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Move already placed objects when adjusting offset/BPM
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -9,11 +11,13 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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namespace osu.Game.Screens.Edit.Timing
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@ -33,6 +37,8 @@ namespace osu.Game.Screens.Edit.Timing
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private MetronomeDisplay metronome = null!;
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private LabelledSwitchButton adjustPlacedNotes = null!;
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider, OsuColour colours)
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{
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@ -59,6 +65,7 @@ namespace osu.Game.Screens.Edit.Timing
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{
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new Dimension(GridSizeMode.Absolute, 200),
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new Dimension(GridSizeMode.Absolute, 50),
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new Dimension(GridSizeMode.Absolute, 50),
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new Dimension(GridSizeMode.Absolute, TapButton.SIZE + padding),
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},
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Content = new[]
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@ -116,6 +123,18 @@ namespace osu.Game.Screens.Edit.Timing
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},
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},
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Bottom = padding, Horizontal = padding },
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Children = new Drawable[]
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{
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adjustPlacedNotes = new LabelledSwitchButton { Label = "Move already placed notes\nwhen changing the offset/BPM" },
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}
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},
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},
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new Drawable[]
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{
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new Container
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{
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@ -192,6 +211,17 @@ namespace osu.Game.Screens.Edit.Timing
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editorClock.Seek(selectedGroup.Value.Time);
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}
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private List<HitObject> hitObjectsInTimingRange(EditorBeatmap beatmap, ControlPointGroup selectedGroup)
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{
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// If the first group, we grab all hitobjects prior to the next, if the last group, we grab all remaining hitobjects
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double firstGroupTime = beatmap.ControlPointInfo.Groups.Any(x => x.ControlPoints.Any(y => y is TimingControlPoint) && x.Time < selectedGroup.Time) ? selectedGroup.Time : double.MinValue;
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double nextGroupTime = beatmap.ControlPointInfo.Groups.FirstOrDefault(x => x.ControlPoints.Any(y => y is TimingControlPoint) && x.Time > selectedGroup.Time)?.Time ?? double.MaxValue;
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var result = beatmap.HitObjects.Where(x => Precision.AlmostBigger(x.StartTime, firstGroupTime) && Precision.DefinitelyBigger(nextGroupTime, x.StartTime)).ToList();
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Console.WriteLine(firstGroupTime + ", " + nextGroupTime + ", " + result.Count);
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return result;
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}
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private void adjustOffset(double adjust)
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{
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if (selectedGroup.Value == null)
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@ -199,6 +229,8 @@ namespace osu.Game.Screens.Edit.Timing
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bool wasAtStart = editorClock.CurrentTimeAccurate == selectedGroup.Value.Time;
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List<HitObject> hitObjectsInRange = hitObjectsInTimingRange(beatmap, selectedGroup.Value);
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// VERY TEMPORARY
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var currentGroupItems = selectedGroup.Value.ControlPoints.ToArray();
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@ -212,6 +244,14 @@ namespace osu.Game.Screens.Edit.Timing
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// the control point might not necessarily exist yet, if currentGroupItems was empty.
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selectedGroup.Value = beatmap.ControlPointInfo.GroupAt(newOffset, true);
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if (adjustPlacedNotes.Current.Value)
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{
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foreach (HitObject hitObject in hitObjectsInRange)
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{
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hitObject.StartTime += adjust;
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}
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}
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if (!editorClock.IsRunning && wasAtStart)
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editorClock.Seek(newOffset);
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}
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@ -223,7 +263,21 @@ namespace osu.Game.Screens.Edit.Timing
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if (timing == null)
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return;
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timing.BeatLength = 60000 / (timing.BPM + adjust);
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double newBeatLength = 60000 / (timing.BPM + adjust);
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List<HitObject> hitObjectsInRange = hitObjectsInTimingRange(beatmap, selectedGroup.Value!);
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if (adjustPlacedNotes.Current.Value)
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{
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foreach (HitObject hitObject in hitObjectsInRange)
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{
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double beat = (hitObject.StartTime - selectedGroup.Value!.Time) / timing.BeatLength;
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hitObject.StartTime = beat * newBeatLength + selectedGroup.Value.Time;
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}
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}
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timing.BeatLength = newBeatLength;
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}
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private partial class InlineButton : OsuButton
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