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Add missing partial
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@ -15,7 +15,7 @@ namespace osu.Game.Screens.Play
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/// - If the user has mouse wheel disabled, only allow during break time or when holding alt. Also block scroll from parent handling.
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/// - Otherwise always allow, as per <see cref="GlobalScrollAdjustsVolume"/> implementation.
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/// </summary>
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internal class GameplayScrollWheelHandling : GlobalScrollAdjustsVolume
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internal partial class GameplayScrollWheelHandling : GlobalScrollAdjustsVolume
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{
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private Bindable<bool> mouseWheelDisabled = null!;
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