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Make quick restart even faster
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@ -51,6 +51,8 @@ namespace osu.Game.Screens.Play
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public override bool? AllowGlobalTrackControl => false;
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public override float BackgroundParallaxAmount => quickRestart ? 0 : 1;
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// Here because IsHovered will not update unless we do so.
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public override bool HandlePositionalInput => true;
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@ -387,7 +389,7 @@ namespace osu.Game.Screens.Play
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// We need to perform this check here rather than in OnHover as any number of children of VisualSettings
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// may also be handling the hover events.
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if (inputManager.HoveredDrawables.Contains(VisualSettings))
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if (inputManager.HoveredDrawables.Contains(VisualSettings) || quickRestart)
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{
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// Preview user-defined background dim and blur when hovered on the visual settings panel.
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ApplyToBackground(b =>
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@ -458,8 +460,9 @@ namespace osu.Game.Screens.Play
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if (quickRestart)
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{
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prepareNewPlayer();
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content.ScaleTo(1, 650, Easing.OutQuint);
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// A slight delay is added here to avoid an awkward stutter during the initial animation.
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Scheduler.AddDelayed(prepareNewPlayer, 100);
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content.ScaleTo(1);
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}
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else
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{
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@ -467,15 +470,15 @@ namespace osu.Game.Screens.Play
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.ScaleTo(1, 650, Easing.OutQuint)
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.Then()
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.Schedule(prepareNewPlayer);
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}
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using (BeginDelayedSequence(delayBeforeSideDisplays))
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{
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settingsScroll.FadeInFromZero(500, Easing.Out)
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.MoveToX(0, 500, Easing.OutQuint);
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using (BeginDelayedSequence(delayBeforeSideDisplays))
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{
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settingsScroll.FadeInFromZero(500, Easing.Out)
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.MoveToX(0, 500, Easing.OutQuint);
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disclaimers.FadeInFromZero(500, Easing.Out)
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.MoveToX(0, 500, Easing.OutQuint);
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disclaimers.FadeInFromZero(500, Easing.Out)
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.MoveToX(0, 500, Easing.OutQuint);
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}
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}
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AddRangeInternal(new[]
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@ -565,7 +568,7 @@ namespace osu.Game.Screens.Play
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else
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this.Exit();
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});
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}, 500);
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}, quickRestart ? 0 : 500);
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}
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private void cancelLoad()
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