mirror of
https://github.com/ppy/osu.git
synced 2025-01-25 15:42:55 +08:00
Fix weirdness around spurious adjustments firing due to overloaded bindable
This commit is contained in:
parent
3eaffbb70a
commit
57f1259a33
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -43,16 +44,16 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
if (!isRebinding) ChangeHandler?.SaveState();
|
||||
}
|
||||
|
||||
bpmTextEntry.Bindable.BindValueChanged(val =>
|
||||
bpmTextEntry.OnCommit = (oldBeatLength, _) =>
|
||||
{
|
||||
if (!Beatmap.AdjustNotesOnOffsetBPMChange.Value || ControlPoint.Value == null)
|
||||
return;
|
||||
|
||||
Beatmap.BeginChange();
|
||||
TimingSectionAdjustments.SetHitObjectBPM(Beatmap, ControlPoint.Value, val.OldValue);
|
||||
TimingSectionAdjustments.SetHitObjectBPM(Beatmap, ControlPoint.Value, oldBeatLength);
|
||||
Beatmap.UpdateAllHitObjects();
|
||||
Beatmap.EndChange();
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
private bool isRebinding;
|
||||
@ -85,6 +86,8 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
|
||||
private partial class BPMTextBox : LabelledTextBox
|
||||
{
|
||||
public new Action<double, double>? OnCommit { get; set; }
|
||||
|
||||
private readonly BindableNumber<double> beatLengthBindable = new TimingControlPoint().BeatLengthBindable;
|
||||
|
||||
public BPMTextBox()
|
||||
@ -92,10 +95,12 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
Label = "BPM";
|
||||
SelectAllOnFocus = true;
|
||||
|
||||
OnCommit += (_, isNew) =>
|
||||
base.OnCommit += (_, isNew) =>
|
||||
{
|
||||
if (!isNew) return;
|
||||
|
||||
double oldBeatLength = beatLengthBindable.Value;
|
||||
|
||||
try
|
||||
{
|
||||
if (double.TryParse(Current.Value, out double doubleVal) && doubleVal > 0)
|
||||
@ -109,6 +114,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
// This is run regardless of parsing success as the parsed number may not actually trigger a change
|
||||
// due to bindable clamping. Even in such a case we want to update the textbox to a sane visual state.
|
||||
beatLengthBindable.TriggerChange();
|
||||
OnCommit?.Invoke(oldBeatLength, beatLengthBindable.Value);
|
||||
};
|
||||
|
||||
beatLengthBindable.BindValueChanged(val =>
|
||||
|
Loading…
Reference in New Issue
Block a user