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Align inspector info more to how it is shown for osu
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@ -21,21 +21,18 @@ namespace osu.Game.Rulesets.Catch.Edit
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HitObject? precedingObject = EditorBeatmap.HitObjects.LastOrDefault(ho => ho.GetEndTime() < firstSelectedHitObject.StartTime);
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HitObject? nextObject = EditorBeatmap.HitObjects.FirstOrDefault(ho => ho.StartTime > lastSelectedHitObject.GetEndTime());
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if (precedingObject != null || nextObject != null)
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{
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AddHeader("Snapping");
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}
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if (precedingObject != null)
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{
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double previousSnap = snapProvider.ReadCurrentDistanceSnap(precedingObject, firstSelectedHitObject);
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AddValue($"Previous: {previousSnap:#,0.##}x");
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AddHeader("To previous");
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AddValue($"{previousSnap:#,0.##}x");
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}
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if (nextObject != null)
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{
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double nextSnap = snapProvider.ReadCurrentDistanceSnap(lastSelectedHitObject, nextObject);
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AddValue($"Next: {nextSnap:#,0.##}x");
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AddHeader("To next");
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AddValue($"{nextSnap:#,0.##}x");
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}
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}
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}
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