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Retouch & document helper methods

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Bartłomiej Dach 2024-09-02 09:59:19 +02:00
parent ca2dc702e6
commit e61fd080c1
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2 changed files with 26 additions and 7 deletions

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@ -0,0 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Tests.Editing
{
public class TimingSectionAdjustmentsTest
{
}
}

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@ -13,26 +13,35 @@ namespace osu.Game.Screens.Edit.Timing
{
public static class TimingSectionAdjustments
{
public static List<HitObject> HitObjectsInTimingRange(IBeatmap beatmap, double time)
/// <summary>
/// Returns all objects from <paramref name="beatmap"/> which are affected by the supplied <paramref name="timingControlPoint"/>.
/// </summary>
public static List<HitObject> HitObjectsInTimingRange(IBeatmap beatmap, TimingControlPoint timingControlPoint)
{
// If the first group, we grab all hitobjects prior to the next, if the last group, we grab all remaining hitobjects
double startTime = beatmap.ControlPointInfo.TimingPoints.Any(x => x.Time < time) ? time : double.MinValue;
double endTime = beatmap.ControlPointInfo.TimingPoints.FirstOrDefault(x => x.Time > time)?.Time ?? double.MaxValue;
double startTime = beatmap.ControlPointInfo.TimingPoints.Any(x => x.Time < timingControlPoint.Time) ? timingControlPoint.Time : double.MinValue;
double endTime = beatmap.ControlPointInfo.TimingPoints.FirstOrDefault(x => x.Time > timingControlPoint.Time)?.Time ?? double.MaxValue;
return beatmap.HitObjects.Where(x => Precision.AlmostBigger(x.StartTime, startTime) && Precision.DefinitelyBigger(endTime, x.StartTime)).ToList();
}
public static void AdjustHitObjectOffset(IBeatmap beatmap, TimingControlPoint timingControlPoint, double adjust)
/// <summary>
/// Moves all relevant objects after <paramref name="timingControlPoint"/>'s offset has been changed by <paramref name="adjustment"/>.
/// </summary>
public static void AdjustHitObjectOffset(IBeatmap beatmap, TimingControlPoint timingControlPoint, double adjustment)
{
foreach (HitObject hitObject in HitObjectsInTimingRange(beatmap, timingControlPoint.Time))
foreach (HitObject hitObject in HitObjectsInTimingRange(beatmap, timingControlPoint))
{
hitObject.StartTime += adjust;
hitObject.StartTime += adjustment;
}
}
/// <summary>
/// Ensures all relevant objects are still snapped to the same beats after <paramref name="timingControlPoint"/>'s beat length / BPM has been changed.
/// </summary>
public static void SetHitObjectBPM(IBeatmap beatmap, TimingControlPoint timingControlPoint, double oldBeatLength)
{
foreach (HitObject hitObject in HitObjectsInTimingRange(beatmap, timingControlPoint.Time))
foreach (HitObject hitObject in HitObjectsInTimingRange(beatmap, timingControlPoint))
{
double beat = (hitObject.StartTime - timingControlPoint.Time) / oldBeatLength;