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Merge pull request #31146 from peppy/global-volume-scroll-better-maybe

Move "global" scroll-adjusts-volume to a per-screen component-based implementation
This commit is contained in:
Bartłomiej Dach 2024-12-20 11:04:57 +01:00 committed by GitHub
commit 767be9d0d6
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11 changed files with 140 additions and 97 deletions

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Game.Configuration;
@ -58,7 +56,11 @@ namespace osu.Game.Tests.Visual.Navigation
// First scroll makes volume controls appear, second adjusts volume.
AddRepeatStep("Adjust volume using mouse wheel", () => InputManager.ScrollVerticalBy(5), 10);
AddAssert("Volume is still zero", () => Game.Audio.Volume.Value == 0);
AddAssert("Volume is still zero", () => Game.Audio.Volume.Value, () => Is.Zero);
AddStep("Pause", () => InputManager.PressKey(Key.Escape));
AddRepeatStep("Adjust volume using mouse wheel", () => InputManager.ScrollVerticalBy(5), 10);
AddAssert("Volume is above zero", () => Game.Audio.Volume.Value > 0);
}
[Test]
@ -80,8 +82,8 @@ namespace osu.Game.Tests.Visual.Navigation
private void loadToPlayerNonBreakTime()
{
Player player = null;
Screens.Select.SongSelect songSelect = null;
Player? player = null;
Screens.Select.SongSelect songSelect = null!;
PushAndConfirm(() => songSelect = new TestSceneScreenNavigation.TestPlaySongSelect());
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
@ -95,7 +97,7 @@ namespace osu.Game.Tests.Visual.Navigation
return (player = Game.ScreenStack.CurrentScreen as Player) != null;
});
AddUntilStep("wait for play time active", () => !player.IsBreakTime.Value);
AddUntilStep("wait for play time active", () => player!.IsBreakTime.Value, () => Is.False);
}
}
}

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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays.Volume;
@ -59,13 +60,12 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestAltScrollNotBlocked()
{
bool scrollReceived = false;
TestGlobalScrollAdjustsVolume volumeAdjust = null!;
AddStep("add volume control receptor", () => Add(new VolumeControlReceptor
AddStep("add volume control receptor", () => Add(volumeAdjust = new TestGlobalScrollAdjustsVolume
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue,
ScrollActionRequested = (_, _, _) => scrollReceived = true,
}));
AddStep("hold alt", () => InputManager.PressKey(Key.AltLeft));
@ -75,10 +75,21 @@ namespace osu.Game.Tests.Visual.UserInterface
InputManager.ScrollVerticalBy(10);
});
AddAssert("receptor received scroll input", () => scrollReceived);
AddAssert("receptor received scroll input", () => volumeAdjust.ScrollReceived);
AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft));
}
public partial class TestGlobalScrollAdjustsVolume : GlobalScrollAdjustsVolume
{
public bool ScrollReceived { get; private set; }
protected override bool OnScroll(ScrollEvent e)
{
ScrollReceived = true;
return base.OnScroll(e);
}
}
private partial class TestOverlay : OsuFocusedOverlayContainer
{
[BackgroundDependencyLoader]

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@ -1,8 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Volume;
@ -11,7 +10,14 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneVolumeOverlay : OsuTestScene
{
private VolumeOverlay volume;
private VolumeOverlay volume = null!;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(volume = new VolumeOverlay());
return dependencies;
}
protected override void LoadComplete()
{
@ -19,12 +25,10 @@ namespace osu.Game.Tests.Visual.UserInterface
AddRange(new Drawable[]
{
volume = new VolumeOverlay(),
new VolumeControlReceptor
volume,
new GlobalScrollAdjustsVolume
{
RelativeSizeAxes = Axes.Both,
ActionRequested = action => volume.Adjust(action),
ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise),
},
});

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@ -57,7 +57,6 @@ using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.OSD;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Overlays.Toolbar;
using osu.Game.Overlays.Volume;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens;
@ -980,12 +979,6 @@ namespace osu.Game
AddRange(new Drawable[]
{
new VolumeControlReceptor
{
RelativeSizeAxes = Axes.Both,
ActionRequested = action => volume.Adjust(action),
ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise),
},
ScreenOffsetContainer = new Container
{
RelativeSizeAxes = Axes.Both,
@ -1432,6 +1425,19 @@ namespace osu.Game
switch (e.Action)
{
case GlobalAction.DecreaseVolume:
case GlobalAction.IncreaseVolume:
return volume.Adjust(e.Action);
case GlobalAction.ToggleMute:
case GlobalAction.NextVolumeMeter:
case GlobalAction.PreviousVolumeMeter:
if (e.Repeat)
return true;
return volume.Adjust(e.Action);
case GlobalAction.ToggleFPSDisplay:
fpsCounter.ToggleVisibility();
return true;

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@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Volume
{
/// <summary>
/// Add to a container or screen to make scrolling anywhere in the container cause the global game volume to be adjusted.
/// </summary>
/// <remarks>
/// This is generally expected behaviour in many locations in osu!stable.
/// </remarks>
public partial class GlobalScrollAdjustsVolume : Container
{
[Resolved]
private VolumeOverlay? volumeOverlay { get; set; }
public GlobalScrollAdjustsVolume()
{
RelativeSizeAxes = Axes.Both;
}
protected override bool OnScroll(ScrollEvent e)
{
if (e.ScrollDelta.Y == 0)
return false;
// forward any unhandled mouse scroll events to the volume control.
return volumeOverlay?.Adjust(GlobalAction.IncreaseVolume, e.ScrollDelta.Y, e.IsPrecise) ?? false;
}
}
}

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@ -1,57 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Volume
{
public partial class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
{
public Func<GlobalAction, bool> ActionRequested;
public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.DecreaseVolume:
case GlobalAction.IncreaseVolume:
return ActionRequested?.Invoke(e.Action) == true;
case GlobalAction.ToggleMute:
case GlobalAction.NextVolumeMeter:
case GlobalAction.PreviousVolumeMeter:
if (!e.Repeat)
return ActionRequested?.Invoke(e.Action) == true;
return false;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
protected override bool OnScroll(ScrollEvent e)
{
if (e.ScrollDelta.Y == 0)
return false;
// forward any unhandled mouse scroll events to the volume control.
ScrollActionRequested?.Invoke(GlobalAction.IncreaseVolume, e.ScrollDelta.Y, e.IsPrecise);
return true;
}
public bool OnScroll(KeyBindingScrollEvent<GlobalAction> e) =>
ScrollActionRequested?.Invoke(e.Action, e.ScrollAmount, e.IsPrecise) ?? false;
}
}

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@ -28,6 +28,7 @@ using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Overlays.Volume;
using osu.Game.Rulesets;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit;
@ -124,6 +125,7 @@ namespace osu.Game.Screens.Menu
AddRangeInternal(new[]
{
new GlobalScrollAdjustsVolume(),
buttonsContainer = new ParallaxContainer
{
ParallaxAmount = 0.01f,

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@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Overlays.Volume;
namespace osu.Game.Screens.Play
{
/// <summary>
/// Primarily handles volume adjustment in gameplay.
///
/// - If the user has mouse wheel disabled, only allow during break time or when holding alt. Also block scroll from parent handling.
/// - Otherwise always allow, as per <see cref="GlobalScrollAdjustsVolume"/> implementation.
/// </summary>
internal partial class GameplayScrollWheelHandling : GlobalScrollAdjustsVolume
{
private Bindable<bool> mouseWheelDisabled = null!;
[Resolved]
private IGameplayClock gameplayClock { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
}
protected override bool OnScroll(ScrollEvent e)
{
// During pause, allow global volume adjust regardless of settings.
if (gameplayClock.IsPaused.Value)
return base.OnScroll(e);
// Block any parent handling of scroll if the user has asked for it (special case when holding "Alt").
if (mouseWheelDisabled.Value && !e.AltPressed)
return true;
return base.OnScroll(e);
}
}
}

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@ -15,7 +15,6 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Framework.Threading;
@ -88,8 +87,6 @@ namespace osu.Game.Screens.Play
private bool isRestarting;
private bool skipExitTransition;
private Bindable<bool> mouseWheelDisabled;
private readonly Bindable<bool> storyboardReplacesBackground = new Bindable<bool>();
public IBindable<bool> LocalUserPlaying => localUserPlaying;
@ -228,8 +225,6 @@ namespace osu.Game.Screens.Play
return;
}
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
if (game != null)
gameActive.BindTo(game.IsActive);
@ -251,7 +246,10 @@ namespace osu.Game.Screens.Play
dependencies.CacheAs(HealthProcessor);
InternalChild = GameplayClockContainer = CreateGameplayClockContainer(Beatmap.Value, DrawableRuleset.GameplayStartTime);
InternalChildren = new Drawable[]
{
GameplayClockContainer = CreateGameplayClockContainer(Beatmap.Value, DrawableRuleset.GameplayStartTime),
};
AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer));
@ -266,6 +264,7 @@ namespace osu.Game.Screens.Play
dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, gameplayMods, Score, ScoreProcessor, HealthProcessor, Beatmap.Value.Storyboard));
var rulesetSkinProvider = new RulesetSkinProvidingContainer(ruleset, playableBeatmap, Beatmap.Value.Skin);
GameplayClockContainer.Add(new GameplayScrollWheelHandling());
// load the skinning hierarchy first.
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
@ -894,16 +893,6 @@ namespace osu.Game.Screens.Play
});
}
protected override bool OnScroll(ScrollEvent e)
{
// During pause, allow global volume adjust regardless of settings.
if (GameplayClockContainer.IsPaused.Value)
return false;
// Block global volume adjust if the user has asked for it (special case when holding "Alt").
return mouseWheelDisabled.Value && !e.AltPressed;
}
#region Gameplay leaderboard
protected readonly Bindable<bool> LeaderboardExpandedState = new BindableBool();

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@ -27,6 +27,7 @@ using osu.Game.Input;
using osu.Game.Localisation;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.Volume;
using osu.Game.Performance;
using osu.Game.Scoring;
using osu.Game.Screens.Menu;
@ -190,6 +191,7 @@ namespace osu.Game.Screens.Play
InternalChildren = new Drawable[]
{
new GlobalScrollAdjustsVolume(),
(content = new LogoTrackingContainer
{
Anchor = Anchor.Centre,

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@ -31,6 +31,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Volume;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Backgrounds;
@ -169,10 +170,12 @@ namespace osu.Game.Screens.Select
AddRangeInternal(new Drawable[]
{
new GlobalScrollAdjustsVolume(),
new VerticalMaskingContainer
{
Children = new Drawable[]
{
new GlobalScrollAdjustsVolume(),
new GridContainer // used for max width implementation
{
RelativeSizeAxes = Axes.Both,