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Fix reference effect point getting mutated

This commit is contained in:
Salman Alshamrani 2024-12-06 05:47:41 -05:00
parent e3abbf1177
commit 5cb6b86b1c

View File

@ -15,6 +15,7 @@ using osu.Framework.Audio.Track;
using osu.Framework.Extensions;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.Extensions;
@ -160,10 +161,12 @@ namespace osu.Game.Beatmaps
foreach (var effectPoint in referenceWorkingBeatmap.Beatmap.ControlPointInfo.EffectPoints)
{
if (!rulesetInfo.Equals(referenceWorkingBeatmap.BeatmapInfo.Ruleset))
effectPoint.ScrollSpeedBindable.SetDefault();
var clonedEffectPoint = (EffectControlPoint)effectPoint.DeepClone();
newBeatmap.ControlPointInfo.Add(effectPoint.Time, effectPoint.DeepClone());
if (!rulesetInfo.Equals(referenceWorkingBeatmap.BeatmapInfo.Ruleset))
clonedEffectPoint.ScrollSpeedBindable.SetDefault();
newBeatmap.ControlPointInfo.Add(clonedEffectPoint.Time, clonedEffectPoint);
}
return addDifficultyToSet(targetBeatmapSet, newBeatmap, referenceWorkingBeatmap.Skin);