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Fix legacy hitcircle fallback logic being broken with recent fix

I was a bit too eager to replace all calls with the new `provider`
in
dae380b7fa,
while it doesn't actually make sense.

To handle the case that was trying to be fixed, using the `provider` to
check whether the *prefix* version of the circle sprite is available is
enough alone.

Closes https://github.com/ppy/osu/issues/31200
This commit is contained in:
Dean Herbert 2024-12-24 16:05:44 +09:00
parent a5d354d753
commit b8d6bba039
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@ -61,13 +61,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
var drawableOsuObject = (DrawableOsuHitObject?)drawableObject;
// As a precondition, ensure that any prefix lookups are run against the skin which is providing "hitcircle".
// As a precondition, prefer that any *prefix* lookups are run against the skin which is providing "hitcircle".
// This is to correctly handle a case such as:
//
// - Beatmap provides `hitcircle`
// - User skin provides `sliderstartcircle`
//
// In such a case, the `hitcircle` should be used for slider start circles rather than the user's skin override.
//
// Of note, this consideration should only be used to decide whether to continue looking up the prefixed name or not.
// The final lookups must still run on the full skin hierarchy as per usual in order to correctly handle fallback cases.
var provider = skin.FindProvider(s => s.GetTexture(base_lookup) != null) ?? skin;
// if a base texture for the specified prefix exists, continue using it for subsequent lookups.
@ -81,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png.
InternalChildren = new[]
{
CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = provider.GetTexture(circleName)?.WithMaximumSize(maxSize) })
CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName)?.WithMaximumSize(maxSize) })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -90,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = provider.GetTexture(@$"{circleName}overlay")?.WithMaximumSize(maxSize) })
Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(@$"{circleName}overlay")?.WithMaximumSize(maxSize) })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,