings.RunLatencyCertifier,
Action = () => performer?.PerformFromScreen(menu => menu.Push(new LatencyCertifierScreen()))
}
};
}
}
}

View File

@ -26,7 +26,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
[Resolved(canBeNull: true)]
private OsuGame game { get; set; }
public override bool AllowBackButton => false;
public override bool AllowUserExit => false;
public override bool AllowExternalScreenChange => false;

View File

@ -23,6 +23,7 @@ namespace osu.Game.Overlays.Settings.Sections
{
Children = new Drawable[]
{
new GeneralSettings(),
new BeatmapSettings(),
new SkinSettings(),
new CollectionsSettings(),

View File

@ -7,6 +7,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
@ -27,21 +28,28 @@ namespace osu.Game.Overlays
public LocalisableString Title => SettingsStrings.HeaderTitle;
public LocalisableString Description => SettingsStrings.HeaderDescription;
protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[]
protected override IEnumerable<SettingsSection> CreateSections()
{
// This list should be kept in sync with ScreenBehaviour.
new GeneralSection(),
new SkinSection(),
new InputSection(createSubPanel(new KeyBindingPanel())),
new UserInterfaceSection(),
new GameplaySection(),
new RulesetSection(),
new AudioSection(),
new GraphicsSection(),
new OnlineSection(),
new MaintenanceSection(),
new DebugSection(),
};
var sections = new List<SettingsSection>
{
// This list should be kept in sync with ScreenBehaviour.
new GeneralSection(),
new SkinSection(),
new InputSection(createSubPanel(new KeyBindingPanel())),
new UserInterfaceSection(),
new GameplaySection(),
new RulesetSection(),
new AudioSection(),
new GraphicsSection(),
new OnlineSection(),
new MaintenanceSection(),
};
if (DebugUtils.IsDebugBuild)
sections.Add(new DebugSection());
return sections;
}
private readonly List<SettingsSubPanel> subPanels = new List<SettingsSubPanel>();

View File

@ -184,7 +184,7 @@ namespace osu.Game.Overlays
content.ResizeHeightTo(0, animate ? transition_duration : 0, Easing.OutQuint);
}
headerContent.FadeColour(Expanded.Value ? Color4.White : OsuColour.Gray(0.5f), 200, Easing.OutQuint);
headerContent.FadeColour(Expanded.Value ? Color4.White : OsuColour.Gray(0.7f), 200, Easing.OutQuint);
}
private void updateFadeState()

View File

@ -341,6 +341,78 @@ namespace osu.Game.Rulesets.Difficulty
public double GetMostCommonBeatLength() => baseBeatmap.GetMostCommonBeatLength();
public IBeatmap Clone() => new ProgressiveCalculationBeatmap(baseBeatmap.Clone());
public double AudioLeadIn
{
get => baseBeatmap.AudioLeadIn;
set => baseBeatmap.AudioLeadIn = value;
}
public float StackLeniency
{
get => baseBeatmap.StackLeniency;
set => baseBeatmap.StackLeniency = value;
}
public bool SpecialStyle
{
get => baseBeatmap.SpecialStyle;
set => baseBeatmap.SpecialStyle = value;
}
public bool LetterboxInBreaks
{
get => baseBeatmap.LetterboxInBreaks;
set => baseBeatmap.LetterboxInBreaks = value;
}
public bool WidescreenStoryboard
{
get => baseBeatmap.WidescreenStoryboard;
set => baseBeatmap.WidescreenStoryboard = value;
}
public bool EpilepsyWarning
{
get => baseBeatmap.EpilepsyWarning;
set => baseBeatmap.EpilepsyWarning = value;
}
public bool SamplesMatchPlaybackRate
{
get => baseBeatmap.SamplesMatchPlaybackRate;
set => baseBeatmap.SamplesMatchPlaybackRate = value;
}
public double DistanceSpacing
{
get => baseBeatmap.DistanceSpacing;
set => baseBeatmap.DistanceSpacing = value;
}
public int GridSize
{
get => baseBeatmap.GridSize;
set => baseBeatmap.GridSize = value;
}
public double TimelineZoom
{
get => baseBeatmap.TimelineZoom;
set => baseBeatmap.TimelineZoom = value;
}
public CountdownType Countdown
{
get => baseBeatmap.Countdown;
set => baseBeatmap.Countdown = value;
}
public int CountdownOffset
{
get => baseBeatmap.CountdownOffset;
set => baseBeatmap.CountdownOffset = value;
}
#endregion
}
}

View File

@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Edit
}
});
DistanceSpacingMultiplier.Value = editorBeatmap.BeatmapInfo.DistanceSpacing;
DistanceSpacingMultiplier.Value = editorBeatmap.DistanceSpacing;
DistanceSpacingMultiplier.BindValueChanged(multiplier =>
{
distanceSpacingSlider.ContractedLabelText = $"D. S. ({multiplier.NewValue:0.##x})";
@ -109,7 +109,7 @@ namespace osu.Game.Rulesets.Edit
if (multiplier.NewValue != multiplier.OldValue)
onScreenDisplay?.Display(new DistanceSpacingToast(multiplier.NewValue.ToLocalisableString(@"0.##x"), multiplier));
editorBeatmap.BeatmapInfo.DistanceSpacing = multiplier.NewValue;
editorBeatmap.DistanceSpacing = multiplier.NewValue;
}, true);
DistanceSpacingMultiplier.BindDisabledChanged(disabled => distanceSpacingSlider.Alpha = disabled ? 0 : 1, true);

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Edit
/// A multiplier which changes the ratio of distance travelled per time unit.
/// Importantly, this is provided for manual usage, and not multiplied into any of the methods exposed by this interface.
/// </summary>
/// <seealso cref="BeatmapInfo.DistanceSpacing"/>
/// <seealso cref="IBeatmap.DistanceSpacing"/>
Bindable<double> DistanceSpacingMultiplier { get; }
/// <summary>

View File

@ -3,19 +3,15 @@
using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Input.Handlers;
using osu.Game.Screens.Play;
using osu.Game.Utils;
namespace osu.Game.Rulesets.UI
{
@ -168,13 +164,7 @@ namespace osu.Game.Rulesets.UI
if (lastBackwardsSeekLogTime == null || Math.Abs(Clock.CurrentTime - lastBackwardsSeekLogTime.Value) > 1000)
{
lastBackwardsSeekLogTime = Clock.CurrentTime;
string loggableContent = $"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})";
if (parentGameplayClock is GameplayClockContainer gcc)
loggableContent += $"\n{gcc.ChildrenOfType<FramedBeatmapClock>().Single().GetSnapshot()}";
Logger.Error(new SentryOnlyDiagnosticsException("backwards seek"), loggableContent);
Logger.Log($"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})");
}
state = PlaybackState.NotValid;

View File

@ -433,7 +433,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// Finishes the current blueprint selection.
/// </summary>
/// <param name="e">The mouse event which triggered end of selection.</param>
/// <returns>Whether a click selection was active.</returns>
/// <returns>
/// Whether the mouse event is considered to be fully handled.
/// If the return value is <see langword="false"/>, the standard click / mouse up action will follow.
/// </returns>
private bool endClickSelection(MouseButtonEvent e)
{
// If already handled a selection, double-click, or drag, we don't want to perform a mouse up / click action.
@ -443,14 +446,16 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (e.ControlPressed)
{
// if a selection didn't occur, we may want to trigger a deselection.
// Iterate from the top of the input stack (blueprints closest to the front of the screen first).
// Priority is given to already-selected blueprints.
foreach (SelectionBlueprint<T> blueprint in SelectionBlueprints.AliveChildren.Where(b => b.IsHovered).OrderByDescending(b => b.IsSelected))
return clickSelectionHandled = SelectionHandler.MouseUpSelectionRequested(blueprint, e);
return false;
// can only be reached if there are no hovered blueprints.
// in that case, we still want to suppress mouse up / click handling, because when control is pressed,
// it is presumed we want to add to existing selection, not remove from it
// (unless explicitly control-clicking a selected object, which is handled above).
return true;
}
if (selectedBlueprintAlreadySelectedOnMouseDown && SelectedItems.Count == 1)

View File

@ -157,7 +157,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Scheduler.AddOnce(applyVisualOffset, beatmap);
}, true);
Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom);
Zoom = (float)(defaultTimelineZoom * editorBeatmap.TimelineZoom);
}
private void applyVisualOffset(IBindable<WorkingBeatmap> beatmap)
@ -212,7 +212,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
float minimumZoom = getZoomLevelForVisibleMilliseconds(10000);
float maximumZoom = getZoomLevelForVisibleMilliseconds(500);
float initialZoom = (float)Math.Clamp(defaultTimelineZoom * (editorBeatmap.BeatmapInfo.TimelineZoom == 0 ? 1 : editorBeatmap.BeatmapInfo.TimelineZoom), minimumZoom, maximumZoom);
float initialZoom = (float)Math.Clamp(defaultTimelineZoom * (editorBeatmap.TimelineZoom == 0 ? 1 : editorBeatmap.TimelineZoom), minimumZoom, maximumZoom);
SetupZoom(initialZoom, minimumZoom, maximumZoom);
@ -234,7 +234,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
protected override void OnZoomChanged()
{
base.OnZoomChanged();
editorBeatmap.BeatmapInfo.TimelineZoom = Zoom / defaultTimelineZoom;
editorBeatmap.TimelineZoom = Zoom / defaultTimelineZoom;
}
protected override void UpdateAfterChildren()

View File

@ -80,8 +80,6 @@ namespace osu.Game.Screens.Edit
public override float BackgroundParallaxAmount => 0.1f;
public override bool AllowBackButton => false;
public override bool HideOverlaysOnEnter => true;
public override bool DisallowExternalBeatmapRulesetChanges => true;
@ -194,6 +192,8 @@ namespace osu.Game.Screens.Edit
}
}
protected override bool InitialBackButtonVisibility => false;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
@ -760,11 +760,6 @@ namespace osu.Game.Screens.Edit
switch (e.Action)
{
case GlobalAction.Back:
// as we don't want to display the back button, manual handling of exit action is required.
this.Exit();
return true;
case GlobalAction.EditorCloneSelection:
Clone();
return true;

View File

@ -198,6 +198,78 @@ namespace osu.Game.Screens.Edit
public double GetMostCommonBeatLength() => PlayableBeatmap.GetMostCommonBeatLength();
public double AudioLeadIn
{
get => PlayableBeatmap.AudioLeadIn;
set => PlayableBeatmap.AudioLeadIn = value;
}
public float StackLeniency
{
get => PlayableBeatmap.StackLeniency;
set => PlayableBeatmap.StackLeniency = value;
}
public bool SpecialStyle
{
get => PlayableBeatmap.SpecialStyle;
set => PlayableBeatmap.SpecialStyle = value;
}
public bool LetterboxInBreaks
{
get => PlayableBeatmap.LetterboxInBreaks;
set => PlayableBeatmap.LetterboxInBreaks = value;
}
public bool WidescreenStoryboard
{
get => PlayableBeatmap.WidescreenStoryboard;
set => PlayableBeatmap.WidescreenStoryboard = value;
}
public bool EpilepsyWarning
{
get => PlayableBeatmap.EpilepsyWarning;
set => PlayableBeatmap.EpilepsyWarning = value;
}
public bool SamplesMatchPlaybackRate
{
get => PlayableBeatmap.SamplesMatchPlaybackRate;
set => PlayableBeatmap.SamplesMatchPlaybackRate = value;
}
public double DistanceSpacing
{
get => PlayableBeatmap.DistanceSpacing;
set => PlayableBeatmap.DistanceSpacing = value;
}
public int GridSize
{
get => PlayableBeatmap.GridSize;
set => PlayableBeatmap.GridSize = value;
}
public double TimelineZoom
{
get => PlayableBeatmap.TimelineZoom;
set => PlayableBeatmap.TimelineZoom = value;
}
public CountdownType Countdown
{
get => PlayableBeatmap.Countdown;
set => PlayableBeatmap.Countdown = value;
}
public int CountdownOffset
{
get => PlayableBeatmap.CountdownOffset;
set => PlayableBeatmap.CountdownOffset = value;
}
public IBeatmap Clone() => (EditorBeatmap)MemberwiseClone();
private IList mutableHitObjects => (IList)PlayableBeatmap.HitObjects;

View File

@ -36,7 +36,7 @@ namespace osu.Game.Screens.Edit
public override float BackgroundParallaxAmount => 0.1f;
public override bool AllowBackButton => false;
public override bool AllowUserExit => false;
public override bool HideOverlaysOnEnter => true;

View File

@ -39,7 +39,7 @@ namespace osu.Game.Screens.Edit.Setup
{
Caption = EditorSetupStrings.EnableCountdown,
HintText = EditorSetupStrings.CountdownDescription,
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None },
Current = { Value = Beatmap.Countdown != CountdownType.None },
},
CountdownSettings = new FillFlowContainer
{
@ -52,14 +52,14 @@ namespace osu.Game.Screens.Edit.Setup
CountdownSpeed = new FormEnumDropdown<CountdownType>
{
Caption = EditorSetupStrings.CountdownSpeed,
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None ? Beatmap.BeatmapInfo.Countdown : CountdownType.Normal },
Current = { Value = Beatmap.Countdown != CountdownType.None ? Beatmap.Countdown : CountdownType.Normal },
Items = Enum.GetValues<CountdownType>().Where(type => type != CountdownType.None)
},
CountdownOffset = new FormNumberBox
{
Caption = EditorSetupStrings.CountdownOffset,
HintText = EditorSetupStrings.CountdownOffsetDescription,
Current = { Value = Beatmap.BeatmapInfo.CountdownOffset.ToString() },
Current = { Value = Beatmap.CountdownOffset.ToString() },
TabbableContentContainer = this,
}
}
@ -68,25 +68,25 @@ namespace osu.Game.Screens.Edit.Setup
{
Caption = EditorSetupStrings.WidescreenSupport,
HintText = EditorSetupStrings.WidescreenSupportDescription,
Current = { Value = Beatmap.BeatmapInfo.WidescreenStoryboard }
Current = { Value = Beatmap.WidescreenStoryboard }
},
epilepsyWarning = new FormCheckBox
{
Caption = EditorSetupStrings.EpilepsyWarning,
HintText = EditorSetupStrings.EpilepsyWarningDescription,
Current = { Value = Beatmap.BeatmapInfo.EpilepsyWarning }
Current = { Value = Beatmap.EpilepsyWarning }
},
letterboxDuringBreaks = new FormCheckBox
{
Caption = EditorSetupStrings.LetterboxDuringBreaks,
HintText = EditorSetupStrings.LetterboxDuringBreaksDescription,
Current = { Value = Beatmap.BeatmapInfo.LetterboxInBreaks }
Current = { Value = Beatmap.LetterboxInBreaks }
},
samplesMatchPlaybackRate = new FormCheckBox
{
Caption = EditorSetupStrings.SamplesMatchPlaybackRate,
HintText = EditorSetupStrings.SamplesMatchPlaybackRateDescription,
Current = { Value = Beatmap.BeatmapInfo.SamplesMatchPlaybackRate }
Current = { Value = Beatmap.SamplesMatchPlaybackRate }
}
};
}
@ -113,18 +113,18 @@ namespace osu.Game.Screens.Edit.Setup
{
updateBeatmap();
// update displayed text to ensure parsed value matches display (i.e. if empty string was provided).
CountdownOffset.Current.Value = Beatmap.BeatmapInfo.CountdownOffset.ToString(CultureInfo.InvariantCulture);
CountdownOffset.Current.Value = Beatmap.CountdownOffset.ToString(CultureInfo.InvariantCulture);
}
private void updateBeatmap()
{
Beatmap.BeatmapInfo.Countdown = EnableCountdown.Current.Value ? CountdownSpeed.Current.Value : CountdownType.None;
Beatmap.BeatmapInfo.CountdownOffset = int.TryParse(CountdownOffset.Current.Value, NumberStyles.None, CultureInfo.InvariantCulture, out int offset) ? offset : 0;
Beatmap.Countdown = EnableCountdown.Current.Value ? CountdownSpeed.Current.Value : CountdownType.None;
Beatmap.CountdownOffset = int.TryParse(CountdownOffset.Current.Value, NumberStyles.None, CultureInfo.InvariantCulture, out int offset) ? offset : 0;
Beatmap.BeatmapInfo.WidescreenStoryboard = widescreenSupport.Current.Value;
Beatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning.Current.Value;
Beatmap.BeatmapInfo.LetterboxInBreaks = letterboxDuringBreaks.Current.Value;
Beatmap.BeatmapInfo.SamplesMatchPlaybackRate = samplesMatchPlaybackRate.Current.Value;
Beatmap.WidescreenStoryboard = widescreenSupport.Current.Value;
Beatmap.EpilepsyWarning = epilepsyWarning.Current.Value;
Beatmap.LetterboxInBreaks = letterboxDuringBreaks.Current.Value;
Beatmap.SamplesMatchPlaybackRate = samplesMatchPlaybackRate.Current.Value;
Beatmap.SaveState();
}

View File

@ -5,6 +5,7 @@ using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Screens.Footer;
@ -21,15 +22,21 @@ namespace osu.Game.Screens
bool DisallowExternalBeatmapRulesetChanges { get; }
/// <summary>
/// Whether the user can exit this <see cref="IOsuScreen"/> by pressing the back button.
/// Whether the user can exit this <see cref="IOsuScreen"/>.
/// </summary>
bool AllowBackButton { get; }
/// <remarks>
/// When overriden to <c>false</c>,
/// the user is blocked from exiting the screen via the <see cref="GlobalAction.Back"/> action,
/// and the back button is hidden from this screen by the initial state of <see cref="BackButtonVisibility"/> being set to hidden.
/// </remarks>
bool AllowUserExit { get; }
/// <summary>
/// Whether a footer (and a back button) should be displayed underneath the screen.
/// </summary>
/// <remarks>
/// Temporarily, the back button is shown regardless of whether <see cref="AllowBackButton"/> is true.
/// Temporarily, the footer's own back button is shown regardless of whether <see cref="BackButtonVisibility"/> is set to hidden.
/// This will be corrected as the footer becomes used more commonly.
/// </remarks>
bool ShowFooter { get; }
@ -59,6 +66,11 @@ namespace osu.Game.Screens
/// </summary>
IBindable<OverlayActivation> OverlayActivationMode { get; }
/// <summary>
/// Whether the back button should be displayed in this screen.
/// </summary>
IBindable<bool> BackButtonVisibility { get; }
/// <summary>
/// The current <see cref="UserActivity"/> for this screen.
/// </summary>

View File

@ -48,7 +48,7 @@ namespace osu.Game.Screens.Menu
public override bool HideOverlaysOnEnter => Buttons == null || Buttons.State == ButtonSystemState.Initial;
public override bool AllowBackButton => false;
public override bool AllowUserExit => false;
public override bool AllowExternalScreenChange => true;

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -80,19 +81,34 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
bool matchingFilter = true;
matchingFilter &= criteria.Ruleset == null || r.Room.PlaylistItemStats?.RulesetIDs.Any(id => id == criteria.Ruleset.OnlineID) != false;
if (!string.IsNullOrEmpty(criteria.SearchString))
{
// Room name isn't translatable, so ToString() is used here for simplicity.
matchingFilter &= r.FilterTerms.Any(term => term.ToString().Contains(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase));
}
matchingFilter &= matchPermissions(r, criteria.Permissions);
// Room name isn't translatable, so ToString() is used here for simplicity.
string[] filterTerms = r.FilterTerms.Select(t => t.ToString()).ToArray();
string[] searchTerms = criteria.SearchString.Split(' ', StringSplitOptions.RemoveEmptyEntries);
matchingFilter &= searchTerms.All(searchTerm => filterTerms.Any(filterTerm => checkTerm(filterTerm, searchTerm)));
r.MatchingFilter = matchingFilter;
}
});
// Lifted from SearchContainer.
static bool checkTerm(string haystack, string needle)
{
int index = 0;
for (int i = 0; i < needle.Length; i++)
{
int found = CultureInfo.InvariantCulture.CompareInfo.IndexOf(haystack, needle[i], index, CompareOptions.OrdinalIgnoreCase);
if (found < 0)
return false;
index = found + 1;
}
return true;
}
static bool matchPermissions(DrawableLoungeRoom room, RoomPermissionsFilter accessType)
{
switch (accessType)

View File

@ -126,7 +126,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
syncManager = new SpectatorSyncManager(masterClockContainer)
{
ReadyToStart = performInitialSeek,
}
},
new PlayerSettingsOverlay()
};
for (int i = 0; i < Users.Count; i++)

View File

@ -180,7 +180,7 @@ namespace osu.Game.Screens.OnlinePlay
if (!(screenStack.CurrentScreen is IOnlinePlaySubScreen onlineSubScreen))
return false;
if (((Drawable)onlineSubScreen).IsLoaded && onlineSubScreen.AllowBackButton && onlineSubScreen.OnBackButton())
if (((Drawable)onlineSubScreen).IsLoaded && onlineSubScreen.AllowUserExit && onlineSubScreen.OnBackButton())
return true;
if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen))

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using osu.Framework.Allocation;
@ -10,7 +11,9 @@ using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Utils;
namespace osu.Game.Screens.OnlinePlay.Playlists
{
@ -19,6 +22,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
[Resolved]
private IBindable<WorkingBeatmap> gameBeatmap { get; set; } = null!;
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
private readonly Room room;
public PlaylistsReadyButton(Room room)
@ -63,14 +69,14 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
{
base.Update();
Enabled.Value = hasRemainingAttempts && enoughTimeLeft;
Enabled.Value = hasRemainingAttempts && enoughTimeLeft();
}
public override LocalisableString TooltipText
{
get
{
if (!enoughTimeLeft)
if (!enoughTimeLeft())
return "No time left!";
if (!hasRemainingAttempts)
@ -80,9 +86,17 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
}
}
private bool enoughTimeLeft =>
// This should probably consider the length of the currently selected item, rather than a constant 30 seconds.
room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < room.EndDate;
private bool enoughTimeLeft()
{
double rate = ModUtils.CalculateRateWithMods(mods.Value);
// We want to avoid users not being able to submit scores if they chose to not skip,
// so track length is chosen over playable length.
double trackLength = Math.Round(gameBeatmap.Value.Track.Length / rate);
// Additional 30 second delay added to account for load and/or submit time.
return room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(trackLength) < room.EndDate;
}
protected override void Dispose(bool isDisposing)
{

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@ -37,7 +37,7 @@ namespace osu.Game.Screens
public string Description => Title;
public virtual bool AllowBackButton => true;
public virtual bool AllowUserExit => true;
public virtual bool ShowFooter => false;
@ -56,6 +56,15 @@ namespace osu.Game.Screens
IBindable<OverlayActivation> IOsuScreen.OverlayActivationMode => OverlayActivationMode;
/// <summary>
/// The initial visibility state of the back button when this screen is entered for the first time.
/// </summary>
protected virtual bool InitialBackButtonVisibility => AllowUserExit;
public readonly Bindable<bool> BackButtonVisibility;
IBindable<bool> IOsuScreen.BackButtonVisibility => BackButtonVisibility;
public virtual bool CursorVisible => true;
protected new OsuGameBase Game => base.Game as OsuGameBase;
@ -154,6 +163,7 @@ namespace osu.Game.Screens
Origin = Anchor.Centre;
OverlayActivationMode = new Bindable<OverlayActivation>(InitialOverlayActivationMode);
BackButtonVisibility = new Bindable<bool>(InitialBackButtonVisibility);
}
[BackgroundDependencyLoader(true)]

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@ -1,46 +1,102 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play.PlayerSettings;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD
{
public partial class PlayerSettingsOverlay : VisibilityContainer
public partial class PlayerSettingsOverlay : ExpandingContainer
{
public VisualSettings VisualSettings { get; private set; }
private const float padding = 10;
public const float EXPANDED_WIDTH = player_settings_width + padding * 2;
private const float player_settings_width = 270;
private const int fade_duration = 200;
public readonly VisualSettings VisualSettings;
public override void Show() => this.FadeIn(fade_duration);
public override void Hide() => this.FadeOut(fade_duration);
// we'll handle this ourselves because we have slightly custom logic.
protected override bool ExpandOnHover => false;
protected override Container<Drawable> Content => content;
private readonly FillFlowContainer content;
public PlayerSettingsOverlay()
{
Anchor = Anchor.TopRight;
Origin = Anchor.TopRight;
AutoSizeAxes = Axes.Both;
private readonly IconButton button;
InternalChild = content = new FillFlowContainer
private InputManager inputManager = null!;
public PlayerSettingsOverlay()
: base(0, EXPANDED_WIDTH)
{
Origin = Anchor.TopRight;
Anchor = Anchor.TopRight;
base.Content.Add(content = new FillFlowContainer
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 20),
Margin = new MarginPadding(padding),
Children = new PlayerSettingsGroup[]
{
VisualSettings = new VisualSettings { Expanded = { Value = false } },
new AudioSettings { Expanded = { Value = false } }
}
};
});
AddInternal(button = new IconButton
{
Icon = FontAwesome.Solid.Cog,
Origin = Anchor.TopRight,
Anchor = Anchor.TopLeft,
Margin = new MarginPadding(5),
Action = () => Expanded.Toggle()
});
AddInternal(new Box
{
Colour = ColourInfo.GradientHorizontal(Color4.Black.Opacity(0), Color4.Black.Opacity(0.8f)),
Depth = float.MaxValue,
RelativeSizeAxes = Axes.Both,
});
}
protected override void PopIn() => this.FadeIn(fade_duration);
protected override void PopOut() => this.FadeOut(fade_duration);
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager()!;
}
protected override void Update()
{
base.Update();
Expanded.Value = inputManager.CurrentState.Mouse.Position.X >= button.ScreenSpaceDrawQuad.TopLeft.X;
}
protected override void OnHoverLost(HoverLostEvent e)
{
// handle un-expanding manually because our children do weird hover blocking stuff.
}
public void AddAtStart(PlayerSettingsGroup drawable) => content.Insert(-1, drawable);
}

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@ -115,6 +115,8 @@ namespace osu.Game.Screens.Play
public HUDOverlay([CanBeNull] DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods, bool alwaysShowLeaderboard = true)
{
Container rightSettings;
this.drawableRuleset = drawableRuleset;
this.mods = mods;
@ -146,7 +148,6 @@ namespace osu.Game.Screens.Play
Children = new Drawable[]
{
ModDisplay = CreateModsContainer(),
PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
}
},
bottomRightElements = new FillFlowContainer
@ -164,6 +165,14 @@ namespace osu.Game.Screens.Play
HoldToQuit = CreateHoldForMenuButton(),
}
},
rightSettings = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
PlayerSettingsOverlay = new PlayerSettingsOverlay(),
}
},
LeaderboardFlow = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
@ -173,7 +182,7 @@ namespace osu.Game.Screens.Play
},
};
hideTargets = new List<Drawable> { mainComponents, topRightElements };
hideTargets = new List<Drawable> { mainComponents, topRightElements, rightSettings };
if (rulesetComponents != null)
hideTargets.Add(rulesetComponents);
@ -389,8 +398,6 @@ namespace osu.Game.Screens.Play
Origin = Anchor.TopRight,
};
protected PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)

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@ -95,8 +95,8 @@ namespace osu.Game.Screens.Play
// some beatmaps specify a current lead-in time which should be used instead of the ruleset-provided value when available.
// this is not available as an option in the live editor but can still be applied via .osu editing.
double firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime;
if (beatmap.BeatmapInfo.AudioLeadIn > 0)
time = Math.Min(time, firstHitObjectTime - beatmap.BeatmapInfo.AudioLeadIn);
if (beatmap.Beatmap.AudioLeadIn > 0)
time = Math.Min(time, firstHitObjectTime - beatmap.Beatmap.AudioLeadIn);
return time;
}

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@ -57,7 +57,7 @@ namespace osu.Game.Screens.Play
/// </summary>
public event Action OnGameplayStarted;
public override bool AllowBackButton => false; // handled by HoldForMenuButton
public override bool AllowUserExit => false; // handled by HoldForMenuButton
protected override bool PlayExitSound => !isRestarting;
@ -83,7 +83,7 @@ namespace osu.Game.Screens.Play
/// </summary>
protected virtual bool PauseOnFocusLost => true;
public Action<bool> RestartRequested;
public Action<bool> PrepareLoaderForRestart;
private bool isRestarting;
private bool skipExitTransition;
@ -457,7 +457,7 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
BreakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
BreakOverlay = new BreakOverlay(working.Beatmap.LetterboxInBreaks, ScoreProcessor)
{
Clock = DrawableRuleset.FrameStableClock,
ProcessCustomClock = false,
@ -646,7 +646,6 @@ namespace osu.Game.Screens.Play
// import current score if possible.
prepareAndImportScoreAsync();
// Screen may not be current if a restart has been performed.
if (this.IsCurrentScreen())
{
skipExitTransition = skipTransition;
@ -657,6 +656,12 @@ namespace osu.Game.Screens.Play
// - the pause / fail dialog was requested but couldn't be displayed due to the type or state of this Player instance.
this.Exit();
}
else
{
// May be restarting from results screen.
if (this.GetChildScreen() != null)
this.MakeCurrent();
}
return true;
}
@ -719,12 +724,8 @@ namespace osu.Game.Screens.Play
// stopping here is to ensure music doesn't become audible after exiting back to PlayerLoader.
musicController.Stop();
if (RestartRequested != null)
{
skipExitTransition = quickRestart;
RestartRequested?.Invoke(quickRestart);
return true;
}
skipExitTransition = quickRestart;
PrepareLoaderForRestart?.Invoke(quickRestart);
return PerformExit(quickRestart);
}

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@ -242,7 +242,7 @@ namespace osu.Game.Screens.Play
sampleRestart = new SkinnableSound(new SampleInfo(@"Gameplay/restart", @"pause-retry-click"))
};
if (Beatmap.Value.BeatmapInfo.EpilepsyWarning)
if (Beatmap.Value.Beatmap.EpilepsyWarning)
{
disclaimers.Add(epilepsyWarning = new PlayerLoaderDisclaimer(PlayerLoaderStrings.EpilepsyWarningTitle, PlayerLoaderStrings.EpilepsyWarningContent));
}
@ -457,7 +457,7 @@ namespace osu.Game.Screens.Play
CurrentPlayer = createPlayer();
CurrentPlayer.Configuration.AutomaticallySkipIntro |= quickRestart;
CurrentPlayer.RestartCount = restartCount++;
CurrentPlayer.RestartRequested = restartRequested;
CurrentPlayer.PrepareLoaderForRestart = prepareForRestart;
LoadTask = LoadComponentAsync(CurrentPlayer, _ =>
{
@ -470,13 +470,11 @@ namespace osu.Game.Screens.Play
{
}
private void restartRequested(bool quickRestartRequested)
private void prepareForRestart(bool quickRestartRequested)
{
quickRestart = quickRestartRequested;
hideOverlays = true;
ValidForResume = true;
this.MakeCurrent();
}
private void contentIn(double delayBeforeSideDisplays = 0)
@ -485,6 +483,8 @@ namespace osu.Game.Screens.Play
if (quickRestart)
{
BackButtonVisibility.Value = false;
// A quick restart starts by triggering a fade to black
AddInternal(quickRestartBlackLayer = new Box
{
@ -503,6 +503,8 @@ namespace osu.Game.Screens.Play
.Delay(quick_restart_initial_delay)
.ScaleTo(1)
.FadeInFromZero(500, Easing.OutQuint);
this.Delay(quick_restart_initial_delay).Schedule(() => BackButtonVisibility.Value = true);
}
else
{

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@ -55,6 +55,8 @@ namespace osu.Game.Screens.Ranking
[Resolved]
private Player? player { get; set; }
private bool skipExitTransition;
[Resolved]
private IAPIProvider api { get; set; } = null!;
@ -203,6 +205,7 @@ namespace osu.Game.Screens.Ranking
{
if (!this.IsCurrentScreen()) return;
skipExitTransition = true;
player?.Restart(true);
},
});
@ -313,7 +316,8 @@ namespace osu.Game.Screens.Ranking
// HitObject references from HitEvent.
Score?.HitEvents.Clear();
this.FadeOut(100);
if (!skipExitTransition)
this.FadeOut(100);
return false;
}

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@ -401,7 +401,6 @@ namespace osu.Game.Screens.Select
if (beatmap == null || bpmLabelContainer == null)
return;
// this doesn't consider mods which apply variable rates, yet.
double rate = ModUtils.CalculateRateWithMods(mods.Value);
int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate);

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@ -10,7 +10,7 @@ namespace osu.Game.Screens
/// </summary>
public abstract partial class StartupScreen : OsuScreen
{
public override bool AllowBackButton => false;
public override bool AllowUserExit => false;
public override bool HideOverlaysOnEnter => true;

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@ -67,7 +67,7 @@ namespace osu.Game.Storyboards.Drawables
bool onlyHasVideoElements = Storyboard.Layers.SelectMany(l => l.Elements).All(e => e is StoryboardVideo);
Width = Height * (storyboard.BeatmapInfo.WidescreenStoryboard || onlyHasVideoElements ? 16 / 9f : 4 / 3f);
Width = Height * (storyboard.Beatmap.WidescreenStoryboard || onlyHasVideoElements ? 16 / 9f : 4 / 3f);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;

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@ -18,6 +18,7 @@ namespace osu.Game.Storyboards
public IEnumerable<StoryboardLayer> Layers => layers.Values;
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
public IBeatmap Beatmap { get; set; } = new Beatmap();
/// <summary>
/// Whether the storyboard should prefer textures from the current skin before using local storyboard textures.

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@ -27,6 +27,17 @@ namespace osu.Game.Tests.Beatmaps
BeatmapInfo = baseBeatmap.BeatmapInfo;
ControlPointInfo = baseBeatmap.ControlPointInfo;
UnhandledEventLines = baseBeatmap.UnhandledEventLines;
AudioLeadIn = baseBeatmap.AudioLeadIn;
StackLeniency = baseBeatmap.StackLeniency;
SpecialStyle = baseBeatmap.SpecialStyle;
LetterboxInBreaks = baseBeatmap.LetterboxInBreaks;
WidescreenStoryboard = baseBeatmap.WidescreenStoryboard;
EpilepsyWarning = baseBeatmap.EpilepsyWarning;
SamplesMatchPlaybackRate = baseBeatmap.SamplesMatchPlaybackRate;
DistanceSpacing = baseBeatmap.DistanceSpacing;
GridSize = baseBeatmap.GridSize;
TimelineZoom = baseBeatmap.TimelineZoom;
CountdownOffset = baseBeatmap.CountdownOffset;
if (withHitObjects)
{

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@ -286,6 +286,7 @@ namespace osu.Game.Utils
{
double rate = 1;
// TODO: This doesn't consider mods which apply variable rates, yet.
foreach (var mod in mods.OfType<IApplicableToRate>())
rate = mod.ApplyToRate(0, rate);