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Remove redundant null initialisation and apply nullability
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@ -1,9 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using JetBrains.Annotations;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Difficulty;
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@ -25,20 +22,18 @@ namespace osu.Game.Beatmaps
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/// The difficulty attributes computed for the given beatmap.
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/// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
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/// </summary>
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[CanBeNull]
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public readonly DifficultyAttributes DifficultyAttributes;
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public readonly DifficultyAttributes? DifficultyAttributes;
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/// <summary>
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/// The performance attributes computed for a perfect score on the given beatmap.
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/// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
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/// </summary>
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[CanBeNull]
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public readonly PerformanceAttributes PerformanceAttributes;
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public readonly PerformanceAttributes? PerformanceAttributes;
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/// <summary>
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/// Creates a <see cref="StarDifficulty"/> structure.
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/// </summary>
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public StarDifficulty([NotNull] DifficultyAttributes difficulty, [NotNull] PerformanceAttributes performance)
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public StarDifficulty(DifficultyAttributes difficulty, PerformanceAttributes performance)
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{
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Stars = double.IsFinite(difficulty.StarRating) ? difficulty.StarRating : 0;
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MaxCombo = difficulty.MaxCombo;
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@ -55,7 +50,6 @@ namespace osu.Game.Beatmaps
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{
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Stars = double.IsFinite(starDifficulty) ? starDifficulty : 0;
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MaxCombo = maxCombo;
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DifficultyAttributes = null;
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}
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public DifficultyRating DifficultyRating => GetDifficultyRating(Stars);
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